the cutting room mirror

Kinnikuman II-sei: Choujin Seisenshi

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Debugging Context#

A jump table is located at F000:3CF9 (0x3F3CF9) and is called at F000:3CCE, F000:3CDA, and F000:3CED.

Debug Menu pointers are located at F000:3D05 and F000:3D09 within the jump table.

This needs some investigation.
Discuss ideas and findings on the talk page.

Debug Menu#

MODES

SOUND

BATTLE

SCENARIO

Event Functions

Init

Update

F000:D560

F000:D58F

To do:
Document procedure to access the Debug Menu and determine if it can be done without the use of a debugger.

Sound Debug Mode#

Event Functions

Init

Update

F000:D8E0

F000:D976F

Battle Debug Mode#

This needs some investigation.
Discuss ideas and findings on the talk page.

Scenario Debug Mode#

Event Functions

Init

Update

F000:ECF0

F000:ED21