This is a sub-page of Kimi ga Shine: Tasuketsu Death Game.
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To do: |
There is a ton of unused text found in this game, which shouldn't be too much of a shocker.
Chapter 1-1#
Joe questions Keiji during Russian Roulette#
A duplicate of part of the used script for the discussion to decide the Challenger to the Russian Roulette game, but it's placed at the end of one of the events making up the discussion during the Main Game about Nao's actions (id 131 in CommonEvents2.json) for some reason.
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
(Keiji's face in the discussion interface is highlighted) |
|||
Keiji |
4 |
... |
…… |
Joe |
15 |
T-That is true... |
…た…確かにそれは… |
Kai |
1 |
Indeed, I was wondering about that myself. |
そうですね 私もずっと疑問に思っていました |
Why the policeman, who would be most suitable, |
なぜ 一番適任である警察の方が |
||
Keiji |
4 |
...Guess you would think so, huh... |
…まぁ そう思われるよね… |
Q-taro |
2 |
If I'm gonna put my life on the line, |
オレだって命を預けるんだったら |
If it ain't me, then it's Keiji... |
自分以外ならケイジ… |
||
(Joe's face in the discussion interface is highlighted) |
|||
Joe |
15 |
Keiji... What's the matter...? |
ケイジさん…どうしたんだ…? |
Keiji |
4 |
... |
… |
Joe |
15 |
We won't know if you keep quiet! |
黙ってちゃオレ達わからないぜ! |
(Kai's face in the discussion interface is highlighted) |
|||
Kai |
4 |
If you refuse, I wish to know the reason. |
…拒むなら理由が知りたいですね |
...We cannot end our discussion in this state. |
…このままでは話し合いを終われませんよ |
||
Chapter 1-2#
Drinking tea with Mishima#
A small scene from Nao's perspective, set before the Death Game; it might've been replaced by the similar flashback scene that plays at the start of 1-2. Its internal name is "ミシマ日常過去①" ("Mishima Daily Life Past 1").
Can be found at event id 643 in CommonEvents2.json.
|
|
'...But does it make sense?' |
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
BGM: hakanai |
|||
Mishima |
(none) |
Are you tired, Nao-san? |
お疲れですか ナオさん |
4 |
Would you like to drink some black tea over this way? |
こちらで 紅茶でも飲みませんか? |
|
Nao |
(none) |
Ah... sensei... |
あ… 先生… |
(That's right, I... was tired and fell asleep while drawing...) |
(そっか 私…絵を描いてたら疲れて寝ちゃったんだ…) |
||
Mishima |
4 |
Everyone else has already gone ahead. |
今日は皆さん 先に帰られました |
Of course, it's dangerous to travel so late at night, so I'll drive you back. |
もちろん 夜道は危ないですので 車で送りますよ |
||
Nao |
(none) |
Thank you very much. |
ありがとうございます |
Mishima |
4 |
...Hm. Actually, although this is my first time drinking it, I haven't confirmed what kind. |
…ふむ 実は初めて飲むのですが 種類は確認してません |
Nao |
(none) |
Shall we read the package? |
パッケージを読んでみますか? |
Mishima |
4 |
Oh...! Wait a moment! |
ああ…! お待ちを! |
...Somehow isn't it... a waste? |
…なんとなく もったいないでは…ないですか |
||
I'd like to drink it first without knowing anything... |
まず 何も知らずに飲んでみたいのです |
||
Nao |
(none) |
Woah~ ...I understand! |
はぇ~…わかりました! |
Mishima |
4 |
It might just be that I'm greedy... |
欲深いだけかもしれませんねぇ… |
Nao |
(none) |
(Ehehe... Sensei really is eccentric... and fun.) |
(えへへ…先生ってやっぱり変わってて…面白いなぁ) |
Mishima |
4 |
Well then... let's drink. |
では…いただきましょう |
Nao |
(none) |
.......... |
.......... |
Mishima |
4 |
.......... |
.......... |
Nao |
(none) |
……Sensei. |
……先生 |
Mishima |
4 |
……Yes. |
……ええ |
Nao |
(none) |
...Please excuse me if I say... |
…あの 先生の友人さんを疑うような…失礼なことを |
...This is tonkotsu soup, isn't it... |
…豚骨スープですよね これ |
||
Mishima |
4 |
.......... |
.......... |
...It can't be. |
…ありえません |
||
Nao |
(none) |
...B-But! The more you smell this |
…で ですが! 匂いをかげば かぐほど |
The whole of this fashionable atelier... right now stinks like pork bone soup! |
おしゃれなアトリエ全体が…今は豚骨臭いです! |
||
Mishima |
4 |
.......... |
.......... |
SFX: Phone2 |
|||
Nao |
(none) |
(He started making a phone call without saying anything.) |
(無言のまま 電話をかけ始めた…) |
(narration) |
(none) |
After looking like he had an enjoyable time speaking to someone in a foreign language, |
外国語でひとしきり楽しそうに電話をかけた後、 |
Mishima |
4 |
.......... |
.......... |
Nao |
(none) |
E-Excuse me, sensei... what did your friend say...? |
あ あの先生… ご友人はなんと…? |
Mishima |
4 |
I was told to read the packaging before drinking it. |
パッケージを読んでから飲め と言われました |
Nao |
(none) |
(Ah... Poor sensei.) |
(ああ…先生かわいそう) |
Mishima |
4 |
...Hm. |
…ふむ |
...Tonkotsu soup is not bad either...! |
…豚骨スープも 悪くないものですね…! |
||
Nao |
(none) |
(Sensei... so optimistic...!) |
(先生…前向きだぁ…!) |
(black screen) |
|||
Mishima |
4 |
...Oho? |
…おや |
Nao |
(none) |
.......... |
.......... |
Mishima |
4 |
...I see you've fallen asleep. |
…寝てしまったんですね |
Hm, shall I drive in a slightly roundabout route...? |
ふむ… 少し遠回りのルートで運転しますか… |
||
(Source: Your Turn to Die Wiki (translation)
Main Game, Q-taro's resolve#
An alternate version of the part of the Main Game where Q-taro suggests voting for the least useful person. The first section can be found at event id 125 in CommonEvents2.json, and its internal name is "1stメイン 議題①" ("1st Main Game, Agenda 1").
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
Q-taro |
(none) |
...We just gotta choose |
…最も怪しいヤツ そして能力のないヤツを |
Choice: Choose this topic (この議題を選ぶ) |
|||
SFX: se_maoudamashii_magical14 |
|||
Q-taro |
2 |
Let's find our resolve, everybody. |
…覚悟を決めようぜ みんな |
Joe |
14 |
.......... |
……… |
Q-taro |
2 |
If nobody's gonna talk, I'll say it for ya. |
誰もしゃべれないなら オレが言わせてもらうぞ |
Don't wanna jus' keep quiet and regret it. |
語らず 後悔することだけは したくねー |
||
("Development" text screen effect) |
|||
BGM: sin0 |
|||
Q-taro |
2 |
I'm thinkin' about survival. Ain't no proof |
生き残る方法を考えたんだ このメインゲームとやらが |
Nao |
(none) |
Y... You're saying it won't end?! |
お… 終わらないって 言うんですか!? |
Q-taro |
(none) |
They're gonna play with us... 'til we're all dead. |
遊んでやがるんじゃ オレ達が全滅するまで…な |
Keiji |
(none) |
What are you getting at...? |
何が言いたい…? |
Q-taro |
(none) |
If we're gonna keep exploring, |
もしも… 今後も 命がけの罠をかいくぐり |
Then we gotta pick the people |
探索の力にならねー人間を… |
||
Reko |
(none) |
The hell...? You don't mean...!! |
まさか…テメェ…!! |
BGM: (none) |
|||
Q-taro |
(none) |
I'll be honest... Gin, Nao, Kanna. |
正直に言うぜ ギン ナオ カンナ |
Nao |
Huh...?! |
え…!? |
|
Gin |
...!! |
…!! |
|
Kanna |
.......... |
……… |
|
Reko |
Like shit you are, you superhuman gorilla!! |
ふざけんな!! 怪力ゴリラ!! |
|
Q-taro |
Then go ahead and choose me!! |
なら オレを選びゃ いいかじゃ!! |
|
Reko |
Wha...?! |
はっ…!? |
|
Q-taro |
Vote with yer own will!! If I'm unnecessary, |
しっかり お前さんの意志で 投票しろ!! |
|
Keiji |
Q-taro...! |
Qタロウ…! |
|
Q-taro |
That's what I mean by resolve!! |
それが 覚悟って もんだろ!! |
|
Reko |
.......... |
……… |
|
...Nao! Kanna! Gin! |
…ナオ! カンナ! ギン! |
||
Nao |
...Ah... I... I...! |
…わ… 私は…私は…! |
|
(Nao's face in the discussion interface is highlighted) |
|||
Nao |
3 |
I searched as best I could!! And I found things! |
ちゃんと探索しました!! ちゃんと見つけたんです!! |
(Kanna's face in the discussion interface is highlighted) |
|||
Kanna |
4 |
K... Kanna... |
か…カンナは…… |
Sou |
(none) |
.......... |
……… |
(Gin's face in the discussion interface is highlighted) |
|||
Gin |
1 |
.......... |
…………… |
Q-taro |
(none) |
If ya don't talk... it's over...! |
…黙ってちゃ… 終わるんだぞ…! |
Keiji |
...Looks bad, Sara. |
…まずいね サラちゃん |
|
Sara |
What should I...?! |
…どうしたら…! |
|
Keiji |
...Draw it out of 'em. |
…引き出してあげるんだ |
|
Sara |
(Only I can...?!) |
(私にしか…!) |
|
BGM: sin0 |
|||
Select Q-taro's statement#
Found at event id 127 in CommonEvents2.json; internally named "Q「ギン ナオ カンナ 選ぶ」" ("Q 'Choose Gin, Nao, Kanna'").
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
Q-taro |
(none) |
I'll be honest... Gin, Nao, Kanna. |
正直に言うぜ ギン ナオ カンナ |
(Extract statement) |
|||
Q-taro |
1 |
Whatever you say, my mind ain't changin'. |
何を言われようが オレの考えは曲げねーぞ |
The capable remain, the unhelpful get chosen... |
有能は残す 力になれんヤツは 選ぶ… |
||
To spin that around, Sara, |
逆に言えば サラ |
||
Sara |
(none) |
(Q-taro is serious...!) |
(Qタロウさんは本気だ…!) |
(On extracting a second time) |
|||
Q-taro |
2 |
...Call me a bastard if ya want. |
…人でなし と言うんなら 言えよ |
Select Gin's statement#
Found at event id 128 in CommonEvents2.json; internally named "ギン「心を閉ざす」" ("Gin 'Closed Heart'").
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
Gin |
(none) |
.......... |
…………… |
(Extract statement) |
|||
Gin |
1 |
.......... |
……… |
Sara |
(none) |
(Gin is trembling...) |
(ギンは震えている…) |
Choice: Kindly question him (優しく話を聞き出す) |
|||
Sara |
(none) |
Gin, it's okay. |
ギン 大丈夫だ |
Choice: Fiercely question him (厳しく話を聞き出す) |
|||
Sara |
(none) |
Gin! You're a big boy, right?! |
ギン! 男の子だろ! |
Choice: Look him in the eye (黙って眼を見つめる) |
|||
Sara |
(none) |
Gin...? |
ギン…? |
(Choices converge) |
|||
Gin |
(none) |
.......... |
……… |
Sara |
(It's no good... Gin's closed his heart...) |
(ダメだ… ギンは心を閉ざしたままだ…) |
|
(On extracting a second time) |
|||
Gin |
1 |
My name is Gin Ibushi! Woof! |
ボクの名前は飯伏 銀(イブシ ギン) ワン! |
Hmm... |
う~ん… |
||
Select Kanna's statement#
Found at event id 129 in CommonEvents2.json; internally named "カンナ「私は…」" ("Kanna 'I...'").
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
Kanna |
(none) |
Kanna... |
カンナは… |
(Extract statement) |
|||
Kanna |
3 |
.......... |
……… |
Sara |
(none) |
Kanna... Have you noticed anything |
カンナ…これまでの探索で |
Kanna |
U-Um... |
あ あの… |
|
Sou |
... |
… |
|
Kanna |
... |
… |
|
No... nothing... |
…なんでも…ないです… |
||
Sara |
You can take your time. |
時間が かかってもいい |
|
Select Nao's statement#
Found at event id 130 in CommonEvents2.json; internally named "ナオ「探索したんです!」" ("Nao 'I Searched!'").
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
Nao |
(none) |
I searched as best I could!! And I found things! |
ちゃんと探索しました!! ちゃんと見つけたんです!! |
(Upon using an item) |
|||
Joe |
1 |
What the hell is that?! That won't work on me! |
それがなんだっっつーの!オレには効かないね |
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Player |
(none) |
(Shoot...! That was a mistake!)
|
(しまった…!今のは失敗だ!) |
(Extract statement) |
|||
Nao |
1 |
But... but I did my best... |
…でも …でも がんばったんです… |
SFX: Accent28-1 |
|||
(flash-of-light screen effect) |
|||
Nao |
2 |
Please believe me... |
信じてください… |
Sara |
(none) |
(Nao is distraught...) |
(ナオさんは錯乱気味だ…) |
Choice: Lots of things...? (色々見つけたとは…?) |
|||
Nao |
(none) |
Lots of things as in a lot of things!! |
色々は色々です!! |
Choice: Calm her down first (まずは落ち着かせる) |
|||
Sara |
(none) |
Nao, take some deep breaths. |
ナオさん 深呼吸してください |
Nao |
S... Saraaa... |
さ…サラさぁん… |
|
(narration) |
Nao took a deep breath. |
ナオは大きく深呼吸した。 |
|
Nao |
...Hahh. |
…はぁ |
|
...Is that good? |
…これでいいですかぁ? |
||
(narration) |
Nao seemed to calm down a little. |
ナオは少し落ち着いたようだ。 |
|
Nao |
E... Err... I'll think back... |
え…ええっと… 思い出しますね… |
|
R-Right! I found a statue of a bird. |
そ そうだ! 鳥さんの像を見つけました |
||
Sara |
...What else? |
…他には? |
|
Nao |
Urk... Umm... |
うぅ…ええっと… |
|
... |
… |
||
...The professor's... h-head disappeared... |
…先生の く…首が 消えてなくなって… |
||
Sara |
(Nao...) |
(ナオさん…) |
|
Nao |
Also... also... |
あとは… あとは… |
|
Sniff... There's nothing else... |
うぅ…もう無いです… |
||
If I had to say... I found the key to the kitchen... |
しいて言うなら…調理室のカギを見つけたんですが… |
||
Sara |
(There wasn't...?) |
(何もなかった…?) |
|
(On extracting a second time) |
|||
Nao |
(none) |
If I had to say... I found the key to the kitchen... |
しいて言うなら…調理室のカギを見つけたんですが… |
Main Game, Sou's heel turn#
An alternate version of the part of the Main Game where Sou is called out as a liar. Found at event id 151 in CommonEvents2.json; internally named "ソウ豹変 保存" ("Sou Heel Turn, Preservation").
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
CG: sou-hen |
|||
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Sou |
9 |
Dammit! Why do you all...! |
くそっ! どうしてみんな…! |
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Sou |
9 |
It's cruel! |
ひどいよ! |
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Sou |
9 |
There's something off with you all! |
みんな おかしいよ! |
SFX: Accent21-1 |
|||
(flash-of-light screen effect) |
|||
Keiji |
1 |
...And? |
…で? |
Sou |
9 |
Huh...? |
え… |
Keiji |
1 |
...You're not that kinda guy, Sou. |
…そんなタマじゃ ないだろ ソウ |
Sou |
9 |
Urgh...!! |
うぅ…!! |
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Sou |
9 |
You're cruel...! So cruel...!! |
ひどい…! ひどいよ…!! |
Urrrgh... oogh... |
うぅっく… うぅぅ… |
||
.......... |
………… |
||
... |
…… |
||
SFX: Collapse1 |
|||
CG: sou-hen |
|||
BGM: sou-han |
|||
(shaking-dialogue-box screen effect) |
|||
Sou |
(none) |
Hahahahaha...!! |
ははははは……!! |
(shaking-dialogue-box screen effect) |
|||
(flash-of-light screen effect) |
|||
Sou |
(none) |
Amazing, miss Sara. |
すごいね サラさん |
Sara |
(none) |
...! |
……! |
(shaking-dialogue-box screen effect) |
|||
(flash-of-light screen effect) |
|||
Sou |
(none) |
Shameful, the rest of you. The riffraff. |
情けないよ その他 有象無象が |
13 |
Don't you value your lives? |
命が惜しくないの? |
|
Are you too scared to doubt others? |
怯えて 人も疑えない? |
||
Do you not even have brains to think for yourselves? |
自分で考える頭も ないのかな? |
||
Death is just a matter of time for you. |
死ぬべくして死ぬ 弱者の生き方だね! |
||
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Sou |
13 |
Hahahahahaha!! |
はははははは!! |
Q-taro |
6 |
W-What the hell's happened to you...?! |
ど どうしちまったんだ…お前!? |
Sou |
10 |
I've given up. On all you incompetents. |
諦めたんだよ 無能なみんなに |
4 |
Worthless... Every one of you... |
だらない… どいつもこいつも… |
|
Keiji |
8 |
Now this is a shocker. |
こりゃあ 驚いた |
Chapter 2-1#
Loners #1 and #2#
Can be found at event id 7 in Map068.json. That map is internally labeled as "Scrap②▽Passage to Bar"/"没②▽酒場への通路", implying that this scene would've taken place there.
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
BGM: souta |
|||
(narration) |
(none) |
I hear a faint sound... |
かすかに何かの音が聞こえる… |
?? |
(none) |
(Is this singing...?) |
(これは…歌…?) |
SFX: Accent21-1 |
|||
(flash-of-light screen effect) |
|||
Gin |
7 |
Meow... You guys...! |
ニャ… お前ら…! |
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Gin |
6 |
Loner #1 and #2!! I hate you, meow! |
陰キャ1号 2号!! お前ら大っ嫌いニャ! |
SFX: asioto1 |
|||
?? |
(none) |
Aww... Seems I'm pretty hated now... |
とほほ… ずいぶん嫌われちゃったね… |
Kanna |
4 |
That's just... natural, isn't it...? |
そんなの…当然じゃないですか… |
?? |
(none) |
Natural...? |
当然…? |
BGM: (none) |
|||
(black screen) |
|||
SFX: Paralyze2 |
|||
(narration) |
(none) |
Even though I worked so hard for everyone...? |
みんなの為にがんばったのに…? |
?? |
(none) |
Hmm...? I don't really get it... |
うーん…? よくわからないな… |
Day 1, Morning Negotiation with Gin#
An alternate version of part of Gin's first negotiation dialogue, found in the same event as the used lines (id 378 in CommonEvents2.json).
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
Sara |
(none) |
Hmm... What is it, Gin? |
むむ… どうしたんだ ギン? |
Gin |
3 |
Nah... I've been told not to do this kind of... |
ううん… ボク… こういうお金の交換みたいなの… |
Gin |
4 |
It's kinda like gambling... It's scary, woof. |
なんか…ギャンブルみたいで… 怖いワン… |
SFX: se_maoudamashii_magical14 |
|||
(flash-of-light screen effect) |
|||
Gin |
11 |
So if it'll make you happy, big sis Sara, |
だから サラ姉ちゃんが喜んでくれるなら |
Extra Monitor Room dialogue#
Some alternate lines for interacting with Alice and/or Keiji in the Monitor Room, found in the same event as the used ones (id 43 in Map082.json).
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
(Examine Alice) |
|||
Alice |
1 |
.......... |
……… |
Sara |
(none) |
(He seems to be in thought... |
(何か考え事をしてるみたいだ… |
(Examine Keiji) |
|||
Keiji |
16 |
...I'm sure Alice would... |
…きっとアリスなら… |
Sara |
(none) |
(He's muttering something...) |
(何かブツブツとつぶやいてる…) |
Keiji |
1 |
...Huh, what's up, Sara? |
…あれ どうかした? サラちゃん |
Sara |
(none) |
Nothing... |
いえ… |
(Feels like he's plotting something...) |
(何か企んでる気がするなぁ…) |
||
(Examine Keiji) |
|||
Keiji |
2 |
...Hey. |
…やぁ… |
Sara |
(none) |
...Hi... |
……どうも… |
If we were programmed humans#
Part of event id 5 in Map091.json.
Note that as there are no character sprites or speaker names designated in this scene's code, those columns have been omitted for the table below.
Text (EN) |
Text (JA) |
|---|---|
Sou said he has memory loss, right? Well, though I think that's a lie. |
ソウは記憶喪失と言ったね ウソだとはおもうが |
If, for some reason, we've lost our memories... |
もしオレたちが何かしらの記憶を失ってたとしたら… |
The information they were selling... Memories? |
売ってる情報は…記憶? |
That's impossible. |
あり得ないねー |
There's no such convenient machine that erases memory. The human brain is built complicatedly, y'see. |
都合よく記憶を消す技術は存在しない。人間の脳は難しくできてるからね |
Although, if we were... programmatic humans... it'd be possible. |
オレたちが…プログラム上の人間なら…可能だけど |
(Source: Your Turn to Die Wiki (translation)
Chapter 2-2#
Sara starts with the Sage#
From this scene's location (as part of event id 2 in Map0135.json), it's likely it was meant to be part of 2-2's prologue. In the final game, Sara doesn't receive her first card until a few scenes later, and it's a Commoner rather than the Sage.
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
(narration) |
(none) |
Again... It's going to start again. |
また…始まってしまう。 |
What stole Joe's life... That game. |
ジョーの命を奪った…あのゲームが。 |
||
And... this card that stole Kai's life. |
そして…カイさんの命も、このカードが奪った。 |
||
Right now... I hold it. |
今は…私が持っている。 |
||
SFX: Accent28-1 |
|||
(flash-of-light screen effect) |
|||
Keiji |
1 |
...Hey, Sara-chan. |
…やあ サラちゃん |
Keiji |
4 |
...Ah... Don't look at me with such a scary face. |
…あー… そんな怖いカオしないで |
SFX: se_maoudamashii_magical14 |
|||
(flash-of-light screen effect) |
|||
Keiji |
2 |
...You're the Sage... right? |
…キミは…賢者…でしょ? |
Keiji |
1 |
...Let's cooperate with Mr. Policeman... Sara-chan. |
…おまわりさんと 協力しよう… サラちゃん… |
Kukuku... That's a good girl. |
ククク…いいこだ… |
||
(Source: Your Turn to Die Wiki (translation)
Unknown#
Which chapter these pieces of dialogue would've been used in is unknown.
Passed out drunk at the Bar#
Can be found at event id 2 in Map069.json, which is another "Scrap" map, this time corresponding to the Bar.
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
(narration) |
(none) |
...Mm... |
…ん…… |
??? |
(none) |
Heyyy... |
…おーい… |
Q-taro |
2 |
Getcherself up, Keiji. |
起きるぜよ ケイジ |
Keiji |
(none) |
...Oh... |
…お… |
(Must've fallen asleep...) |
(…いつの間にか 寝てたか…) |
||
Q-taro |
3 |
I see you can hold yer drinks... |
酒に強いのはわかったが… |
Keiji |
(none) |
My bad... |
…悪いね… |
Q-taro |
7 |
...Well... |
…まあ… |
Gotta drink to be able to stand it, huh... |
飲まなきゃ…やってられねーよな… |
||
Keiji |
(none) |
...Right you are. |
……そう…だな |
(...I should move around.) |
(…体を動かすか…) |
||
BGM: souta |
|||
Another version of this scene can be found at event id 3 in the same map. The use of "ボク" (boku) indicates that the viewpoint character here is different from the previous version, as Keiji uses "オレ" (ore).
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
(narration) |
(none) |
...Mm... |
…ん…… |
??? |
(none) |
Heyyy... |
…おーい… |
Voice |
(none) |
Wake up... |
…起きて… |
Kanna |
4 |
Please wake up... |
起きてください… |
??? |
(none) |
Huh... |
…あれ… |
(Oww... Was I asleep?) |
(…いてて…ボクは…寝てたのか) |
||
Kanna |
(none) |
Drinking...? At a time like this? |
お酒ですか…こんな時に… |
??? |
(none) |
Huh...? Did I empty this bottle...? |
…え…この空き瓶…全部ボクが…? |
Kanna |
4 |
... |
…… |
??? |
(none) |
I sense a great hatred from Kanna... |
カンナからすごく嫌悪感を感じる… |
(...I should move around a little.) |
(…少し…体を動かすか…) |
||
BGM: souta |
|||
Sara screams#
Can be found at event id 2 in Map070.json, corresponding to the Smoking Area Hallway.
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
SFX: feed1 |
|||
(shaking-dialogue-box screen effect) |
|||
Voice |
(none) |
WAAAAAAAAAAaaaaah...!! |
うわああああぁぁぁぁ…!! |
?? |
(none) |
(That's miss Sara's voice...!) |
(サラさんの声だ…!) |
Nao asks Keiji#
Can be found at event id 1 in Map071.json, corresponding to the Game Room. Note that the code for this event doesn't properly update the listed speaker for the second dialogue line, so it displays as being spoken by Nao despite Keiji's sprite being used for it.
Speaker |
Expression |
Text (EN) |
Text (JA) |
|---|---|---|---|
SFX: Accent21-1 |
|||
(flash-of-light screen effect) |
|||
Nao |
2 |
Please! Keiji! |
お願いします! ケイジさん! |
Keiji |
2 |
Okie-dokie. I'm going in. |
オーケーだ 入るよ |
?? |
(none) |
(Something happened in the Blue Room...) |
(青い部屋で 何かあったんだ…) |
ASU-NARO Commercial#
Can be found at event id 17 in Map091.json. Since this map contains miscellaneous scenes from various points in the game, what context it might've been meant to have is unknown.
Note that as there are no character sprites or speaker names designated in this scene's code, those columns have been omitted for the table below.
Text (EN) |
Text (JA) |
|---|---|
Our research has finally taken shape and borne fruit. |
我々の研究はついに形となって成果が表れた。 |
The artificial intelligences created by humans thus far |
これまで人間が作り出して来た人工知能、その多くは |
AI is anticipated to achieve growth and efficiency |
人間以上の成長速度、効率化を見込める人工知能。 |
Emotions. |
『感情』だ。 |
Emotions, which one would think have an inseparable |
知能を形成するためには、切っても切れない |
Yet AI development that prioritizes emotions |
しかし人工知能の開発に『感情』を最優先して |
They are unwilling to fund researchers |
明確な利益に繋がらない研究、つまり『ロマン』には、 |
Under normal circumstances, that is. |
普通なら…ね。 |
We gave the researchers the best possible environment |
我々は研究者に最大の最大限の環境を与えた。 |
No need for growth or learning. |
成長・学習なんて必要ない。 |
It's an artificial intelligence |
ただ『人の心』を持つだけの人工知能。 |
An absurdly fascinating... and absurdly pointless... |
とてつもなく魅力的で…とてつもなく意味の無い… |
I want you to imagine it. The family member, the lover, |
想像してほしい、キミの愛した『家族』『恋人』『友人』が |
Your parents when they were young and lively. |
若々しく元気な頃の両親。出会った頃の初々しい彼女。 |
If you wish it, you can have it, anytime. |
願えば、いつでも、キミのもとへ。 |
~The Green and Gentle Peace Committee~ |
~みどりのやさしいへいわの会~ |
(What the...?! It's just a commercial?!) |
(なんだこれ…!ただのCMじゃないか…!) |
Strange message about loving prodigies#
Another scene without context or character assignments, at event id 18 in Map091.json.
Text (EN) |
Text (JA) |
|---|---|
I love prodigies. |
私は天才が好きだ。 |
Natural-born talent. A point the common person |
天性の才能。凡人の踏み入れない境地。 |
Our organization obtained three prodigies. |
我が組織は3人の天才を手に入れた。 |
Lin, who births "positive emotions." |
『正の感情』を産みだす ハンナ。 |
And of course, none other than myself. |
そしてもちろん、この私だ。 |
Those two researchers coming to me |
2人の研究者が私の元へ来たことは、もはや必然。 |
All the pieces necessary to create |
究極の人工知能を創り上げるパーツは全てそろった。 |
Now, let's make a human. |
さぁ人間を作ろう。 |