the cutting room mirror

Killing Time: Resurrected

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Explore an island haunted by the grim specters of '90s CD-ROM multimedia in this restored version of a Windows 95/Macintosh remake of a 3DO classic.

Test Maps#

As is seemingly Night Dive tradition, some test levels are present in the remaster and accessible using the console command "map ##", where ## is the level's number.

Map 96: Door Zoo#

KTR_map96.png

An ornate H-shaped wooden mansion area scattered with a wide and fascinating variety of swinging doors.

Map 97: Movie Test#

KTR_map97.png

A box with a single ghost placed in front of the player. It plays the Duncan and Mike "This is the perfect base for our operations..." skit when triggered.

Map 98: Gnm Transparency Debug Map#

KTR_map98.png

The same as Map 97, but with two health pickups instead. Presumably, the name suggests, to test the alpha transparency on some of the redrawn sprites

Map 99: Developer Museum#

KTR_map99.png

A sizable, detailed environment containing all the game's weapons, props, monsters and other miscellaneous objects.

Also, inexplicably, the only test map with a localized name.

Unused Text#

From the text strings for the Winged Vessels:

tessobjname_07 = "WHITE TESS DUMMY STRING"     // Not used

Bonus Folder#

The PC install of the game contains an additional folder, "_Extras", containing some additional ephemera relating to the original PC release, in high quality and seemingly exported from the original print files:

  • KT JC UK back.pdf: Back of the UK jewel case.
  • KT manual cover UK.pdf: Front and back cover of the UK jewel-case manual.
  • KT Manual US.pdf: The full US manual.
  • KT_PC Ad.pdf: The "Some games are tough. This one's murder." magazine ad.
  • KT_PC CD Face US.pdf: The artwork printed onto the CD itself, along with a whole lotta white space.
  • KT_PC Jewelcase US.pdf: Back of the US jewel case.
  • KT_PC Manual Cover US.pdf: Front and back cover of the US jewel-case manual. Effectively identical to its UK counterpart.

Revisional Differences#

v1.0.1325#

Launch version of the game.

v1.1#

Released on November 27th, 2024.

New Features:

  • Added ability to switch between low- and hi-res weapons and actors independently
  • Added bindable crouch toggle input action
  • Added ability to burn enemies to cinders with fire attacks
  • Dead players will now respawn if the “fire” button is pressed
  • Added “Duncan Chase” mode - set the player’s name to “DUNCAN” at the beginning of a new game to activate
  • Improved appearance of title screen for non-English localizations
  • Separate settings are now available for linear filtering of sprites, world textures, and weapons
  • Health spheres now appear with an improved perspective and fade out when close to despawning
  • Improved localization
  • Increased frame rate of intro and ending videos to 24 FPS
  • Improved alpha channels of numerous ghost videos
  • Improved appearance of 3D skybox
  • More enemies now utilize 8-rotation death sprites
  • High-resolution chef now uses its original death sound effect

Fixed Issues:

  • Fixed issue where swinging doors could become stuck or the player could become stuck inside them
  • Fixed rare issue where the sky texture could appear incorrect or non-sky surfaces could render as sky
  • Fixed occasional issue of music not resuming after loading a saved game or stopping when ending a game and returning to the title screen or viewing the credits
  • Fixed some teleports causing player view or enemy positions to interpolate improperly
  • Fixed doors sometimes not rendering when dynamic lighting was disabled
  • Fixed issue where state of levels could carry across loading of saved games
  • Fixed issue where Duncan could spawn at the beginning of a new game
  • Optimized line-of-sight checking algorithm
  • Enhanced memory management for image resources
  • Fixed incorrect offsets for right side automap inventory background
  • Video subtitle spelling and grammar fixes
  • OG Ending video in Vault now plays back correctly
  • Duck quack animation speed more closely matches original version
  • Duncan is even more resistant to teleporting outside the valid area of levels
  • Outline around flamethrower sprites removed
  • A graphics caching hitch could occur when the “Set Head” enemy fired its projectile
  • Ankh and melee related achievements no longer count destroying Molotov cocktails for their unlock requirements
  • Fixed warped and see-through wall textures with mipmapping enabled
  • Fixed frame timing issue which could cause stuttering when vsync was enabled
  • Improved input accumulation handling for sub-60 FPS scenarios (low-spec hardware only)
  • Fixed lingering mouse cursor when using quicksave and quickload features
  • Fixed mouse speed calculation issue
  • Improved behavior of mouse sensitivity slider in menu
  • Editing: Sky textures specified in mapinfo.json are now fully respected
  • hud_scale console variable behavior corrected

(Source: Killing Time Resurrected version 1.1 is now available!)

v2.0.1533#

Released on April 3rd, 2026.

All platforms

Features

  • 3DO TC Mod added with two full campaigns: Experience the original 3DO levels or an enhanced, remastered campaign with more areas and secrets to find.
  • Original Logicware PC-version maps added as a separate campaign.
  • Some actors will randomly mirror their animations when defeated, similar to the 3DO version of the game.

Fixes

  • Avoid potential crash when enemies teleport.
  • Reverted patch 1 change to weapon bobbing behavior which caused discontinuous motion.
  • "Use" action can now activate swinging doors and other 3D objects.
  • "Turn left", "turn right", "look up", "look down", and "center view" action bindings now function when using a keyboard.
  • Player should no longer become stuck in some swinging doors.
  • Text displayed on automap now immediately updates if user changes their language setting.
  • Improved remembering changes to user language setting on restart.
  • Key art splash screen, credits, and "Loading" interstitial display correct background when language setting is not English.
  • A smaller font is used for some languages on the automap.
  • Selection of items in control boxes within the UI should be more reliable when navigating with a controller.
  • Dropped items no longer display z-fighting against the actor that dropped them.
  • Shooting Tess before she begins speaking will no longer skip her monologue.
  • Final caption of intro movie appears on screen longer.
  • Positioning of floor lamp and hanging meat decor objects improved.
  • Amount of health lost by picking up red health spheres is displayed dynamically.
  • Tess and Duncan can now telefrag the player if they are directly on their spawn spots, preventing softlocks.
  • Use of arrow keys is more intuitively notated on the character naming screen.
  • Switches retain the correct animation frame across texture quality changes.
  • The minimum value for contrast is now 0.1 instead of 0.
  • Initial interaction screen responds to any button press.
  • Clown reloading animation only appears on loads that take longer than 100 ms.
  • Most menu actions no longer auto-repeat when an input is held down.
  • Gaps in many wall textures have been fixed.

PC-Only

Features

  • Runtime mod-loading support
  • Numerous new modding features

Fixes

  • It is now possible to select "Go Back" in the achievements menu when navigating with a controller.

All Consoles Only

Fixes

  • Main menu navigation order is more intuitive.
  • Language setting should be properly reflected more often in menus.

Xbox/Switch-Only

Fixes

  • It is now possible to select "Go Back" in the achievements menu when navigating with a controller.

PS4/PS5 Only

Fixes

  • It is now possible to select "Go Back" in the trophies menu when navigating with a controller.

(Source: Killing Time: Resurrected - Patch 2.0)