Konami went from somewhat unrealistic guitars to realistic drums to a real keyboard. What is this, an uncanny jam session?
Unused Graphics#
Placeholder Graphics#
Inside MU_SEL.ZCC are several placeholder song entry graphics. While only 21 songs are playable in this game, there are graphics for unused entries 22 to 25 or 27.
mu_bpm22-25
mu_data22-24
mu_data25
se_gcd22-27
se_ocd22-27
Armajiro#
The folder 03ARMAJR, which contains background animation data for the song Armajiro, has two sprite sheets that are not called by ARMAJIRO.MSQ, the animation controller:
ANIM01.ZCC
Contains an animation labeled "test". The file is dated October 2, 1999, a month prior to the other sprite sheets.

ARM07.ZCC
A slightly longer variant of ARM06.ZCC, which is used in the song's ending.

(Source: tikal.)
Developer Credit#
The file gq974-ja contains a set of security strings, one of which contains a developer credit:
MoDe:SeRViCe/PRoGRaMeD BY USR01979(HaJiMe SaiTo)
This string is present in most Konami FireBeat games, and refers to Hajime Saito, who worked as a programmer at the time.
Regional Differences#
KeyboardMania was released in Korea under the title of KeyboardHeaven. The only known difference is in its songlist: the songs kimi ni ai ni yukou, Mighty Guy, Shiritori and Shining Dream are absent due to Korean law at the time censoring songs with Japanese lyrics.
References#
- コナミ「スマッシュ&スピン2」も 本物の鍵盤叩く音楽機「キーボードマニア」 - Game Machine, Issue 604, February 15, 2000↩︎
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The KeyboardMania series | |
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Arcade |
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PlayStation 2 |
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See also | |