the cutting room mirror

Kawa no Nushi Tsuri 3 & 4

Legend of the River King'' andLegend of the River King 2'' were essentially ported with near-perfect accuracy to the Game Boy Advance in Japan as part of a Best Collection series. A few changes were made including a remixed title screen for both games.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: See if the Super Game Boy commands still exist; they don't appear to be but they could be compressed as they're not needed by the emulation utilised.

Legend of the River King#

The original debug menu is still accessible! However, this time the sound test was implemented. The "PACK IN SOFT" logos were removed and replaced with a still image of a sky. How deeply moving.

DEBUG MODE#

GameShark codes 03000D5000 + 03000D4F07 will start the game in a very basic debug menu offering event testing, area warping, and in-game stats manipulation. There is also a sound test.

GOTO PRG#

Test various events and warp to any point in the game.

GAME EDIT#

Allows you to edit game variables. Toggling DEBUG values seems to do nothing.

FISH OBJ#

Displays all the fish in the game.

SOUND#

Tests all the music and sounds in the game.

This screen is where the original "PACK IN SOFT" and Natsume logos existed in the original games. A still placeholder screen of a skyline remains in their place.

Legend of the River King 2#

Likewise all original content was carried over including the debug menus.

DEBUG MODE#

GameShark codes 0300026209 + 0300026300 will start the game in a very basic debug menu offering event testing, area warping, and in-game stats manipulation. There is also a sound test to listen to the main menu music all day long.

GOTO PRG#

Test various events and warp to any point in the game.

GAME EDIT#

Allows you to edit game variables. Toggling DEBUG values seems to do nothing.

FISH OBJ#

Displays all the fish in the game.

SOUND#

Tests all the music and sounds in the game.

(Source: nensondubois)