Kabuki Quantum Fighter is an NES game that involves hurling quantum formulas at your opponent.
Just kidding! You actually whip enemies with your luxurious red hair. For reals.
Level Select#
To activate a level select, press the following on Controller 2 at the title screen: A (×8), B (×4), Right (×16). When the "ROUND 1 START" screen appears, you can press Up or Down on Controller 1 to select your starting level. There are 256 level numbers to choose from, but everything above C will freeze the game.
This also activates a debug mode of sorts. During game play, Up and Down on Controller 2 can be used to alter the player's chip levels, and pressing A on Controller 2 will skip the level.
Unused Weapon#
At the cost of a whopping 16 chip points, this unfinished sixth special weapon sends an orb straight up into the air, creating a rain of glitched projectiles (the red/orange shapes in the right image). This weapon has no associated sound effects, and does not hurt enemies. It may be enabled by setting $00D0 to 07.
The weapon's status bar icon.
C965 Over#
This enigmatic screen is stored alongside the GAME OVER and TIME OVER screens, and behaves identically to a TIME OVER when activated. No idea what this could have possibly been used for.
Sound Test#
Press B at the end of the credits for a sound test screen. In the US version, Sound Test can be accessed at the game start. When the HAL logo animation stops, press Select + B + Down on Controller 1.
(Source: GameFAQs (Llamaman2)
Intro Oddity#
The Famicom version's intro cutscene introduces the protagonist as "Bobby Yano". However, the letters at the bottom of the tileset reveal that a different name was likely considered at one point, possibly "Edword Smith". It's worth noting that several of these letters are not used at all, and all but one of the letters for "Bobby Yano" are stored in the top half of the tileset, disconnected from the rest.
The US version changed the protagonist's name to "Scott O'Conner", utilizing a couple more of these letters, but the rest are still stored separately in the top half of the tileset.
Regional Differences#
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The Famicom version is actually a follow-up to the 1990 Japanese film Jipangu (AKA Zipang). The NES version removed a lot of these influences so the game can stand alone as its own work. This includes changing a lot of the closeup graphics and the storyline, although there were other unrelated minor differences as well.
Copyright info#
The US and European versions added copyright info when booting up the game, listed Human Creative Corp. as developer, which wasn't credited in Japanese version. the European version is same as above, but changed "HAL America, Inc." to "HAL Laboratory, Inc.", "Licensed by Nintendo of America Inc." is shortened to "Licensed by Nintendo".
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Publisher logo#
The US and European versions also added publisher logo before the opening cutscene, the US version shows HAL America logo in white square background, while the European version shows HAL Laboratory's "HALKEN" logo which used from 1991 to 1998.
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Title Screen#
The US and European versions feature redone title screen.
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Unused Fanfares#
Download Kabuki Quantum Fighter NSF Rerips File: Kabuki Quantum Fighter NSF Re-Rip.7z (info) |
There are 2 fanfare songs in the sound driver that was never called (probably intended for testing), alongside with a bunch of sound effects.