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Käpt'n Blaubär: Die verrückte Schatzsuche

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Käpt'n Blaubär: Die verrückte Schatzsuche is a German-exclusive puzzle game featuring Käpt'n Blaubär, better unknown in English as Captain Bluebear, a blue bear who is also a ship's captain.

Sound Credits#

Martin Wodok's sound engine and Manfred Linzner's compositions are credited at 0x20030.

GHX Sound Engine
   Ver.00530    
(c) 2000 SHIN´EN
 Code: M. Wodok 
Music: M.Linzner

Song Index#

Located at 0x23193 is an index of songs and their names that may suggest a sound test.

SONG
0: EMPTY............
01: START LEVEL.....
02: LEVEL SELECT....
03: LEVEL OK........
04: OPTIONS.........
05: MAIN TUNE.......
06: MAP.............
07: SHINEN..........
08: SHINEN WEG......
09: TITLE BILD......
10: INSEL 0.........

The text found in the game has no line breaks, so some are inserted manually here. Also, those periods really are periods. 2E and everything.

DMG Font Characters#

About half of the font at 0x23600, used for the GBC-only screen on monochrome Game Boys, is never seen. In addition to the F, Q and Ö (not shown), all of the digits and most of the punctuation is unused. Some of these glyphs are relatively nonstandard and include a sword, a smiley face and various arrows.

Level Names#

The puzzle maps in the game are uncompressed and essentially "human-readable": each is simply a 16*15 grid of bytes, which lines up with the traditional 16-column view in hex editors. As such, the stage in a hex editor is recognizably similar to the way it appears in the game, at the expense of a massive amount of space that's simply not used. Notably, each stage also has a name in its header; and they're in English, to (das) boot! Individual stages aren't named during gameplay, and it appears the developers stopped giving them unique internal names after a certain point as they eventually start repeating heavily.

An additional oddity is that Todesklippe stage 11 and Schatzinsel stage 1 (both SKULKER internally) are exactly the same puzzle.

Todesklippe stage 11

Schatzinsel stage 1

The first set of puzzle maps is found from 0x30000-0x32CFF and the second runs from 0x34000-0x36CFF.

Klippen Küste

Todesklippe

Klaubauter Eiland

Stieffelolmen Riff

Seeschweine Bucht

Schatzinsel

01

THE BEGINNING
A BIT TRICKY 
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
   SKULKER   

02

 STILL EASY! 
  HANDSOME   
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
BRIDGES 4 YOU

03

BROKEN ARROW 
STAY A WHILE!
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
 TURN AROUND 

04

   FOOLED!   
THE LETTERMAN
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
MO SPIRALS   

05

  WALKABOUT  
BAD FISH     
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
KEYS ON KNEES

06

TWICE THE FUN
GOOD FISH    
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
KEYS ON KNEES

07

DR.JONES SHIP
THE SPACESHIP
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
KEYS ON KNEES

08

THE LOCK     
KEYS ON KNEES
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
  SANDHOME   

09

THE LOCK     
DUAL CREW    
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
KEYS ON KNEES

10

STAY A WHILE!
KEYS ON KNEES
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
OLYMPIA      

11

KEYS ON KNEES
   SKULKER   
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
THE LOCK     

12

 TURN OR DIE!
 TURN OR DIE!
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
THE LOCK     

13

TOXICS SPIRAL
THE LOCK     
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
THE LOCK     

14

ROXBOX       
STAY FOREVER!
STAY FOREVER!
BACK FOR GOOD
KEYS ON KNEES
THE LOCK     

15

ROXBOX       
MAZE-O-MANIA 
STARBUST     
BACK FOR GOOD
KEYS ON KNEES
THE LOCK     

Several of these stage names appear to be references to games and scene groups. TURN OR DIE! may be a reference to the classic game Skate or Die!, STAY A WHILE! and STAY FOREVER! refer to the famous digitized vocal line in Impossible Mission and DUAL CREW is a scene group active at the same time as Abyss (see below).

Nasenbär Insel stage select#

Nasenbär Insel has a fully functional stage select screen and even graphics for its name (it's not a font). Trying to load a stage either crashes the game or loads a bunch of garbage. Not really suprising as there are no stages for this world.

Reference to Shin'en's Origins#

Shin'en began as the scene group Abyss. Spanning from 0x80000-0x83FFF in the ROM is the repeating string AYS!. Readers can copy and paste that 4096 times to get an impression of what it might look like.

(Source: devin)