Käpt'n Blaubär: Die verrückte Schatzsuche is a German-exclusive puzzle game featuring Käpt'n Blaubär, better unknown in English as Captain Bluebear, a blue bear who is also a ship's captain.
Sound Credits#
Martin Wodok's sound engine and Manfred Linzner's compositions are credited at 0x20030.
GHX Sound Engine
Ver.00530
(c) 2000 SHIN´EN
Code: M. Wodok
Music: M.Linzner
Song Index#
Located at 0x23193 is an index of songs and their names that may suggest a sound test.
SONG
0: EMPTY............
01: START LEVEL.....
02: LEVEL SELECT....
03: LEVEL OK........
04: OPTIONS.........
05: MAIN TUNE.......
06: MAP.............
07: SHINEN..........
08: SHINEN WEG......
09: TITLE BILD......
10: INSEL 0.........
The text found in the game has no line breaks, so some are inserted manually here. Also, those periods really are periods. 2E and everything.
DMG Font Characters#
About half of the font at 0x23600, used for the GBC-only screen on monochrome Game Boys, is never seen. In addition to the F, Q and Ö (not shown), all of the digits and most of the punctuation is unused. Some of these glyphs are relatively nonstandard and include a sword, a smiley face and various arrows.
Level Names#
The puzzle maps in the game are uncompressed and essentially "human-readable": each is simply a 16*15 grid of bytes, which lines up with the traditional 16-column view in hex editors. As such, the stage in a hex editor is recognizably similar to the way it appears in the game, at the expense of a massive amount of space that's simply not used. Notably, each stage also has a name in its header; and they're in English, to (das) boot! Individual stages aren't named during gameplay, and it appears the developers stopped giving them unique internal names after a certain point as they eventually start repeating heavily.
An additional oddity is that Todesklippe stage 11 and Schatzinsel stage 1 (both SKULKER internally) are exactly the same puzzle.
Todesklippe stage 11 |
Schatzinsel stage 1 |
The first set of puzzle maps is found from 0x30000-0x32CFF and the second runs from 0x34000-0x36CFF.
Klippen Küste |
Todesklippe |
Klaubauter Eiland |
Stieffelolmen Riff |
Seeschweine Bucht |
Schatzinsel |
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02 |
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03 |
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06 |
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07 |
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08 |
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09 |
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10 |
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11 |
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12 |
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13 |
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14 |
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15 |
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Several of these stage names appear to be references to games and scene groups. TURN OR DIE! may be a reference to the classic game Skate or Die!, STAY A WHILE! and STAY FOREVER! refer to the famous digitized vocal line in Impossible Mission and DUAL CREW is a scene group active at the same time as Abyss (see below).
Nasenbär Insel stage select#
Nasenbär Insel has a fully functional stage select screen and even graphics for its name (it's not a font). Trying to load a stage either crashes the game or loads a bunch of garbage. Not really suprising as there are no stages for this world.
Reference to Shin'en's Origins#
Shin'en began as the scene group Abyss. Spanning from 0x80000-0x83FFF in the ROM is the repeating string AYS!. Readers can copy and paste that 4096 times to get an impression of what it might look like.
(Source: devin)