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Yes, there was a DC Comics fighting game too... and that fact was the only impressive thing as this game didn't offer anything new to the genre.
Sound Test#
At the title menu, press Select + L on Controller 1, at the same time with Select + R on Controller 2. The title menu will disappear and you need to push some buttons before the actual Sound Test message appears.
Unused Texts#
Mostly all these texts are the garbage from the developers' computers' RAM stored in the unused areas.
Code Fragments#
At 0x0BFFBA there are some system structures of the development tools which stores the addresses and the names of variables, maybe portions of the object files:
EMP0
TEMP_Z
Z_SCRIPT_ADDR
Z_SCRIPT_ADDR
At 0x0C7F86, there is a portion of the scripting language itself:
shape( SHHIT_B, 10);
load_shape( SHHIT_A, 10);
load_shape( SHHIT_B, 8);
o.damaged = (CHEETAH_THROW2_DAMAGE/3);
At 0x167FBC, there are small portions of code or scripts written in ASM:
e 1210
db 27*2 ; local
db OPC_GOSUB ; line 1211
dw get_punch_b
Another fragment of ASM can be seen at 0x257EF0:
db OPC_do_thread ; line 440
db OPC_COLLIDE_START ; line 441
db OPC_COLLIDE_END ; line 441
db OPC_GOTO ; line 442
dw ..L002
option_jewel endproc
t_option_jewel proc
db OPC_LDA_O ; line 449
db 27*2 ; local
db OPC_AND_C ; line 449
dw $8000
; result in r
Smaller bits of ASM can be found in other places:
At 0x16FFFA:
; line
At 0x227FB5:
CURRENT_MAP
STEMP0
STEMP1
At 0x23FFF4:
db OPC_ADD_C
At 0x247FF7:
teleport_
Sound Driver Credit#
Stored at 0x018C7C:
SLICK/Audio v1.01 Copyright(C)1994 Bitmasters,Inc.
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The Justice League series | |
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SNES |
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Game Boy Advance |
Injustice for All • Justice League: Chronicles (Prototypes) • The Flash |
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Plug & Play |
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Windows, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Nintendo Switch |
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See Also | |
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DC Comics • Superman • Batman • The Flash • Cartoon Network |
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