The Jak and Daxter Collection remasters the Jak and Daxter trilogy into HD with cleaned up graphics, upscaled textures and stereoscopic 3D.
Much of that, however, is ruined in the Vita version, which is by far the worst versions of the trilogy you'll ever play.
Unused Graphics#
Jak II#
The collection was never released in Japan, so the Japanese logo goes unused.
Unused Text#
Jak and Daxter: The Precursor Legacy#
iso2.txt#
The intro comments and sound file comment here also appear in Jak II and Jak 3.
;; ISO file syntax:
;;
;; on the left, is the ISO filename [8.3, caps]
;; on the right, is the host filename relative to the current directory
;; if the host filename begins # it is a DGO description file
;; [this can actually be a comma-seperated list of description files]
;; if the host filename begins $, it is relative to that directory [e.g. $CODE/babak] and ignores the current directory
;; [in a DGO description file, the same applies]
;;
;; special characters:
;;
;; ; is a comment!
;; # file - #include file into list
;; / data - set current directory to whatever is specified [relative to ~/src/next]
;; / $LEVEL - set current directory to data/levelX where X is the level version
;; / $CODE - set current directory to code/obj
;; / $DGO - set current directory to look first in code/dgo1 and then in data/dgo1
;;
;; note all included files and DGO description files are in the data directory
;; level cgo's
;# $DGO/cgoindex.txt
;; test level dgo's
HALFPIPE.DGO #$DGO/halfpipe.dgo
;GRASSCLU.DGO #$DGO/grassclumps.dgo
;4PALTEST.DGO #$DGO/4paltest5.dgo
;TESTPAD.DGO #$DGO/testpad.dgo
;TESTSCEN.DGO #$DGO/testscene2.dgo
;ACTORTES.DGO #$DGO/actortest.dgo
;4GAVIN.DGO #$DGO/4gavin.dgo
;VIL2-FUR.DGO #$DGO/vil2-furniture.dgo
SHRUBLIG.DGO #$DGO/shrublight.dgo
;SHRUB2LI.DGO #$DGO/shrub2light.dgo
;BSBS.DGO #$DGO/bsbs.dgo
;GAVINCAM.DGO #$DGO/gavincam.dgo
;LIGHTTES.DGO #$DGO/lighttest.dgo
;DPTEST2.DGO #$DGO/dptest2.dgo
;SHRUBSTR.DGO #$DGO/shrubstretch.dgo
;SHRUBWAL.DGO #$DGO/shrubwallpaper.dgo
;SHRUBTRI.DGO #$DGO/shrubwallpaper-notri.dgo
;SHRUBNOT.DGO #$DGO/shrubnotri.dgo
;GREGTEST.DGO #$DGO/gregtest.dgo
;SHRUBTES.DGO #$DGO/shrubtest5.dgo
;JNGSHRUB.DGO #$DGO/jngshrubs.dgo
;MISTYLOW.DGO #$DGO/mistylow.dgo
;STRIPCHE.DGO #$DGO/stripcheck.dgo
;OGREGROU.DGO #$DGO/ogreground.dgo
;TENTTEST.DGO #$DGO/tenttest.dgo
;ROBOTEST.DGO #$DGO/robotest.dgo
;LAVAROB.DGO #$DGO/lavarob.dgo
;DPTEST2.DGO #$DGO/dptest2.dgo
;; sounds files's [no longer included]
;;# $DGO/soundindex.txt
musics.txt#
This text also appears in Jak II and Jak 3.
;; this is NOT a remap file - the filenames MUST match the level names on the right
;; and they MUST be the same [truncated to 8 characters] on the left
;; this file ONLY specifies what gets copied onto the DVD
soundindex.txt#
This text also appears in Jak II and Jak 3.
;; sound list created by catsound
Jak II#
iso.txt#
The "Paul M." mentioned here refers to developer Paul Moya.
;; test level dgo's
HALFPIPE.DGO !#$DGO/pole.cgo,$DGO/halfpipe.dgo
SKATEPAR.DGO #$DGO/pole.cgo,$DGO/skatepark.dgo
DPTEST.DGO #$DGO/dptest.dgo
CHARTEST.DGO #$DGO/chartest.dgo ;; PLEASE don't kill this Talk to Paul M.!
BSBS.DGO #$DGO/bsbs.dgo
;;MARKTEST.DGO #$DGO/marktest.dgo
ANDREW01.DGO #$DGO/andrew01.dgo
;;SIMON.DGO #$DGO/simon.dgo
;;VIS.DGO #$DGO/vistest-vis.dgo
4AARON.DGO #$DGO/4aaron.dgo
TESTSTDC.DGO #$DGO/teststdc.dgo
TESTSTDD.DGO #$DGO/teststdd.dgo
NESTT.DGO !#$DGO/gun-buoyp.cgo,$DGO/nest.cgo,$DGO/nestt.dgo
ISLAND1.DGO #$DGO/island1.dgo
WASALL.DGO #$DGO/wasall.dgo
;; MMI_BJO Removed these DGOs since they're not in Jak2 nor do we have the files for them
;;WASSTADA.DGO #$DGO/wasstada.dgo
;;REFNODE.DGO #$DGO/refnode.dgo
;;4GAVIN.DGO #$DGO/4gavin.dgo
;;PALTIETE.DGO #$DGO/paltietest.dgo
;;PALTEST2.DGO #$DGO/paltest2.dgo
;;JTEST.DGO #$DGO/jtest.dgo
;;JMROCKS.DGO #$DGO/jmrocks.dgo
;;ROBTEST.DGO #$DGO/robtest.dgo
;;TEXTEST.DGO #$DGO/textest.dgo
;;TIMETEST.DGO #$DGO/timetest.dgo
;;SNOW.DGO #$DGO/snow.cgo,$DGO/snow.dgo
;;SNOWTEST.DGO #$DGO/snowtest.dgo
;;SPLITTES.DGO #$DGO/splittest.dgo
;;WOODSTES.DGO #$DGO/woodstest.dgo
;;SLOWTEST.DGO #$DGO/slowtest.dgo
;;BIGTEST.DGO #$DGO/bigtest.dgo
;;SOUNDTES.DGO #$DGO/soundtest.dgo
;;ROLLING.DGO #$DGO/rolling.dgo
;;JTEST2.DGO #$DGO/jtest2.dgo
;;TFACETES.DGO #$DGO/tfacetest.dgo
;;ACTORTES.DGO #$DGO/actortest.dgo
;;DONVILLE.DGO #$DGO/donville.dgo
4PAL01.DGO #$DGO/4pal01.dgo
;;4GREG01.DGO #$DGO/4greg01.dgo
;;4GREG02.DGO #$DGO/4greg02.dgo
;;4GREG03.DGO #$DGO/4greg03.dgo
;;4GREG04.DGO #$DGO/4greg04.dgo
;;4GREG05.DGO #$DGO/4greg05.dgo
;;4GREG06.DGO #$DGO/4greg06.dgo
;;4GREG07.DGO #$DGO/4greg07.dgo
;;4GREG08.DGO #$DGO/4greg08.dgo
;;TFACE.DGO #$DGO/tface.dgo
;;ENEMYTES.DGO #$DGO/enemytest.dgo
VISTEST.DGO #$DGO/vistest.dgo
;;JANETEST.DGO #$DGO/janetest.dgo
;;ALTEST.DGO #$DGO/altest.dgo
;;MAYA4-5T.DGO #$DGO/maya4-5test.dgo
;;GUNTEST.DGO #$DGO/guntest.dgo
;;RUINSTES.DGO #$DGO/ruinstest.dgo
;;MECHTEST.DGO #$DGO/mechtest.dgo
EITEST.DGO #$DGO/eitest.dgo
TOBYTEST.DGO #$DGO/tobytest.dgo
MIKETEST.DGO #$DGO/miketest.dgo
;;MTEST.DGO #$DGO/mtest.dgo
;;RUINTOW.DGO #$DGO/ruintow.dgo
TATETEST.DGO #$DGO/tatetest.dgo
;;SEWER1.DGO #$DGO/sewer1.dgo
;;SEWER2.DGO #$DGO/sewer2.dgo
;;SEWER3.DGO #$DGO/sewer3.dgo
;;SEWER4.DGO #$DGO/sewer4.dgo
;;SEWHOVER.DGO #$DGO/sewhover.dgo
;;SEWHALF.DGO #$DGO/sewhalf.dgo
;;AVAL.DGO #$DGO/aval.dgo
;;FORTRESS.DGO #$DGO/fortress.dgo
;;ANDREW01.DGO #$DGO/andrew01.dgo
;;EVTEST.DGO #$DGO/evtest.dgo
;;Q1A.DGO #$DGO/q1a.dgo
;;Q2A.DGO #$DGO/q2a.dgo
;;Q3A.DGO #$DGO/q3a.dgo
;;Q3B.DGO #$DGO/q3b.dgo
;;Q4A.DGO #$DGO/q4a.dgo
;;Q4B.DGO #$DGO/q4b.dgo
;;Q5.DGO #$DGO/q5.dgo
;;Q1.DGO #$DGO/q1.dgo
;;Q2.DGO #$DGO/q2.dgo
;;Q3.DGO #$DGO/q3.dgo
;;Q4.DGO #$DGO/q4.dgo
;;Q1-VIS.DGO #$DGO/q1-vis.dgo
;;Q2-VIS.DGO #$DGO/q2-vis.dgo
;;Q3-VIS.DGO #$DGO/q3-vis.dgo
;;Q4-VIS.DGO #$DGO/q4-vis.dgo
;;Q1A-VIS.DGO #$DGO/q1a-vis.dgo
;;Q2A-VIS.DGO #$DGO/q2a-vis.dgo
;;Q3A-VIS.DGO #$DGO/q3a-vis.dgo
;;Q3B-VIS.DGO #$DGO/q3b-vis.dgo
;;Q4A-VIS.DGO #$DGO/q4a-vis.dgo
;;Q4B-VIS.DGO #$DGO/q4b-vis.dgo
;;Q5-VIS.DGO #$DGO/q5-vis.dgo
;;Q1-DIDS.DGO #$DGO/q1-dids.dgo
;;Q2-DIDS.DGO #$DGO/q2-dids.dgo
;;Q3-DIDS.DGO #$DGO/q3-dids.dgo
;;Q4-DIDS.DGO #$DGO/q4-dids.dgo
;GRASSCLU.DGO #$DGO/grassclumps.dgo
;4PALTEST.DGO #$DGO/4paltest5.dgo
;TESTPAD.DGO #$DGO/testpad.dgo
;TESTSCEN.DGO #$DGO/testscene2.dgo
;ACTORTES.DGO #$DGO/actortest.dgo
;4GAVIN.DGO #$DGO/4gavin.dgo
;VIL2-FUR.DGO #$DGO/vil2-furniture.dgo
;SHRUBLIG.DGO #$DGO/shrublight.dgo
;SHRUB2LI.DGO #$DGO/shrub2light.dgo
;BSBS.DGO #$DGO/bsbs.dgo
;GAVINCAM.DGO #$DGO/gavincam.dgo
;LIGHTTES.DGO #$DGO/lighttest.dgo
;DPTEST2.DGO #$DGO/dptest2.dgo
;SHRUBSTR.DGO #$DGO/shrubstretch.dgo
;SHRUBWAL.DGO #$DGO/shrubwallpaper.dgo
;SHRUBTRI.DGO #$DGO/shrubwallpaper-notri.dgo
;SHRUBNOT.DGO #$DGO/shrubnotri.dgo
;GREGTEST.DGO #$DGO/gregtest.dgo
;SHRUBTES.DGO #$DGO/shrubtest5.dgo
;JNGSHRUB.DGO #$DGO/jngshrubs.dgo
;MISTYLOW.DGO #$DGO/mistylow.dgo
;STRIPCHE.DGO #$DGO/stripcheck.dgo
;OGREGROU.DGO #$DGO/ogreground.dgo
;TENTTEST.DGO #$DGO/tenttest.dgo
;ROBOTEST.DGO #$DGO/robotest.dgo
;LAVAROB.DGO #$DGO/lavarob.dgo
;DPTEST2.DGO #$DGO/dptest2.dgo
;CIV.DGO #$DGO/citytest-vis.dgo
;CITYTEMP.DGO #$DGO/citytemp.dgo
Jak 3#
iso.txt#
Includes another mention of Paul Moya.
;; test level dgo's
HALFPIPE.DGO !#$DGO/ladderp.cgo,$DGO/pole.cgo,$DGO/indaxp.cgo,$DGO/halfpipe.dgo
;;SKATEPAR.DGO #$DGO/pole.cgo,$DGO/skatepark.dgo
PATENAUD.DGO #$DGO/patenaud.dgo
ANDREW.DGO #$DGO/andrew.dgo
BEPTEST.DGO #$DGO/beptest.dgo
4AMY.DGO #$DGO/flutp.cgo,$DGO/flutj.cgo,$DGO/testlvl.cgo,$DGO/indaxp.cgo,$DGO/4amy.dgo
;;VISTEST.DGO #$DGO/vistest.dgo
;;VIS.DGO #$DGO/vistest-vis.dgo
EDTEST.DGO #$DGO/edtest.dgo
DPTEST.DGO #$DGO/dptest.dgo
CHARTEST.DGO #$DGO/chartest.cgo,$DGO/chartest.dgo ;; PLEASE don't kill this Talk to Paul M.!
BSBS.DGO #$DGO/bsbs.dgo
TOBYTEST.DGO #$DGO/tobytest.dgo
HERMTEST.DGO #$DGO/hermtest.dgo
4GREG01.DGO #$DGO/4greg01.dgo
4GAVIN.DGO #$DGO/4gavin.dgo
;;TESTISLE.DGO #$DGO/testisle.dgo
;;TESTTEX.DGO #$DGO/testtex.dgo
;;GREGTEST.DGO #$DGO/desert.cgo,$DGO/gregtest.dgo
;;TESTLEVE.DGO #$DGO/testlevel.dgo
EITEST.DGO #$DGO/eitest.dgo
HENRYTST.DGO #$DGO/henrytst.dgo
SNDTEST.DGO #$DGO/sndtest.dgo
SHRUBT.DGO #$DGO/shrubt.dgo
;;JAKX.DGO #$DGO/desert.cgo,$DGO/jakx.cgo,$DGO/jakx.dgo
;;JAX.DGO #$DGO/desert.cgo,$DGO/jakx.cgo,$DGO/jakx-vis.dgo
NAVSETP.DGO #$DGO/navsetp.dgo
;; jak3 temp
BIKEAREN.DGO #$DGO/bikearena.dgo
;; cut levels
;; HIDEOUT.DGO !#$DGO/hideout.cgo,$DGO/hideout.dgo ; out for temp
;; THRONE.DGO #$DGO/throne.cgo,$DGO/throne.dgo
ONINTENT.DGO !#$DGO/onintent.cgo,$DGO/onintent.dgo
VINROOM.DGO #$DGO/vinroom.cgo,$DGO/vinroom.dgo
VIN.DGO !#$DGO/vinroom.cgo,$DGO/vinroom-vis.dgo
POWERGD.DGO !#$DGO/powergd.dgo
;; KIOSK.DGO !#$DGO/kiosk.cgo,$DGO/kiosk.dgo
Regional Differences#
The collection was renamed to The Jak and Daxter Trilogy in Europe and Australia.
North America/Asia |
Europe/Australia |
|---|---|
|
The Jak and Daxter series | |
|---|---|
|
PlayStation 2 |
The Precursor Legacy (Prototypes) • Jak II (Prototypes) • Jak 3 (Prototypes) • Jak X: Combat Racing (Prototypes) • The Lost Frontier |
|
PlayStation Portable |
|
|
PlayStation 3, PlayStation Vita |
|