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This game/console's online features are no longer supported. |
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This page is rather stubbly and could use some expansion. |
IronFall: Invasion is a free-to-start glorified tech demo Gears of War clone that most people only downloaded for a homebrew exploit. Hey, it beats having to pay for Cubic Ninja or The Legend of Zelda: Ocarina of Time 3D...
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To do: |
Debug Script#
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This needs some investigation. |
The game contains a leftover debug script used for, you guessed it, debugging the game. Along with fairly ordinary things such as anti-aliasing and Circle Pad Pro/New 3DS C-Stick movement speed settings (which were apparently inspired by Resident Evil), there seems to be a function to capture the screen output to an external computer running debugging tools.
// Part start (copyright1, menu1, menu2 (credits), planet1, hotel1, planet2, laboratoire1, hotel2, laboratoire2, planet3, canyon1, canyon2, planet4, centraleext1, centrale1, centraleext2, planet5, barrage1, planet6, volcan1, fin1, test1)
// for multiplayer (demomulti1, hotelmulti1, laboratoiremulti1, centralemulti1, barragemulti1, officemulti1, hallmulti1)
PartStart copyright1
// crunch (0 = compression not used, 1 = compression used)
Crunch 1
InjecteurPath Y:/Invaders/Data/3DS/romfiles
// CheatChallenge = Enable all challenge (0 = off, 1 = on)(enable all challenge)
// CheatNintendo = nintendo debug mode (0 = off, 1 = on)(pause = energy max, display menu debug)
// CheatDebug = vd-dev debug mode (0 = off, 1 = on)(skip mini games and levels, use debug pad, draw text %, kill module bot, camera control, ect...)
// CheatWeapon = Enable all weapons (0 = off, 1 = on)(enable all weapons)
// PassTutorial (0 = keep tutorial, 1 = pass tutorial)
CheatNintendo 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 1 POUR VERSION NINTENDO
CheatChallenge 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
CheatDebug 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
CheatWeapon 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
PassTutorial 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
SoloDlcStatus 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
MultiDlcStatus 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
SoloMultiDlcStatus 0 // (METTRE 0 POUR LE MASTER !!!) METTRE 0 POUR VERSION NINTENDO
// Extra bullet level (0 = +0%, 1 = +33%, 2 = +66%, 3 = +100%)
ExtraBullet 3
// Debug camera control
DebugCameraTranslationSpeed 32
DebugCameraRotationSpeed 32
// No stereo vision mode (0 = 30 fps antialising 2x2, 1 = 60 fps no antialiasing, 2 = 60 fps antialiasing 2x1, 3 = 60 fps antialiasing 2x2)
NoStereoVisionMode 1
// Touch panel (1.0 = normal)
TouchPanelXSpeed 0.1
TouchPanelYSpeed 0.1
TouchPanelXAcceleration 0.01
TouchPanelYAcceleration 0.01
// Hero Control
TurnSlowFactor 0.35
// Control configuration (0 = stylus, 1 = cpp, 2 = control pad)(view eControlConfig)
ControlConfig 0
// parameters for ControlConfig 1 (plus gros = plus rapide)
// NEW 3DS
Config1New3dsXSpeedCourse 0.027
Config1New3dsYSpeedCourse 0.012
Config1New3dsXSpeedMarche 0.022
Config1New3dsYSpeedMarche 0.022
// CIRCLE PAD PRO
Config1CirclePadProXSpeedCourse 0.015
Config1CirclePadProYSpeedCourse 0.010
Config1CirclePadProXSpeedMarche 0.015
Config1CirclePadProYSpeedMarche 0.015
// parameters for ControlConfig 2 (resident evil)
Config2TurnXAcceleration 0.1
Config2TurnYAcceleration 0.1
Config2TurnXVelocityMax 1.5
Config2TurnYVelocityMax 1.5
// Capture display (0 = capture display 0, 1 = capture display 1, 2 = capture display 0 and 1, 3 = capture display disabled)(warning: host daemon must be running)(if out of ram use 96 mb mode)
CaptureDisplay 3
CapturePath c:/Temp/Capture
Revisional Differences#
Version 1.1#
Added extra features for paying customers, as well as minor bug fixes.
Version 1.2#
Released after the game was taken down for four months, removing the homebrew exploit. 3DS firmware v10.4 and later will force an update check in order to play the game.