the cutting room mirror

Incoming (Windows)

Hey, guess what? A location address to the developers' computer. Found in every pspbrwse.jbf.

c:\Program Files\DevStudio\MyProjects\income\Debug\ppm

readme.txt has a copyright line:

Copyright (c) 1997 Rage Games Ltd.

Unused Graphics#

On the setup disk are three executable files called dxsetup.exe, incload.exe, and setup.exe. Using Resource Hacker, you will find a weird paint drawing of some sort.

Unused Text#

ianextra.odl#

A file in a misc folder has testing stuff for rope, a HUD arrow, and debris.

;==================================================================
; For testing
;==================================================================


type "rope"
    objfile "effects\pcexport\pointer.ian" scale 4
    texture "chain.ppm" transparent

type "hudarrow"
    objfile "arrow.ian" scale 0.24
;   objfile "effects\pcexport\pointer.ian" scale 2
    texture "hud\hudpag1.ppm"
    drawtype semi transparent self illuminating
;   drawtype semi transparent self illuminating flipz flipx
;   drawtype semi transparent self illuminating reflective flipz flipx

#***********************************
#   debris
#***********************************

type "debris1"
    objfile "pweapons\pcexport\debris1.IAN" scale 9
    texture "pweapons\misc.ppm"

type "debris2"
    objfile "pweapons\pcexport\debris2.IAN" scale 12
    texture "pweapons\misc.ppm"

type "debris3"
    objfile "pweapons\pcexport\debris3.IAN" scale 9
    texture "pweapons\misc.ppm"

type "debris4"
    objfile "pweapons\pcexport\debris4.IAN" scale 12
    texture "pweapons\misc.ppm"

type "debris5"
    objfile "pweapons\pcexport\debris5.IAN" scale 22
    texture "pweapons\misc.ppm"

type "debris6"
    objfile "pweapons\pcexport\debris6.IAN" scale 20
    texture "pweapons\misc.ppm"

type "debris7"
    objfile "pweapons\pcexport\debris7.IAN" scale 32
    texture "pweapons\misc.ppm"

type "debris8"
    objfile "pweapons\pcexport\debris8.IAN" scale 40
    texture "pweapons\misc.ppm"

;type "debris1010"
;   sphere rad=80 width=10 height=10
;   texture "chrome2.ppm"
;   drawtype reflective

weapons.odl#

Another file for testing purposes.

#=====================================================
# Weapons ODL
#=====================================================

#=====================================================
# TEST WEAPONS
#=====================================================

type "PLASMA BOLT 1"
    sprite u=0 v=191 w=64 h=64
    texture "smoke.ppm"
    group "weapon"
    hitpoints   30
    sfx "plasma5" channels 2 min 1000 max 15000
    dynamics "weapon"
        max vel 180
        range   90
        size    256

type "TRACER SHOT 1"
    objfile "pweapons\pcexport\msm.ian" scale 3
    texture "pweapons\misc.ppm"
;   sprite u=0 v=191 w=64 h=64
;   texture "smoke.ppm"
    group "weapon"
    hitpoints   110
    sfx "rocketlp" min 1000 max 15000 loop
    dynamics "weapon"
        max vel 64  ;128
        range   70  ;140
        size    64
    drawtype flipx flipz

type "GREEN LASER"
    objfile "pweapons\pcexport\laser.IAN" scale 0.7
    texture "laser1.ppm"
    group "weapon"
    hitpoints   32
    drawtype self illuminating double sided semi transparent
    sfx "gun1" min 2000 max 10000
    dynamics "weapon"
        max vel 360
        range   50
        size    16

type "BLUE LASER"
    objfile "pweapons\pcexport\laser.IAN" scale 0.4
    texture "laser4.ppm"
    group "weapon"
    hitpoints   16
    drawtype self illuminating double sided semi transparent
    sfx "laser2" min 500 max 10000
    dynamics "weapon"
        max vel 400
        range   35
        size    64

type "RED LASER"
    objfile "pweapons\pcexport\laser.IAN" scale 0.4
    texture "laser5.ppm"
    group "weapon"
    hitpoints   24
    drawtype self illuminating double sided semi transparent
    sfx "laser2" min 500 max 10000
    dynamics "weapon"
        max vel 240
        range   85
        size    16

type "PURPLE LASER"
    objfile "pweapons\pcexport\laser.IAN" scale 0.6
    texture "laser6.ppm"
    group "weapon"
    hitpoints   12
    drawtype self illuminating double sided semi transparent
    sfx "laser2b" min 400 max 10000
    dynamics "weapon"
        max vel 360
        range   50
        size    64

type "PLASMA BOLT 2"
    sprite u=65 v=191 w=64 h=64
    texture "smoke.ppm"
    group "weapon"
    hitpoints   25
    sfx "plasma5" channels 2 min 1000 max 10000
    dynamics "weapon"
        max vel 220
        range   75
        size    192

type "PLASMA BOLT 3"
    sprite u=129 v=191 w=64 h=64
    texture "smoke.ppm"
    group "weapon"
    hitpoints   15
    sfx "plasma5" channels 2 min 1000 max 10000
    dynamics "weapon"
        max vel 260
        range   60
        size    128

type "ENERGY 1"
;   sprite u=0 v=191 w=64 h=64
    fuzzline w=32 len=32
    texture "laser1.ppm"
    group "weapon"
    hitpoints   150
    sfx "lightn2" min 4000 max 10000
    dynamics "weapon"
        max vel 0
        range   130
        size    64

type "ROCKET 1"
    objfile "pweapons\pcexport\hsm.ian" scale 1.5
    texture "pweapons\misc.ppm"
    group "weapon"
    hitpoints   150
    sfx "rocketlp" min 1000 max 15000 loop
    dynamics "weapon"
        max vel 115
        range   160
        size    64

type "ROCKET 2"
    objfile "pweapons\pcexport\hsm.ian" scale 5
    texture "pweapons\misc.ppm"
;   objfile "laser.IAN" scale 1
;   texture "laser2.ppm"
    group "weapon"
    hitpoints   500
    sfx "rocketlp" min 1000 max 15000 loop
    dynamics "weapon"
        max vel 100
        range   150
        size    128

type "GUIDED MISSILE"
    objfile "pweapons\pcexport\msm.ian" scale 2
    texture "pweapons\misc.ppm"
    group "weapon"
    hitpoints   120
    sfx "rocketlp" min 1000 max 15000 loop
    dynamics "weapon"
        max vel 135
        range   170
        size    128
    drawtype flipx flipz

type "BOMB 1"
    objfile "pweapons\pcexport\bomb.ian" scale 16
    texture "pweapons\misc.ppm"  transparent
    group "weapon"
    hitpoints   500
    sfx "rocketlp" min 1000 max 15000 loop
    dynamics "weapon"
        max vel 100
        range   150
        size    128

type "GREEN ENERGY LASER"
    objfile "pweapons\pcexport\laser.IAN" scale 1.4
    texture "laser1.ppm"
    group "weapon"
    hitpoints   30
    drawtype self illuminating double sided semi transparent
    sfx "greengy1" channels 2 min 900 max 16000
    dynamics "weapon"
        max vel 700
        range   15
        size    128

type "PLASMA BOLT 4"
    sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40
    texture "smoke.ppm"
    group "weapon"
    hitpoints   20
    sfx "plasma5" channels 2 min 1000 max 10000
    dynamics "weapon"
        max vel 55
        range   400
        size    16

type "SPARK1"
    sprite u=65 v=191 w=64 h=64
    texture "smoke.ppm"
    group "weapon"
    hitpoints   1
;   sfx "laser1"
    dynamics "weapon"
        max vel 220
        range   10
        size    1

type "DESIGNATOR"
    objfile "backgrnd\pcexport\level1\beacon.ian" scale 15
    texture "pweapons\misc.ppm"
    group "weapon"
    hitpoints   0
    sfx "rocketlp" min 1000 max 15000 loop
    dynamics "weapon"
        max vel 80
        range   150
        size    16

type "SATLASER"
    objfile "pweapons\pcexport\laser.IAN" scale 16
    texture "laser4.ppm"
    group "weapon"
    hitpoints   16000
    drawtype self illuminating double sided semi transparent
    sfx "satlaser" min 10000 max 20000
    dynamics "weapon"
        max vel 300
        range   100
        size    32

type "SATLASER2"
    objfile "pweapons\pcexport\laser.IAN" scale 16
    texture "laser4.ppm"
    group "weapon"
    hitpoints   16000
    drawtype self illuminating double sided semi transparent
    dynamics "weapon"
    max vel 300
    range   100
    size    32


type "FOAM"
    sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20
    texture "smoke.ppm"
    group "weapon"
    hitpoints   0
    sfx "foam" channels 2 min 500 max 10000 
    dynamics "weapon"
        max vel 48
        range   20
        size    16

type "ENERGY 2"
;   sprite u=0 v=191 w=64 h=64
    fuzzline w=32 len=32
    texture "laser1.ppm"
    group "weapon"
    hitpoints   50
    sfx "lightn2" min 4000 max 10000
    dynamics "weapon"
        max vel 0
        range   130
        size    64