Development-Related Text#
Hey, guess what? A location address to the developers' computer. Found in every pspbrwse.jbf.
c:\Program Files\DevStudio\MyProjects\income\Debug\ppm
readme.txt has a copyright line:
Copyright (c) 1997 Rage Games Ltd.
Unused Graphics#
On the setup disk are three executable files called dxsetup.exe, incload.exe, and setup.exe. Using Resource Hacker, you will find a weird paint drawing of some sort.
Unused Text#
ianextra.odl#
A file in a misc folder has testing stuff for rope, a HUD arrow, and debris.
;==================================================================
; For testing
;==================================================================
type "rope"
objfile "effects\pcexport\pointer.ian" scale 4
texture "chain.ppm" transparent
type "hudarrow"
objfile "arrow.ian" scale 0.24
; objfile "effects\pcexport\pointer.ian" scale 2
texture "hud\hudpag1.ppm"
drawtype semi transparent self illuminating
; drawtype semi transparent self illuminating flipz flipx
; drawtype semi transparent self illuminating reflective flipz flipx
#***********************************
# debris
#***********************************
type "debris1"
objfile "pweapons\pcexport\debris1.IAN" scale 9
texture "pweapons\misc.ppm"
type "debris2"
objfile "pweapons\pcexport\debris2.IAN" scale 12
texture "pweapons\misc.ppm"
type "debris3"
objfile "pweapons\pcexport\debris3.IAN" scale 9
texture "pweapons\misc.ppm"
type "debris4"
objfile "pweapons\pcexport\debris4.IAN" scale 12
texture "pweapons\misc.ppm"
type "debris5"
objfile "pweapons\pcexport\debris5.IAN" scale 22
texture "pweapons\misc.ppm"
type "debris6"
objfile "pweapons\pcexport\debris6.IAN" scale 20
texture "pweapons\misc.ppm"
type "debris7"
objfile "pweapons\pcexport\debris7.IAN" scale 32
texture "pweapons\misc.ppm"
type "debris8"
objfile "pweapons\pcexport\debris8.IAN" scale 40
texture "pweapons\misc.ppm"
;type "debris1010"
; sphere rad=80 width=10 height=10
; texture "chrome2.ppm"
; drawtype reflective
weapons.odl#
Another file for testing purposes.
#=====================================================
# Weapons ODL
#=====================================================
#=====================================================
# TEST WEAPONS
#=====================================================
type "PLASMA BOLT 1"
sprite u=0 v=191 w=64 h=64
texture "smoke.ppm"
group "weapon"
hitpoints 30
sfx "plasma5" channels 2 min 1000 max 15000
dynamics "weapon"
max vel 180
range 90
size 256
type "TRACER SHOT 1"
objfile "pweapons\pcexport\msm.ian" scale 3
texture "pweapons\misc.ppm"
; sprite u=0 v=191 w=64 h=64
; texture "smoke.ppm"
group "weapon"
hitpoints 110
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 64 ;128
range 70 ;140
size 64
drawtype flipx flipz
type "GREEN LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.7
texture "laser1.ppm"
group "weapon"
hitpoints 32
drawtype self illuminating double sided semi transparent
sfx "gun1" min 2000 max 10000
dynamics "weapon"
max vel 360
range 50
size 16
type "BLUE LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.4
texture "laser4.ppm"
group "weapon"
hitpoints 16
drawtype self illuminating double sided semi transparent
sfx "laser2" min 500 max 10000
dynamics "weapon"
max vel 400
range 35
size 64
type "RED LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.4
texture "laser5.ppm"
group "weapon"
hitpoints 24
drawtype self illuminating double sided semi transparent
sfx "laser2" min 500 max 10000
dynamics "weapon"
max vel 240
range 85
size 16
type "PURPLE LASER"
objfile "pweapons\pcexport\laser.IAN" scale 0.6
texture "laser6.ppm"
group "weapon"
hitpoints 12
drawtype self illuminating double sided semi transparent
sfx "laser2b" min 400 max 10000
dynamics "weapon"
max vel 360
range 50
size 64
type "PLASMA BOLT 2"
sprite u=65 v=191 w=64 h=64
texture "smoke.ppm"
group "weapon"
hitpoints 25
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 220
range 75
size 192
type "PLASMA BOLT 3"
sprite u=129 v=191 w=64 h=64
texture "smoke.ppm"
group "weapon"
hitpoints 15
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 260
range 60
size 128
type "ENERGY 1"
; sprite u=0 v=191 w=64 h=64
fuzzline w=32 len=32
texture "laser1.ppm"
group "weapon"
hitpoints 150
sfx "lightn2" min 4000 max 10000
dynamics "weapon"
max vel 0
range 130
size 64
type "ROCKET 1"
objfile "pweapons\pcexport\hsm.ian" scale 1.5
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 150
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 115
range 160
size 64
type "ROCKET 2"
objfile "pweapons\pcexport\hsm.ian" scale 5
texture "pweapons\misc.ppm"
; objfile "laser.IAN" scale 1
; texture "laser2.ppm"
group "weapon"
hitpoints 500
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 100
range 150
size 128
type "GUIDED MISSILE"
objfile "pweapons\pcexport\msm.ian" scale 2
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 120
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 135
range 170
size 128
drawtype flipx flipz
type "BOMB 1"
objfile "pweapons\pcexport\bomb.ian" scale 16
texture "pweapons\misc.ppm" transparent
group "weapon"
hitpoints 500
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 100
range 150
size 128
type "GREEN ENERGY LASER"
objfile "pweapons\pcexport\laser.IAN" scale 1.4
texture "laser1.ppm"
group "weapon"
hitpoints 30
drawtype self illuminating double sided semi transparent
sfx "greengy1" channels 2 min 900 max 16000
dynamics "weapon"
max vel 700
range 15
size 128
type "PLASMA BOLT 4"
sprite u=65 v=191 w=64 h=64 size=48 colour 1=150 210 40
texture "smoke.ppm"
group "weapon"
hitpoints 20
sfx "plasma5" channels 2 min 1000 max 10000
dynamics "weapon"
max vel 55
range 400
size 16
type "SPARK1"
sprite u=65 v=191 w=64 h=64
texture "smoke.ppm"
group "weapon"
hitpoints 1
; sfx "laser1"
dynamics "weapon"
max vel 220
range 10
size 1
type "DESIGNATOR"
objfile "backgrnd\pcexport\level1\beacon.ian" scale 15
texture "pweapons\misc.ppm"
group "weapon"
hitpoints 0
sfx "rocketlp" min 1000 max 15000 loop
dynamics "weapon"
max vel 80
range 150
size 16
type "SATLASER"
objfile "pweapons\pcexport\laser.IAN" scale 16
texture "laser4.ppm"
group "weapon"
hitpoints 16000
drawtype self illuminating double sided semi transparent
sfx "satlaser" min 10000 max 20000
dynamics "weapon"
max vel 300
range 100
size 32
type "SATLASER2"
objfile "pweapons\pcexport\laser.IAN" scale 16
texture "laser4.ppm"
group "weapon"
hitpoints 16000
drawtype self illuminating double sided semi transparent
dynamics "weapon"
max vel 300
range 100
size 32
type "FOAM"
sprite u=65 v=191 w=64 h=64 size=6 colour 1=10 10 20
texture "smoke.ppm"
group "weapon"
hitpoints 0
sfx "foam" channels 2 min 500 max 10000
dynamics "weapon"
max vel 48
range 20
size 16
type "ENERGY 2"
; sprite u=0 v=191 w=64 h=64
fuzzline w=32 len=32
texture "laser1.ppm"
group "weapon"
hitpoints 50
sfx "lightn2" min 4000 max 10000
dynamics "weapon"
max vel 0
range 130
size 64