Take on the authentic ninja lifestyle as Philip J. Fry and the fish from American Dad use their totally hardcore '90s-relic attitude to take down the rival Ranx clan (the 'X' makes it sound cool). Actually a pretty good game, with a lot of variety, including shooter levels, giant robot battles, and some Prince of Persia-style acrobatics and over the top combat.
The Windows version was the latest and final release of I-Ninja, making it the most polished version; using extra sound effects, particles, terrain details, ect...
Developer Texts#
There are a few text files containing debug information located in data\general.vol, and a few .log files located in data\10.vol.
The GAME.TXT and LEVELS.TXT files exist within every version of I-Ninja (some versions also contain CDGAME.TXT), however these text files contain unique contents in each version of the game, with each text slightly differing from one-other.
GAME.TXT#
An unused debug text file.
NAME ININJA // Name of game
WAD 9-98 // First WAD to read
LANGUAGE ENGLISH // Territory or language
PAL OFF // PAL or NTSC
DEBUG_CHEATS ON // Are debug cheats on/off
DEBUG_TEXT ON // Display debug text/gfx
DEBUG_FLY ON // Fly-through mode on/off
LEVEL_SELECT ON // Level select on/off
DEMO_LEVEL_SELECT OFF // Only show * levels in level select
SOUND ON // Sound on/off
BUILD Version: 00.07.00
- This text's build number is "00.07.00", while the used text's build number is "03.00.00".
CDGAME.TXT#
The used debug text file is used and functions by replacing the desired function's text to read either "ON" or "OFF".
NAME NINJA // Name of game
WAD 9-98 // First WAD to read
LANGUAGE ENGLISH // Territory or language
PAL OFF // PAL or NTSC
DEBUG_CHEATS OFF // Are debug cheats on/off
DEBUG_TEXT OFF // Display debug text/gfx
DEBUG_FLY ON // Fly-through mode on/off
LEVEL_SELECT ON // Level select on/off
DEMO_LEVEL_SELECT ON // Only show * levels in level select
SOUND ON // Sound on/off
BUILD Version: 03.00.00
LEVELS.TXT#
The level select menu's text file. This contains a large list of every level's number, a developer's name, and the date the level was compiled.
10-00 AndyC *robot hub Wed Sep 17 16:40:00
10-01 AndyC *eyeball 1 mission Wed Sep 17 16:40:00
10-02 AndyC *eyeball slalom 1 stream Wed Sep 17 16:40:00
10-03 AndyC *eyeballslalom 1.1 stream Wed Sep 17 16:40:00
10-04 AndyC *eyeballslalom 1.2 stream Wed Sep 17 16:40:00
10-05 AndyC *Eye Ninja Tutorial Wed Sep 17 16:40:00
10-20 AndyC *Eyeball 2 mission Wed Sep 17 16:40:00
10-21 AndyC *eyeball 2 1.1 stream Wed Sep 17 16:40:00
10-22 AndyC *eyeball 2 1.2 stream Wed Sep 17 16:40:00
10-30 AndyC *robot sneakbase mission Wed Sep 17 16:40:00
10-31 AndyC *robot sneakbase 1.1 stream Wed Sep 17 16:40:00
10-32 AndyC *robot sneakbase 1.2 stream Wed Sep 17 16:40:00
10-33 AndyC *sneak base 1.3 (laser run) Wed Sep 17 16:40:00
10-34 AndyC *sneakbasepart 1.4 (laser run) Wed Sep 17 16:40:00
10-35 AndyC *sneakbase 1.5 (laser run) Wed Sep 17 16:40:00
10-40 AndyC *Kyza mission Wed Sep 17 16:40:00
10-41 AndyC *Teka getting up cutscene Wed Sep 17 16:40:00
20-00 AndyC *Bomb Island Hub Wed Sep 17 16:40:00
20-02 AndyC *Ventis boss Wed Sep 17 16:40:00
20-03 AndyC *Fuse Chase map 1.1 - stream Wed Sep 17 16:40:00
20-08 AndyC *Barrel Roll Mission Wed Sep 17 16:40:00
20-10 AndyC *fuse chase mission 1 Wed Sep 17 16:40:00
20-12 AndyC *shoot the ships Wed Sep 17 16:40:00
20-13 AndyC *Ventis boss underwater Wed Sep 17 16:40:00
20-21 AndyC *Bomb Factory map 1 Wed Sep 17 16:40:00
20-22 AndyC *Bomb Factory map 2 Wed Sep 17 16:40:00
20-23 AndyC *Bomb Factory map 3 Wed Sep 17 16:40:00
20-24 AndyC *Bomb Factory map 4 Wed Sep 17 16:40:00
20-25 AndyC *Bomb Factory map 5 Wed Sep 17 16:40:00
20-26 AndyC *Bomb Factory map 6 Wed Sep 17 16:40:00
20-27 AndyC *Bomb Factory map 7 Wed Sep 17 16:40:00
30-00 AndyC *Forest Hub Wed Sep 17 16:40:00
30-01 AndyC *NewSneak mission Wed Sep 17 16:40:00
30-02 AndyC *NewSneak 1.1 stream Wed Sep 17 16:40:00
30-03 AndyC *NewSneak 1.2 stream Wed Sep 17 16:40:00
30-04 AndyC *Psyamon Boss Stream Wed Sep 17 16:40:00
30-05 AndyC *Psyamon Boss Wed Sep 17 16:40:00
30-06 AndyC *NewSneak 1.3 stream Wed Sep 17 16:40:00
30-11 AndyC *Ride the logs Mission Wed Sep 17 16:40:00
30-12 AndyC *Ride the logs 1.1 stream Wed Sep 17 16:40:00
30-13 AndyC *Ride the logs 1.2 stream Wed Sep 17 16:40:00
30-14 AndyC *Ride the logs 1.3 stream Wed Sep 17 16:40:00
30-15 AndyC *Ride the logs 1.4 stream Wed Sep 17 16:40:00
30-16 AndyC *Ride the logs 1.5 stream Wed Sep 17 16:40:00
30-17 AndyC *Ride the logs 1.6 stream Wed Sep 17 16:40:00
30-21 AndyC *Buzz Off mission Wed Sep 17 16:40:00
30-22 AndyC *Buzz Off 1.1 stream Wed Sep 17 16:40:00
30-23 AndyC *Buzz Off 1.2 stream Wed Sep 17 16:40:00
30-24 AndyC *Buzz Off 1.3 stream Wed Sep 17 16:40:00
30-25 AndyC *Buzz Off 1.4 stream Wed Sep 17 16:40:00
40-00 AndyC *Mountain Hub Wed Sep 17 16:40:00
40-01 AndyC *Cloud Crates 1 Wed Sep 17 16:40:00
40-02 AndyC *Stalactite Main Room Wed Sep 17 16:40:00
40-03 AndyC *Malakai Wed Sep 17 16:40:00
40-04 AndyC *Sneak & Destroy.a Wed Sep 17 16:40:00
40-05 AndyC *Sneak & Destroy.b Wed Sep 17 16:40:00
40-11 AndyC *Cloud Crates 2 Wed Sep 17 16:40:00
40-20 AndyC *Stalactite Stream to A Wed Sep 17 16:40:00
40-21 AndyC *Stalactite Stream to B Wed Sep 17 16:40:00
40-22 AndyC *Stalactite Stream to C Wed Sep 17 16:40:00
40-30 AndyC *Stalactite Section A Wed Sep 17 16:40:00
40-31 AndyC *Stalactite Section B Wed Sep 17 16:40:00
40-32 AndyC *Stalactite Section C Wed Sep 17 16:40:00
50-00 AndyC *Moon Hub Wed Sep 17 16:40:00
50-01 AndyC *Outpost Alpha Wed Sep 17 16:40:00
50-02 AndyC *Outpost Alpha stream 1 Wed Sep 17 16:40:00
50-03 AndyC *Outpost Alpha Stream 2 Wed Sep 17 16:40:00
50-04 AndyC *Outpost Alpha Stream 3 Wed Sep 17 16:40:00
50-05 AndyC *Outpost Alpha Stream 4 Wed Sep 17 16:40:00
50-06 AndyC *Outpost Alpha Stream 5 Wed Sep 17 16:40:00
50-07 AndyC *Outpost Alpha Stream 6 Wed Sep 17 16:40:00
50-08 AndyC *Outpost Beta Wed Sep 17 16:40:00
50-09 AndyC *Outpost Beta Stream 1 Wed Sep 17 16:40:00
50-10 AndyC *Outpost Beta Stream 2 Wed Sep 17 16:40:00
50-11 AndyC *Space Station Hub Wed Sep 17 16:40:00
50-12 AndyC *The Imperial Guard Wed Sep 17 16:40:00
50-13 AndyC *The Cryo Chamber Wed Sep 17 16:40:00
50-14 AndyC *Emporer O-Dor Wed Sep 17 16:40:00
70-01 AndyC *MiniGame R1 - Momentum Run 1 Wed Sep 17 16:40:00
70-02 AndyC *MiniGame R2 - Ninja Ball 1 Wed Sep 17 16:40:00
70-03 AndyC *MiniGame B1 - Track Run 1 Wed Sep 17 16:40:00
70-04 AndyC *MiniGame M1 - Track Run 2 Wed Sep 17 16:40:00
70-05 AndyC *MiniGame J1 - Grind Run 1 Wed Sep 17 16:40:00
70-06 AndyC *Minigame M2 - Boxing Wed Sep 17 16:40:00
70-07 AndyC *MiniGame J2 - Ninja Ball 3 Wed Sep 17 16:40:00
70-08 AndyC *MiniGame B2 - Ninja Ball 2 Wed Sep 17 16:40:00
70-09 AndyC *Battle Arena Wed Sep 17 16:40:00
70-97 AndyC *Kappa Captain Area Wed Sep 17 16:40:00
70-98 AndyC *Rax Captain Area Wed Sep 17 16:40:00
The key differences between this Windows version of LEVELS.TXT and the console versions include:
- 'AndyC' being credited in the Windows text, while 'Justin Saunders' is credited in the console texts.
- The console texts lists debug stages (60-00 through 60-99, and 09-00 through 09-99), while the Windows text does not.
- No "ninja wad" stages are listed in the Windows text, while the console texts contains a handful of them.
10-00.LCS.LOG#
A leftover log file located in data\10.vol. This is a compile log from compiling Robot Beach (10-00).
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File: 10-00.LCS.LOG.zip (20kb) (info) |
- "AMFtoGAME" appears to be the compiler's name.
10-00.LCS.FAIL#
An apparent error-returning command file located in data\10.vol. Based on the single string of console commands it contains, this was likely used to compile level 10-00 (Robot Beach), but the suffix ".FAIL" in the name suggests this didn't work as intended.
p:\sourcedata\util\amftogame -disablereport -platform 2 -maxpasses 2 p:\maps\10-00.ent p:\pc\10-00.lcs
White Graphic#
There's a white 16x16 graphic named WHITE.BMP located in data\general.vol that serves no known purpose.
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The I-Ninja series | |
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GameCube |
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PlayStation 2 |
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Xbox |
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Windows |
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Game Boy Advance |
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