Unused Graphics#
An undead Higemaru skeleton, probably intended to occupy the Ghost Ship seen late in the game, replacing the living Higemarus from previous pirate ships.
Oddly enough, the boss of the Ghost Ship is depicted as undead in the MSX version, even though the undead Higemaru isn't used there either.
Momotaro with outstretched arms, intended for when he holds objects, but he just keeps his normal sprites for whatever reason. The above are mockups based on metasprite data present in the ROM.
Unused Music#
The track that plays during the enemy roll lasts 2:18, but the enemy roll itself only lasts 2:00 or so, leaving the last few seconds of the theme unheard.
Debug Leftovers#
At the title screen, hold B and press Start on Controller 1 to start a new game and enable some debug leftovers. Basically this disables some collision, so you will be invulnerable at any battle. Unfortunately, this will also lead to garbled game graphics.
More disabled functions are available, but due to code changes they crash the game. Additional debug flags were available, but are now inaccessible. The debug mode flag is found at address $5F.
Hidden Message#
Present at the end of the ROM.
BY MASAMITSU.KOBAYASI 87/3/2
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The Higemaru series | |
|---|---|
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Arcade |
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NES |
Higemaru Makaijima: Nanatsu no Shima Daibouken (US Prototype) |