A port of the Wii version of Heavy Fire: Black Arms.
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This needs some investigation. |
Developer Related#
Download August 2013 Teyon Debug Strings File: Heavy_Fire_BA_3D_debug_text.zip (31 KB) (info) |
There are a lot of developer related text inside the code section of the game, most of which are in Polish.
Leftover Text#
In the root of the game, version.txt contains the CTRSDK and the compiler versions used to build the game.
CTRSDK:
NN_VERSION_MAJOR = 4
NN_VERSION_MINOR = 2
NN_VERSION_MICRO = 5
NN_VERSION_RELSTEP = 200
NN_VERSION_PATCH = "none"
NN_VERSION_REVISION = 50249
NN_VERSION_RVCT_MAJOR = 4
NN_VERSION_RVCT_MINOR = 1
NN_VERSION_RVCT_CC_REV = 791
NN_VERSION_RVCT_LD_REV = 791
COMPILER:
ARM C/C++ Compiler, 4.1 [Build 995] for Nintendo
Text leftovers from the Wii version of the game can be found inside the data\localisation\en\texts.dat file.
"Reload1 info" "Shake to Reload"
"Mode Alter" "Alternative Wii Remote control mode"
"Save Corrupted" "The save file cannot be used because the data is corrupted.| |Would you like to delete corrupted file? If you continue without doing so you will not be able to save your results."
"Out Of Blocks" "There is not enough available space in Wii System Memory. Create 1 block of free space either by moving data to an SD Card or deleting data in the Wii console's Data Management screen.| |Would you like to return to the Wii Menu Data Management screen? If you continue you will not be able to save your results."
"Out Of Files" "There is not enough available space in Wii System Memory. Either move data to an SD Card or delete data in the Wii console's Data Management screen.| |Would you like to return to the Wii Menu Data Management screen? If you continue you will not be able to save your results."
"Other Error" "The Wii system memory has been damaged. Refer to the Wii Operations Manual for details."
"WiiMote Cut Off(p1)" "Soldier! Your weapon has jammed!| |(Player #: Communication with the Wii^Remote has been interrupted)"
"WiiMote Cut Off(p2)" "Soldier! Your weapon has jammed!| |(Player #: Communication with the Wii^Remote has been interrupted)"
"WiiMote Cut Off(p3)" "Soldier! Your weapon has jammed!| |(Player #: Communication with the Wii^Remote has been interrupted)"
"WiiMote Cut Off(p4)" "Soldier! Your weapon has jammed!| |(Player #: Communication with the Wii^Remote has been interrupted)"
"WiiMote Cut Off(All)" "Soldier! Your weapon has jammed!| |(Communication with the Wii^Remote has been interrupted)"