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Unused Textures

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This is a sub-page of Half-Life 2: Episode Two.

Sub-Pages#

Unused Chapter VGUI Icons#

HL2_EP2-chapter8.png
Chapter 8. This is early Photoshop work on an image of an early version of ep2_outland_12a as seen from the HUD on the bottom-left corner and an extra Alyx, hence why only concept exists here.

HL2_EP2-chapter0.png
ep2_intro.bsp was supposed to be loaded into the game, but it never appeared for nine years, then later got leaked on the Facepunch forums and quickly taken down.

Both of them can be seen if you create a chapter0.cfg and/or chapter8.cfg in the ep2/cfg folder.

devtest.png#

An overview of a removed map called devtest can be found. This map and other devtest maps were found in the NVidia Shield versions of Half-Life 2 and its episodes.

Early Magnusson#

What appears to be an early rendition of Magnusson that can be found under "effects/magmonitor_idle" and "effects/magmonitor_talk".

Hl2-ep2-magmonitor_idle.png Frame 1Frame 5Frame 10

Jalopy#

A vehicle seen in the gameplay demos, but didn't make it to the retail and was replaced with the Muscle Car. The vehicle resembles the Scout Car from Half-Life 2. The texture and handling files for the Jalopy remain in the retail game's files. There are modifications online to restore this car, but the majority of them involves it replacing the Muscle Car.

Jalopy_close.jpg HL2_EP2-Jalopy_texture.png

Juvenile Advisor#

The Barn Advisor originally started life as a Juvenile Advisor. The model seen to the right has been leaked a few times, but it doesn't exist in Episode Two by default. The texture does, however. On Christmas of 2022 the sources for the Juvenile Advisor amongst other model and material sources have leaked. The leaked model shows that the Juvenile Advisor indeed was supposed to appear in the barn segment of the game, however was scrapped for unknown reasons. The model has all animations intact, as shown in this video.

Hl2_ep2_juvenile_advisor.jpg

Watch on YouTubeHL2_Ep2-combine_advisor_juvenile.png

Debug Textures#

There exist two textures for debugging purposes: a mesh and a plain white texture.

Ep2_debugmesh.png Ep2_debugwhite.png

Unused Signs#

Some signs related to a test of sorts. The "Particle Benchmark" sign refers to the Source Particle Benchmark prototype.

Ep2-sign_demo_chowtime.png Ep2-sign_demo_collisiondetection.png Ep2-sign_demo_adaptivedensity.png Ep2-sign_demo_environmentalinteraction.png Ep2-sign_demo_physicsintegration.png Ep2-sign_demo_precisioncoordination.png

Combine Autogun#

Two early AO bake textures for the Combine autogun are placed in "materials\models\combinecannon".

HL2EP2-Early_combine_cannon_powergen.png HL2EP2-Early_combine_cannon_powergen02.png