This is a sub-page of Half-Life 2: Episode Two.
advisorbarn#
effects#
Model Render |
Animation(s)? |
Notes |
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vol_light64x128.mdl |
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vol_light128x128.mdl |
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vol_light256x384.mdl |
gantry_crane#
Models for a gantry crane. These models were part of a cut puzzle, as seen in leaked VMF files. Only the trolley model is used as part of the Magnusson Device tutorial sequence.
Model Render |
Animation(s)? |
Notes |
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crane_beam.mdl |
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crane_controlbox.mdl |
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crane_lever.mdl |
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crane_pulleys.mdl |
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crane_rotator.mdl |
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crane_wheel.mdl |
map1_bridge#
Model Render |
Animation(s)? |
Notes |
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bridgedamageleft.mdl |
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bridgedamageright.mdl |
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test.mdl |
props_c17#
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To do: |
Model Render |
Animation(s)? |
Notes |
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gate_door03.mdl |
powerbox_damaged.mdl: The texture for this model and the power box cover are both found in Half-Life 2: Episode One. |
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powerboxcover_damaged.mdl |
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substation_stripebox01b.mdl: Half-Life 2 leftover. |
props_canal#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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rock_riverbed01b.mdl: Half-Life 2 leftover. |
props_dev#
In props_dev, found in the models directory, there is one box which comes in two flavors, the regular cube grid one, and the other being White with a Taste of Testing.
Model Render |
Animation(s)? |
Notes |
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✘ |
test_lightingbox.mdl |
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test_whitebox.mdl |
props_forest#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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circularsaw01.mdl |
fence_barb_256.mdl |
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fence_barb_512.mdl |
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fencebarbedwire01.mdl |
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furnace01pipes.mdl |
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furnace01pipes02.mdl |
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furniture_shelf01a.mdl: The texture for this model isn't actually missing, as the render here otherwise suggests. |
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light_outdoor_glass.mdl |
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lightfixture01.mdl |
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lightfixture01_base.mdl |
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railing_endcap.mdl |
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riverlogs.mdl |
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sheetrock_leaning.mdl |
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spotlight.mdl |
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stove01.mdl |
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table_shed.mdl |
props_hive#
Model Render |
Animation(s)? |
Notes |
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egg.mdl & egg_phy.mdl |
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nest_sm_flat.mdl |
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websackceiling02.mdl |
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websackceiling04.mdl |
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websackceiling05.mdl |
props_junk#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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watermelon01.mdl Two melons were originally planned for Episode 2 according to the leaked map sources but were cut very late into development. |
props_lab#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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incubatorplug.mdl |
power_cable001.mdl |
props_outland#
Model Render |
Animation(s)? |
Notes |
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bridge01.mdl |
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bridge01_destruction.mdl |
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chandelier.mdl |
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ep2_train_trailer.mdl: This model can be seen in the trailer for Episode Two, where Alyx hangs from it and loses her grip. Its texture and VMT are located inside "materials/models/props_trainstation", if one were to copy-paste these two into a custom props_outland folder located in "materials/models", the textures show up correctly. Why the VMT points towards props_trainstation instead of _outland isn't clear. |
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generator_static01a.mdl |
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haybale.mdl |
props_trainstation#
Model Render |
Animation(s)? |
Notes |
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boxcar2_damaged1.mdl |
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boxcar2a.mdl |
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diesel.mdl |
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passengercar_intro01a.mdl |
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passengercar_intro01b.mdl: The part of this model whose texture is missing uses "train_wreck_train001.vmt", but since it points towards the props_outland folder where the texture file isn't located, the pink and black checkerboard appears. A custom VMT with the correct location of the $basetexture fixes the issue. |
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passengercar_intro01c.mdl |
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passengercar001.mdl |
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passengercar001_dam01a.mdl |
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passengercar001_dam01b.mdl |
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passengercar001_dam01c.mdl |
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passengercardoor001.mdl |
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tanker_damaged1.mdl |
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train_boxcar.mdl |
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train003_damaged1.mdl |
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traincar_bars001.mdl |
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traincar_bars002.mdl |
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traincar_bars003.mdl |
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wrecked_boxcar_panel02.mdl |
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wrecked_boxcar_panel03.mdl |
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wrecked_train_panel_03.mdl |
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wrecked_train_rack_01.mdl |
props_vehicles#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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car001b_cluster01.mdl: These four models of car clusters all use the texture car001b_03, which is not located anywhere in the game's files. |
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car001b_cluster02.mdl |
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car001b_cluster03.mdl |
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car001b_cluster04.mdl |
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van001a_nodoor_physics.mdl |
rockslide#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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ref.mdl |
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rockslide.mdl |
Animation(s)#
tanker#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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ref.mdl: The texture is called metalfloor005a, none of which is located inside "materials/models/tanker". |
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tanker1.mdl |
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tanker2.mdl |
Animation(s)#
Watch on YouTubeWatch on YouTube
vehicle#
Model Render |
Animation(s)? |
Notes |
|---|---|---|
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vehicle_engine_block.mdl |
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vehicle_rich.mdl: Static copy of the Muscle Car. |



























































