the cutting room mirror

Unused Sounds

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This is a sub-page of Half-Life: Opposing Force.

Like the base game, the file "sound/sentences.txt" contains a list of sentences allowing the game to easily call a sound, or string of sounds, which are used for "speaking" entities. This page includes both unused sentences and unused sound files without an associated sentence.

Barney Security Guard#

Sound

Name

Transcript

die

I don't wanna die!

killme

No, don't kill me!

Scientist#

Sound

Name

Sentence

Transcript

SC_BETTERLUCK

scientist/of1a1_sc04

I'm afraid these troops aren't going to make it. I hope you have better luck out there, or I fear none of us will get through this alive.

Scientist-Security Conversations#

Multiple unused lines for a removed scene in We Are Not Alone, involving a Displacer cannon teleport mishap between a Scientist and an Otis guard.

Sound

Name

Sentence

Transcript

OT_TRANSPORTER

otis/of3a2_ot01

Huh! What's this? Some sort of transporter gun?

SC_PUTDOWN

scientist/of3a2_sc01

Put that thing down! Why must you security guards always insist on playing with our prototypes.

SC_NOTAGAIN

scientist/of3a2_sc02

Be careful. No, not again!

Otis Security Guard#

Sound

Name

Sentence

Transcript

OT_FINDMORE

otis/of1a1_ot04

Personally, I think if we could find more soldiers like you, we may come out of this a-okay.

OT_TRUSTYA

otis/of2a6_ot01

I'm not sure I can trust you, but I don't know what else to do at this point. If you make it out of here, don't forget me.

of2a6 corresponds to the final map of Friendly Fire. No Otis guards appear here.

Human Grunts#

Sound

Name

Sentence

Transcript

N/A

FG_KILL8

fgrunt/checkin

[File does not exist]

N/A

FG_STOP0

fgrunt/sorry

[File does not exist]

FG_WIPEDOUT

fgrunt/of3a4_fg01

Don't go in there, Corporal. That... monster... wiped out my squad!

FG_TABLES

fgrunt/of5a1_fg03

Yeah, I'd love to turn the tables on those guys. Get my hands on one of those rifles, show them a thing or two about patience.

FG_SUPRISE

fgrunt/of5a1_fg04

Hey, with you here now we have the element of surprise on our side. They're not expecting three of us. Heh heh heh.

FG_EVAC

fgrunt/of5a3_fg01

Shephard! Oh man, we thought you made evac already!

FG_FIREPOWER

fgrunt/of5a3_fg03

We may just have enough fire power to push through now. At the very least, we can give it our best shot.

of3a4 corresponds to the beginning of Crush Depth. The "monster" may refer to a Shock Trooper, but it first appears by the end of the chapter in of3a6.

Intro#

Sound

Name

Sentence

Transcript

INTRO_FG4_L2

fgrunt/intro_FG19

What the hell kind of mission is this, anyway? We didn't even get a briefing before take-off.

INTRO_FG4_L1

fgrunt/intro_FG18

Hey, you sleeping over there? You want me to fluff your pillow for ya?

Radio#

Sound

Name

Sentence

Transcript

RD_RALLYPOINT

radio/of1a6_rd01

All units, retreat to the rally point. I say, retreat to the rally point. (Medic!) Orders have been changed. We are pulling out. (Let's kill these freaks!) The safety of any units left behind cannot be guaranteed.

A single interactable radio is present in of1a6, which only plays a common static sound.

Military Police#

Sound

Name

Transcript

athority [sic]

Don't confuse your rank with my authority, Corporal.

Recruits#

Sound

Name

Transcript

sirtexas

Sir, Texas, sir!

sirnosir

Sir, no, sir!

Additionally, interacting with any Recruit will try to play the sentence group "RC_POK", which does not exist.

Drill Instructor#

Outside of a few scripted sequences, Drill Instructor Sharp reuses lines from other drill instructors when interacted, leaving some of these voice takes unused.

Sound Clip

Name

Sentence

Transcription

DR_ADD01

drill/add01

You eyeballin' me, boy?

DR_ADD02

drill/add02

Are you touchin' me, dirtbag?

DR_ADD03

drill/add03

What is your major malfunction?

DR_ADD04

drill/add04

It's time to kick ass and chew bubble gum, and I'm all out of bubble gum!

DR_ADD05

drill/add05

I eat concertina wire and piss napalm!

DR_ADD06

drill/add06

God has a hard-on for Marines.

DR_ADD07

drill/add07

I eat Green Berets for breakfast!

DR_ADD09

drill/add09

Soldier, you are all ate up!

DR_ADD10

drill/add10

Son, I will break you down like an M16!

DR_ADD12

drill/add12

I will smoke you like a Cuban cigar!

DR_ADD13

drill/add13

Drop and give me twenty, maggot!

DR_ADD14

drill/add14

Get down and break them elbows!

DR_ADD15

drill/add15

What's your first general order, dirtbag?

DR_ADD16

drill/add16

Where you from, soldier? Texas! Holy cow! You know what comes from Texas, don't you?

DR_ADD17

drill/add17

Can I be in charge around here? Well, thank you very much!

DR_ADD18

drill/add18

You had better square yourself away, Marine!

DR_BARRACKS08

drill/barracks08

One! Two! Three! Four! I! Love! The Marine! Corp!

DR_SOUND4

drill/sound4

What is your major malfunction?

Miscellaneous#

Sound

Name

Notes

old_reveille

An old reveille sound file which was cut from the final game. This version of the reveille horn is a little duller, and doesn't have as much reverb as the one in-game.

Gene Worm#

Inside of "sound/misc/" is a sound related to the Gene Worm named "dsbossit.wav", which when played backwards, is a rendition of Gearbox CEO, Randy Pitchford, saying "To win the game, you must kill me, Randall Pitchford." in a similar manner to Doom II.

(Source: MonsieurNuby)