This is a sub-page of Half-Life: Opposing Force.
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Cleansuit Scientist#
The Cleansuit scientist contains all of the animations the Opposing Force Scientist has, but he doesn't use a majority of them.

Drill Instructor#
The Drill Instructor has four unused animations related to some unused accessories.
- bino_look (Sequence #20): The Drill Instructor takes out a pair of binoculars (which can be found and added to his model) and looks through them.
- blow_whistle (Sequence #19): The Drill Instructor takes out a whistle and blows on it. The whistle is in his model file and can be made so that he holds it.
- mega_yell (Sequence #17): The Drill Instructor takes out a megaphone and begins yelling into it.
- mega_bark (Sequence #18): A looped animation of the Drill Instructor yelling into a megaphone.




Gonome#
The Gonome has an unused animation.
- sohappy (Sequence #23): An animation of the Gonome doing a silly dance where he claps while moving his body around. Named "veryhappy" in the WON version of the game.
Human Grunt Zombie#
The Human Grunt Zombie has an animation of it getting up from its stomach called "getup".
Knife#
The Knife has two unused animations.
- charge (Sequence #11): An animation showing Shepard pulling the knife back. Based on its name, it seems that the knife could be charged to do more damage, like with the Pipe Wrench.
- stab (Sequence #12): Adrian stabs with the knife. Seems to be related to the previous animation.


Laser Trip Mine#
The Laser Trip Mine's first person model still has the "arm1" animation that was unused in the original game as well.

Otis Security Guard#
The Otis-type Security Guard contains several unused animations from the original Half-Life Security Guard, such as "stuffed_in_vent".


Security Guard Zombie#
The Security Guard Zombie has all of the animations from the original Zombie. Quite a few of these are not used.
