Unused Objects#
Test Tubes#
- In one of the test maps, There exists 3 test tubes from previous Alpha's, these no longer have any functionality and are just grabbable items now.
- Mesh
- Icons
Unused Meshes#
SM_Erin_1
- Static Mesh for the Erin, Stuck with her arm in the air.
Erin_final004
- Test Model for Erin.
Test Mr.Hyde Models#
Blender_char, NPC_Project_Skinned_03, NPC_Project_Skinned_04true_scale
- All test meshes for Mr.Hyde, Blender_char is the earliest, with a crap ton of broken bones.
GD_Test#
- There's alot in this one folder. trust me.
SM_MarkWork
- A really really big pyramid
SM_Platform5Segment
- Broken Floor model
SM_FlowerPot_Cactus/Bush1/Flower
- Three different Flower Pot models, one with a tiny Cactus, one with a Plant, and another with a Flower.
SM_Cyl
- A Cylinder.
GHOST#
- An entire folder of a.. ghost model? complete with animations and a walk/run cycle.
Alpha Leftovers#
Leftover Cinematics#
Blackboard_WakeUp, Hide, FindMe
- Leftover cinematics for the intro of Alpha 2, Just chalkboard writing that says "Wake Up.", "Hide.", "Find Me."
Unused Animations#
A_HORROR_Teacher_Angry
- Placeholder Animation for "Teacher_Angry"
Ending Cutscene Animations
- The Animations for the end Cutscene is still in the files, despite the Cutscene being pre-rendered.
Unused Behavior#
- Mr Hyde's behavior still exists in the files. Under BT_TeacherIdle_OLD