the cutting room mirror

Unused Locations

This is a sub-page of Grand Theft Auto V (Windows, Legacy).

Some buildings have closed and static non-functioning doors/entrances that also have unused interiors behind them, which aren't typically accessible without using game modifications.

Additionally, there are some interiors and other locations which exist in the game's files but do not load/spawn anywhere in-game.

Unused Paleto Bay Sheriff Station#

The Sheriff station in Paleto Bay has an unused interior.

All of the visuals and collision seem to be in place, suggesting that it was ready to use, but for unknown reasons its development/implementation wasn't completed, and was made inaccessible.

It has a chance of being used during a Business Battle in GTA Online with a Laptop inside needing to be hacked.

Unused Prologue Mission SURVEILLANCE Room#

In the building that the player starts in at the beginning of the Prologue mission, there is an inaccessible SURVEILLANCE room.

This room is likely tied to one of the mission's cut objectives, where the player would have to destroy C.C.T.V. evidence. It's probable that this room was made inaccessible when that objective was cut during development.

Unused Sandy Shores Sheriff Station#

The Sheriff station in Sandy Shores has an unused interior.

All of the visuals and most of the collision seem to be in place (although the player can get shot through some wall areas from outside of the building), suggesting that it was almost ready to use, but for unknown reasons its development/implementation wasn't completed, and was made inaccessible.

It has a chance of being used during a Business Battle in GTA Online with a Laptop inside needing to be hacked.

Unused Split Sides West Comedy Club#

The Split Sides West Comedy Club in Eclipse Boulevard has an unused interior.

Most of the visuals and quite a bit of the collision seem to be in place (although the walls, doors and curtains have no collision), suggesting that it wasn't too far off from being ready to use, but for unknown reasons its development/implementation wasn't completed, and was made inaccessible.

A notable visual omission is that one end of the bar is missing a side panel.

Stunt Stadium Leftovers#

There are remains of an unused stunt stadium in the game's files.

Models#

The stadium is quite incomplete, because while it does contain various stunt-related objects, it also lacks basic elements such as walls and a roof. Furthermore, the stadium does not appear to have any associated textures or other graphics, leaving untextured raw models. However, thanks to abilities of the game modification program OpenIV, we can get an idea of what the stadium would look like via colour-coded material types. The materials key shows that the stadium was planned to use 9 different kinds of materials.

Location: x64h.rpf\levels\gta5\interiors\v_int_58.rpf\v_trialstad.ybn

Curiously, the stadium's models file is placed in the same location that contains various models files for Solomon Richards' office. What connections these 2 would have is unknown. A cut mission involving stunts for a movie, perhaps? There are various movie-related props scattered around the Richards Majestic Productions film studio, so it's not entirely out-of-possibility. Ultimately though, the connection is an unconfirmed mystery. The arena was eventually used for the Arena Wars DLC in GTA Online, albeit with a different layout.

Data#

Additionally, there are 2 files in the same directory that contain unused data for the stadium, which are also amongst data for Solomon Richards' office.

A notable section of unused data from the v_int_58.ytyp file is Trial_mainroom, suggesting that the stadium may have had more than one room, however only the stadium's sole 1-room models file above can be found in the game's files.

    <Item type="CMloArchetypeDef">
      <lodDist value="100.00000000"/>
      <flags value="0"/>
      <specialAttribute value="0"/>
      <bbMin x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bbMax x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bsCentre x="0.00000000" y="0.00000000" z="0.00000000"/>
      <bsRadius value="0.00000000"/>
      <hdTextureDist value="5.00000000"/>
      <name>V_trialstad</name>
      <textureDictionary/>
      <clipDictionary/>
      <drawableDictionary/>
      <physicsDictionary>V_trialstad</physicsDictionary>
      <assetType>ASSET_TYPE_ASSETLESS</assetType>
      <assetName>V_trialstad</assetName>
      <extensions/>
      <mloFlags value="0"/>
      <entities/>
      <rooms>
        <Item>
          <name>limbo</name>
          <bbMin x="3.40282356122255E38" y="3.40282356122255E38" z="3.40282356122255E38"/>
          <bbMax x="-3.40282356122255E38" y="-3.40282356122255E38" z="-3.40282356122255E38"/>
          <blend value="1.00000000"/>
          <timecycleName/>
          <secondaryTimecycleName/>
          <flags value="96"/>
          <portalCount value="0"/>
          <floorId value="0"/>
          <exteriorVisibiltyDepth value="-1"/>
          <attachedObjects/>
        </Item>
        <Item>
          <name>Trial_mainroom</name>
          <bbMin x="3.40282356122255E38" y="3.40282356122255E38" z="3.40282356122255E38"/>
          <bbMax x="-3.40282356122255E38" y="-3.40282356122255E38" z="-3.40282356122255E38"/>
          <blend value="1.00000000"/>
          <timecycleName/>
          <secondaryTimecycleName/>
          <flags value="96"/>
          <portalCount value="0"/>
          <floorId value="0"/>
          <exteriorVisibiltyDepth value="-1"/>
          <attachedObjects/>
        </Item>
      </rooms>
      <portals/>
      <entitySets/>
      <timeCycleModifiers/>
    </Item>

Location: x64h.rpf\levels\gta5\interiors\v_int_58.rpf\v_int_58.ytyp

    <Item>
      <Name>V_trialstad</Name>
      <Bounds>
        <Item>V_trialstad</Item>
      </Bounds>
    </Item>

Location: x64h.rpf\levels\gta5\interiors\v_int_58.rpf\_manifest.ymf

Surgery Room#

There seemed to have been a surgery room planned for a future DLC. Rumors around that it was likely planned for players to modify their online characters. Only collision data, metadata, and a definition entry file can be found.

Location: x64h.rpf\levels\gta5\interiors\v_int_75.rpf