the cutting room mirror

Unused Graphics

This is a sub-page of Grand Theft Auto V (Windows, Legacy).

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What are debdensity, debpermip, debperres and debpersize in x64a.rpf?

Fully Unused Graphics

Testing & Debug Assets#

Cloud Test#

There are assets for cloud related testing models.

Textures

Models (with textures)

Location: x64b.rpf\data\cdimages\scaleform_frontend.rpf\cloudhat_test.ytd

Test Pictures & Test Decals#

There are three high resolution test pictures and three test decals present in raw format.

Location: common.rpf\data\glass

PLEASE REPLACE PROP#

This texture can be found in multiple models.

Do not distribute!#

This image is different in some builds of the game. These images show text that states some info about a given built to testers.

bokeh_pent (v1)

bokeh_pent (v2)

Location: x64a.rpf\textures\graphics_pc.ytd

Ped damage debug#

Debug images that would've been shown when a pedestrian took damage. Probably used to make the damaged spot stand out.

Location: x64a.rpf\textures\peddamagedebug.ytd

Red cross#

This image can be found as the "_lod1" texture for a bunch of different plants.

Locations: x64a.rpf\textures\plantsmgr.ytd & x64a.rpf\textures\plantsmgr1.ytd & x64a.rpf\textures\plantsmgr2.ytd

Icons#

Weapons Wheel Icons#

Icons belonging to unused weapons from the PS3 and Xbox 360 versions have been improved to a higher quality in the next-gen versions, despite being cut weapons.

The Heavy Rifle was originally intended to be part of the initial weapon repertoire in Story Mode. This weapon would eventually debut in GTA Online with The Contract update and although it already had a weapon wheel icon they decided to create a new one.

Unused

Used in GTA Online

Toreador Radar Icon#

The Toreador like other special/weaponized vehicles in GTA Online, has its own icon to distinguish it on the radar, but it is never used and is not displayed when a player is driving it.

Contact Icons#

Dia_melvin.png

Dia_melvin.ydt

Melvin is a cut character that was meant to appear in a setup mission for the Heists DLC for GTA Online. The only thing left of him is the contact texture of him and voice lines from the prep mission of him.

Location: update/x64/dlcpacks/mpheist/dlc.rpf/x64/data/cdimages/heist_mp.rpf

Blip Icons#

All of these icons are in the same style as GTA IV's Icons, but these are still different from the ones seen in GTA IV. These icons might have been made with the "just in-case we may need them!" mindset.

Interestingly, there are "exile" icons for Trevors and Michaels missions. These could possibly be related to the story plot where Trevor and Michael are banned from Los Santos, but these icons could have been meant for something completely different.

Some of these icons like the "radar_crim_player" icon might have been meant for the scrapped GTA Online "Cops and Crooks" gamemode that got scrapped during GTA Online's original development.

Location: x64a.rpf\textures\blips.ytd

Old Character Switches#

These are the Beta character switch icons. When these icons were made, some of the characters, especially Michael looked a bit different.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\hud_player_switch_alert.ytd

Other UI Elements#

Dancing Mini-game#

There are textures for a cut dancing mini-game. It seemed that it was planned for the Grand Theft Auto Online: After Hours update, but it got cut.

Location: x64a.rpf\textures\level_design_titleupdate\dancingmg.ytd

Old Data Crack Design#

There are a couple of early files for the Data Crack software in one of the GTA Online heist missions. Notably, the unused one has a Windows XP-style look.

Early

Final

GTA_V-Windows-dhcomphi-unused.pngGTA_V-Windows-dhmain-unused.png dhcomphi.png and dhmain.png.

Location: x64a.rpf\textures\level_design_titleupdate\hackingng.ytd

GTA_V-Windows-dhcomphi-used.pngGTA_V-Windows-dhmain-used.png dhcomphi.png and dhmain.png.

Location: x64\dlcpacks\mpheist\dlc.rpf\x64\textures\script_txds.rpf\hackingng.ytd

Binoculars#

Might have been planned to be used for the Blitz Play cut-scene were Trevor uses a pair of binoculars.

Location: x64a.rpf\textures\binoculars.ytd

Credits#

Image that gives credits to a bunch of companies/products by showing their logo's.

Location: x64a.rpf\textures\credits.ytd

Camcorder UI#

A UI for a camcorder meant to be shown during a cutscene.

Location: x64a.rpf\textures\cutscene.ytd

Frontend#

A loading circle, a weird disk looking thing and a gradient background.

Location: x64a.rpf\textures\frontend.ytd

testreel#

Image might be related to the scrapped Rockstar game called "Agent".

Location: x64a.rpf\textures\moreanalogue.ytd

Ammunation#

A hud icon for Ammunation. Where in the hud this image would've been used is unknown.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\hud.ytd

Social Settings (Facebook)#

A label that would've, based on the filename, been used in the pause menu in a 'Social' tab. This image alongside some of the phone contact icons show that at one point there were plans to integrate platforms like Facebook into GTA V.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\pm_settings_social.ytd

Alternative Rampage UI#

Two image elements that could've been meant for Trevor's rampage side-missions.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\rampage.ytd

Minimap LOD#

A low quality image of the minimap seen in the pause screen.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\minimap_lod_128.ytd

Main Character Pause Menu Overlays#

Copies of these assets can be found used in the game as loading screen assets. These specific copies however go unused.

Locations: x64b.rpf\data\cdimages\scaleform_generic.rpf\pause_menu_overlay_franklin.ytd & x64b.rpf\data\cdimages\scaleform_generic.rpf\pause_menu_overlay_michael.ytd & x64b.rpf\data\cdimages\scaleform_generic.rpf\pause_menu_overlay_trevor.ytd

Pause Menu Character Select#

The purpose of this image is unknown.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\pause_menu_pages_char_select.ytd

Phone Elements#

Jay#

This image known as arm3connectedbaby would've served a similar purpose to the used asset arm3connectedlara. This image would've shown up on Tracy's phone screen during the mission Complications instead of Lara's used image based on the images name.1 Based on the packages name, this image could've also been meant for Armenian Mission 1, which in-game is known as the mission Franklin and Lamar.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\arm1_connected_baby.ytd

Character Icons#

These would've been icons for phone contacts that would've been shown in the contacts list and during calls. The ones with the divider are for group calls, these wouldn't be shown in the players contacts list.

The YouTube and Facebook icons might have been meant to be used for a feature that would've made the game more connected with social media platforms. This is speculation though.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\ (all of these files are stored in separate .ytd files with the same name as the image names)

Lifeinvader Docker Phone UI#

These graphics were used for the making of the recording shown in the mission 'Friend Request'. Whilst some of these graphics are visible, they are really hard to view. Also the presentation shown in-game is a prerecorded video, which makes these assets fully unused in-game.

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\ls1_lifeinvader_call.ytd

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\ls1_lifeinvader_home.ytd

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\ls1_lifeinvader_updates.ytd

Peds#

Assassination Mission Target Pictures#

There are textures for an early version of assassination missions featuring GTA IV style peds with an early version of the map in the background.

Location: x64v.rpf\textures\script_txds.rpf\assassinations.ytd

Los Santos Male Police Officer Dummy Textures#

The Los Santos male police officer texture file contains 3 unused images labelled DUMMY, 2 of which are duplicates.

Location: x64e.rpf\models\cdimages\componentpeds_s_m_y.rpf\s_m_y_cop_01.ytd

Firefighter Dummy#

The firefighter texture file contains 1 unused image labelled DUMMY.

Location: x64e.rpf\models\cdimages\componentpeds_s_m_y.rpf\s_m_y_fireman_01.ytd

Vehicles#

Frogger Vehicle FIB#

While a Trevor-vandalised variant of an FIB Frogger livery is used in-game, the clean FIB Frogger livery is normally never seen, and the texture goes unused.

Location: x64e.rpf\levels\gta5\vehicles.rpf\frogger2.ytd

Particles#

Flare Particle#

Known as flare_artefactx2. This is a similar image to flare_artefact. The only difference is that the letter "2" was written on some of the blobs.

Location: x64a.rpf\textures\graphics.ytd

Partially Unused Textures

Some texture images contain unused areas.

Vehicles#

Buzzard#

Unused LOS SANTOS POLICE Text

Buzzard_livery_police.png

buzzard_livery_police.png

While some of this texture is used, the LOS SANTOS POLICE text does not appear anywhere on the unarmed Buzzard vehicle. It should be noted that the Buzzard Attack Chopper uses a different texture file, which does not contain any LOS SANTOS POLICE text.

It's not confirmed where this text was intended to be mapped to, but judging by the text's one-line layout, perhaps it could have fit nicely along both sides of the helicopter's tail? Also, the prospect of the unarmed Buzzard being labelled as a Los Santos Police unit makes sense, as the unarmed Buzzard can sometimes be seen flying around like an air patrol above the Ballas gang area at Grove Street.

Location: x64e.rpf\levels\gta5\vehicles.rpf\buzzard2.ytd

Fire Truck#

Unused LOS SANTOS CITY FIRE DEPARTMENT Text

Firetruck_liveries.png

firetruck_liveries.png

While some of this texture is used, the LOS SANTOS CITY FIRE DEPARTMENT text does not appear anywhere on the Fire Truck vehicle.

There is no official word on where this unused text was planned to be mapped. However, considering that the Fire Truck in this game bears a strong resemblance (both model and texture wise) to the Fire Truck in Grand Theft Auto IV, which has a unit number on its red roof area, it's possible that this now blank spot on the Grand Theft Auto V variant could have been where the unused text was going to be mapped to. This appears to be the only significant free space on the vehicle where this text could comfortably fit, although where this unused text was ever planned to be used is ultimately unconfirmed.

Location: x64e.rpf\levels\gta5\vehicles.rpf\firetruk+hi.ytd

LSCS Cruiser#

Unused Blue & Black Rectangle Items

Sheriff1.png

sheriff1.png

While some of this texture is used, the blue and black rectangle items do not appear anywhere on the LSCS Cruiser vehicle.

This vehicle's closest relative, the LSPD Cruiser, uses both of these rectangle items on the rear of the vehicle in its own livery textures. It's plausible to suggest that the LSCS Cruiser's textures may have been designed using assets of the LSPD Cruiser's textures as a base, but these items were leftover unused, quite possibly because the LSCS Cruiser appears in and around Blaine County, where LSPD markings wouldn't make sense. (Despite this, however, the Police Riot vehicle with LSPD markings can spawn in both Los Santos and Blaine County at higher wanted levels, and also appears in Blaine County during some missions.)

Location: x64e.rpf\levels\gta5\vehicles.rpf\sheriff.ytd

Police Vehicles#

Unused Police Badge

Police_new2.png

police_new2.png

While some of this texture is used on various police vehicles, the police badge is not used on any vehicle.

In the last-generation releases of Grand Theft Auto V, the badge was mapped to the hood area of the LSPD Buffalo vehicle. However, in the Windows, Xbox One and PlayStation 4 releases, the badge was removed from the LSPD Buffalo's texture mapping, and its livery was altered to more closely resemble that of the LSPD Cruiser. Due to this, the badge in the texture is left unused.

Location: x64e.rpf\levels\gta5\vehicles.rpf\vehshare.ytd

Props and buildings#

"TEMP" Billboard Texture#

The neon lighted billboard uses a placeholder texture to properly display the text on it. You can find this texture on the East Vinewood billboard.

UI#

player_switch_prologue#

For some reason, the player switch icon list for prologue includes Franklin.

allcharacters

allcharacters_balaclava

Other#

Foot Prints#

Unused Horse Hoof Prints

GTAV-PC-fxdecal_footprints.png

fxdecal_footprints.png

GTAV-PC-fxdecal_footprints_n.png

fxdecal_footprints_n.png

While some of these textures are used for various human foot prints and animal paw/foot prints, the horse hoof prints (top row, 4th from the right) are unused, as horses were cut from the game.

Location: x64a.rpf\textures\fxdecal.ytd

Location: x64f.rpf\levels\gta5\props\roadside\v_signs.rpf\gta5_bill.ytd

Partially Unseen Textures

Martin's Mistress Calling Martin#

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: More of these can be found in fam3_all_ncallingmartin.ytd

This texture is shown during the cutscene where Michael and Franklin confront the Tennis coach in Marriage Counseling. This texture is only on screen during the cutscene for 11 frames when playing at 30 fps. During the cutscene the text is unreadable and the icons are very hard to see. Also a portion of the bottom isn't visible in-game.

The texture when seen in-game

The raw texture

Location: x64b.rpf\data\cdimages\scaleform_generic.rpf\cellphone_cutscene.ytd

References

References#


  1. https://gta.fandom.com/wiki/Lara_(GTA_V)↩︎