the cutting room mirror

Unused Models

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This is a sub-page of Grand Theft Auto: Vice City.

To do:

  • Content from this video
    • Moved-around location of Ken's office.
    • Scrapped Betting track interior with leftover graphics that would reappear in San Andreas.
    • Unused palm tree road separator model.
    • Unused models of drug packets.
    • BJ Smith's Used Autos/Sunshine Autos naming oddity
    • Hidden cutscene detail animations.
    • Patrol Investment Group ped model oddity.
  • Content from part 2 of the video
    • Unused broken bridge model assigned to Vice Point.
    • Unused trash can prop which would later appear in Vice City Stories.
    • Scrapped balcony for Ocean View hotel.
    • Unfinished Front Page Cafe interior
    • Unfinished car dealer shop oddity in Downtown Vice City
    • Scrapped Well-Stacked Pizza Place in Washington Beach
    • Leftover GTA III saving system
    • Scrapped garage saving door
    • Unused smaller garbage bin model
    • Unused traffic light models

Unused Models#

Bus Stop#

It can be seen in an early screenshot. GTAVC_unused_busstop.png

Labeled as (bustopm.dff/txd).it was meant to be part of the game world. They were most likely cut in mid-development, as they cannot get damaged and have somewhat compressed textures.

It was overhauled and reused in Grand Theft Auto: San Andreas.

GTA 3 Wooden Lounger#

The sun-lounger chair used in Asuka Kasen's apartment in Grand Theft Auto III exists in the files and was intended to be used before being replaced with different designs.

Pink Hut#

A small pink hut presumably intended for the beach considering its filename is just one letter away from the normal beach hut model.

Volleyball Net#

A volleyball net also likely for the beach. It's missing collision, so the player could go through it.

Sandcastles#

Some sandcastles intended as props for the beach. These seem unfinished as only the larger one is destructible.

Unused Lounger Variant#

An unused lounger variant that features a towel.

Small trashbin#

An unused trashbin that has missing textures and can be found in Manhunt. Judging from the handle it has, it was mounted on a wall somewhere.

Character Models#

A rather badly-textured model of Kent Paul as kentpaul.dff. A different model is used.

Early

Final

An earlier model of Ken Rosenberg, sporting a different shirt, different face, no glasses.

VC-VercettiGoon1.png VC-VercettiGoon2.png

Alternate designs for the goons that occupy any asset owned by the player. Interestingly, the Japanese version does use these models.

A model of Lance, labeled as buddy.dff. This model doesn't have its own texture, so as a result it has the same problem as the Kent Paul model.

Save File Icon#

Default (VCICON.ICN)

Copy (VCICON2.ICN)

Delete (VCICON3.ICN)

There are three variants of the PlayStation 2 save icon on the disc - a default icon, a deformed copy save icon, and a fallen over delete save icon. Though only the 1st is used.

Music Pickup#

A pickup depicting a pair of headphones named in the files as "PICKUPMUSIC". There's no coding for it, though it can still be spawned in game. This is likely a leftover of an idea where the player could listen to music on-foot while using a walk-man, but was cut due to technical issues. GTAVC-Head.png

(Source: source needed)