the cutting room mirror

Unused Text

This is a sub-page of Grabbed by the Ghoulies.

Internal Names#

Some files and code were labeled with internal and/or old names for bonus challenges, characters, rooms, and weapons.

Bonus Challenges#

Internal name

Actual name

Meet The Reaper!

(Don't Fear) The Reaper!

Mind The Potsǃ

Gone to Potǃ

Protect Fiddler

Poor Ol' Fiddlesworth

Scaredy Spidersǃ

Catch The Cowards!

Snooker Skeletons

Billiard Room Bust-Up

Undead Disco Divas

Friday Night at the Embassy

Characters#

Internal name

Actual name

boy

Cooper

butler

Crivens

cook

Ma Soupswill

ghouliegirl

Ghouly Amber

girl

Amber

groundsman

Fiddlesworth

hauntedpicture

Haunted Painting

mummycursed

Ancient Mummy

uglygirl

Ghouly Amber

Rooms#

Internal name

Actual name

centralhallway

Grand Hallway

GhoulishGamingRoom

Gaming Room

GrimyGarbageYard

Garbage Yard

HousekeepingStorage

Housekeeping Store

PottingShed

Potting Room

ScummyScullery

Scullery

SnookerRoom

Billiard Room

WaitingRoom

Sitting Room

WhineCellar

Cellar

WoodShedofWoe

Wood Shed

Weapons#

Internal name

Actual name

blunderbuss

Ol' Edna

popcangun

N/A

waterpistol

Water Squirter

Leftover Dialogue#

loctext\english\0c50e153 (aid_loctext_ghoulies_dialog_dialogs) has many leftover strings from various builds of the game, most of which were commented out to prevent usage in the game.

CHAPTER ONE#

Cooper was going to say some one-liners if the player chose to beat up Ghouly Amber during Chapter 1 Scene 11.

Speaker

Sound Effect

Text

dialogs__chapter1_scene11_girlputdowns_putdown0

Cooper

GDIALOGUE_BOY_YEAH

Believe me, this hurts me more
than it hurts you!

dialogs__chapter1_scene11_girlputdowns_putdown1

Cooper

GDIALOGUE_BOY_BREATHLAUGH

If only I could kick you to the
nearest gym!

dialogs__chapter1_scene11_girlputdowns_putdown2

Cooper

GDIALOGUE_BOY_EXHALE

It's not just your appearance, the
smell is far worse!

dialogs__chapter1_scene11_girlputdowns_putdown3

Cooper

GDIALOGUE_BOY_BUILDUP

Trust me, this'll make you a
better person in the end!

dialogs__chapter1_scene11_girlputdowns_putdown4

Cooper

GDIALOGUE_BOY_BUILDUP

This is for every time we've had
to watch soppy chick flicks instead
of the latest action blockbuster!

dialogs__chapter1_scene11_girlputdowns_putdown5

Cooper

GDIALOGUE_BOY_OKAY

Okay, I can stop beating on you
now. I seem to have run out of
witty one-liners!

CHAPTER TWO#

The only thing of note here is a placeholder line for the storybook.

Speaker

Sound Effect

Text

dialogs__chapter2_scene1_1playcam

Crivens

GDIALOGUE_CRIVENS_THERESHEIS

Chapter 2, by Jove!
Insert posh Storybook page here!

CHAPTER THREE#

Some dialogue from Crivens and Ma Soupswill during Chapter 3 that was later replaced.

Speaker

Sound Effect

Text

dialogs__chapter3a_scene2_butlerindistress

Crivens

GDIALOGUE_CRIVENS_CRIVENSFRIGHT

Woe is me! Can anyone
save an old codger from
these winged monsters?

dialogs__chapter3c_scene6_cookclue

Ma Soupswill

GDIALOGUE_COOK_GENERAL

What's going on? This
isn't one of my cookbooks.

EVENTS#

It was originally planned for the player to perform the least amount of damage possible to the room during challenges that display the house-in-half icon. It would later be changed to require the player to not perform any damage at all. Additionally, there was a crude joke removed from the introduction to the mechanic.

Speaker

Sound Effect

Text

dialogs__eventintros_MinimumDamage

Crivens

GDIALOGUE_CRIVENS_STRAIN

Zounds!
The house-in-half Minimum Damage Event icon means
Sir must cause a minimum amount
of DAMAGE to escape the room!

-

GDIALOGUE_CRIVENS_THERESHEIS

If Sir should find himself in
a position where the damage amount
can't be achieved, The Reaper shall
expose himself!

dialogs__eventreminders_MinimumDamage

Crivens

GDIALOGUE_CRIVENS_STRAIN

The house-in-half Minimum Damage Event icon means
Sir must cause a minimum amount
of DAMAGE to escape the room!

BONUS CHALLENGES#

Some placeholder text for error handling & a leftover from the demo build. [RANK] is to cover all the available options: "platinum", "gold", "silver", "bronze", "none" & "failed".

Speaker

Sound Effect

Text

dialogs__challengeawards__[RANK]
dialogs__challengeintros_
dialogs__challengereminder_

Crivens

GDIALOGUE_CRIVENS_THERESHEIS

You have started the challenge
without going through the
frontend so the proper
dialogs wont appear

dialogs__challengeintros_challengelockeddemo

Crivens

GDIALOGUE_CRIVENS_STRAIN

I'm terribly sorry, Sir. This option
is not available in this demo!

dialogs__challengeawards_challenge21_none
dialogs__challengeawards_challenge21_failed

Baron von Ghoul

GDIALOGUE_BARON_WHAT

What the..? If you see this screen
something has gone seriously awry!
Inform JAMES THOMAS or
STEVE MALPASS immediately!


Challenge 21, "Play it Again, Son!" was also originally supposed to also grant you gold, silver and bronze awards depending on the time it took you to get through the challenge. It always gives you the Platinum one, so these go unseen.

Speaker

Sound Effect

Text

dialogs__challengeawards_challenge21_gold

Baron von Ghoul

GDIALOGUE_BARON_ANGER

Gah! You are pretty good for
a girl! You finished with a time of
{finaltime}
so I must hand over the Gold medal!

dialogs__challengeawards_challenge21_silver

Baron von Ghoul

GDIALOGUE_BARON_WHAT

What the..? I'm quite impressed!
You clocked the rather decent time of
{finaltime}
which wins the Silver medal!

dialogs__challengeawards_challenge21_bronze

Baron von Ghoul

GDIALOGUE_BARON_EVILLAUGH

Mwa ha haa! Well, you got
through to the bitter end but it took
{finaltime}
so you only get a Bronze medal!

CROSS SELL DEMO#

Speaker

Sound Effect

Text

dialogs__xselldemo_playinfo

Crivens

GDIALOGUE_CRIVENS_STRAIN

Sir may play sample
scenes by choosing
this option!

dialogs__xselldemo_storybookinfo

Crivens

GDIALOGUE_CRIVENS_STRAIN

Sir may view the Intro Storybook
movie from the game here. Why,
there's also some kind of Trailer
thingy!

dialogs__xselldemo_challengesinfo

Crivens

GDIALOGUE_CRIVENS_QUESTION

Does Sir have the mettle
to attempt a devious
Challenge?

dialogs__xselldemo_billiardroom1

Crivens

GDIALOGUE_CRIVENS_OVERHERE

Greetings, Sir! Crivens here!
I'm the lowly butler here at
Ghoulhaven Hall.

-

GDIALOGUE_CRIVENS_STRAIN

My master, Baron von Ghoul, is
busy preparing the Hall for future
'guests', so Sir may only visit a few
rooms at this time.

-

GDIALOGUE_CRIVENS_POINT

May I suggest Sir uses the Left
Thumbstick to move and HOLDS
the Right Thumbstick in the
direction he wishes to attack!

-

GDIALOGUE_CRIVENS_THERESHEIS

Sir may also pick up certain items
of furniture and other objects to use
as weapons by pressing the A button!

dialogs__xselldemo_billiardroom2

Crivens

GDIALOGUE_CRIVENS_STRAIN

The door has locked Sir in, by
Jove! This means you must complete
a Challenge to escape!

-

GDIALOGUE_CRIVENS_STRAIN

In this instance, you must defeat
10 SKELETONS Kill Skeletons Event before you
may leave the room!

-

GDIALOGUE_CRIVENS_POINT

Break some bones!

dialogs__xselldemo_lowercorridors1

Crivens

GDIALOGUE_CRIVENS_STRAIN

Zounds! The impact flash Impact Flash icon
means DON'T GET HIT! That's
right, not even once!

-

GDIALOGUE_CRIVENS_CRIVENSFRIGHT

If Sir is unfortunate enough to be
mauled in any way, then things
will be made even worse with the
appearance of the Grim Reaper!

dialogs__xselldemo_relicstore1

Crivens

GDIALOGUE_CRIVENS_STRAIN

Hurrumph! Sir appears locked in
again, which means it's Challenge
once more!

-

GDIALOGUE_CRIVENS_THERESHEIS

The gravestone Kill All Event icon means
Sir must DEFEAT ALL the Ghoulies
in this room to complete the
Challenge.

-

GDIALOGUE_CRIVENS_POINT

That's every last one, so get to it!

dialogs__xselldemo_challengeintros_protectfiddler

Fiddlesworth

GDIALOGUE_GROUNDSKEEPER_GENERAL

Peel my potatoes!

-

GDIALOGUE_GROUNDSKEEPER_GENERAL

Hello there! I be ol' Fiddlesworth
the groundskeeper. I be in a spot o'
bother, an' no mistake!

-

GDIALOGUE_GROUNDSKEEPER_GENERAL

My Challenge t'yer is t'see 'ow
long yer can protect me from the
beasties before I get a thrashin'!

-

GDIALOGUE_GROUNDSKEEPER_GENERAL

'Ere are yer targets!:
🥉{bronzetime}
🥈{silvertime}
🥇{goldtime}

dialogs__xselldemo_demoend

Crivens

GDIALOGUE_CRIVENS_POINT

Well done! Sir has managed to
survive the demo in one piece!
100 levels plus Bonus Challenges
await you in the full version!

-

GDIALOGUE_CRIVENS_STRAIN

You will also find over 100
destructible objects to be used as
wacky weapons, as well as a huge
variety of spiffing power-ups!

-

GDIALOGUE_CRIVENS_STRAIN

Sir had better prepare for a ton of
adventurous fun and a twisty-turny
plot full of unexpected surprises,
escapes, rescues and crazy action!

-

GDIALOGUE_CRIVENS_CRIVENSFRIGHT

Grabbed by the Ghoulies!
Coming to an Xbox near you,
Holiday 2003, by Jove!

dialogs__xselldemo_musicroom1

Crivens

GDIALOGUE_CRIVENS_STRAIN

Things seem to be rather easy
for young Sir. Allow me to show
you a room that should provide
you with more of a challenge...

-

GDIALOGUE_CRIVENS_THERESHEIS

I have taken the liberty of placing
the soda can launcher in Sir's hands,
which should give you a bit of a
fighting chance!

dialogs__xselldemo_musicroom2

Crivens

GDIALOGUE_CRIVENS_STRAIN

Now this should be a little
trickier!

-

GDIALOGUE_CRIVENS_THERESHEIS

Sir must defeat 30 NINJA IMPS
and SURVIVE for 50 SECONDS
before being allowed to move on!

dialogs__xselldemo_musicroom3

Crivens

GDIALOGUE_CRIVENS_STRAIN

Ah, you fought well, Sir! Now let
me relieve you of that weapon. Our
housekeeper, Ms. Buffbrass, won't
be happy about the sticky mess!

E3#

Dialogue that was intended for the E3 demo build.

Speaker

Sound Effect

Text

dialogs__e3_eventcomplete

Crivens

GDIALOGUE_CRIVENS_POINT

Well done, Sir! That was fun!
You've managed to survive the
challenge in one piece!

-

GDIALOGUE_CRIVENS_THERESHEIS

Now you just have to make your
way to the exit door to try another
challenge!

dialogs__e3_chapter1complete

Crivens

GDIALOGUE_CRIVENS_POINT

Well done, Sir! That was fun!
You've managed to survive this
chapter in one piece!

-

GDIALOGUE_CRIVENS_THERESHEIS

Now you just have to make your
way to the exit door to try another
challenge!

dialogs__e3_dancersavoided

Crivens

GDIALOGUE_CRIVENS_POINT

Well done, Sir!
You made it across the dancefloor
without starting a brawl by bumping
into the crazed dancers!

-

GDIALOGUE_CRIVENS_THERESHEIS

Now make your way to the exit
door and try another challenge!

dialogs__e3_howtofight

Crivens

GDIALOGUE_CRIVENS_POINT

May I suggest Sir uses the Left
Thumbstick to move and HOLDS
the Right Thumbstick in the
direction he wishes to attack!

-

GDIALOGUE_CRIVENS_THERESHEIS

Sir may also pick up certain items of
furniture and other objects to use
as weapons by pressing the A button!

dialogs__e3_waterpistol

Crivens

GDIALOGUE_CRIVENS_POINT

Sir may find it interesting to
try out the sacred water pistol
for this room. It works a treat
against Zombies!

-

GDIALOGUE_CRIVENS_SATISFIED

Sir may use the Left Thumbstick to
move and hold the Right Thumbstick
to fire the sacred water pistol
in the direction he wishes to attack.

-

GDIALOGUE_CRIVENS_THERESHEIS

Sir may also tap the Right
Thumbstick to swing his weapon!

dialogs__e3_killall

Crivens

GDIALOGUE_CRIVENS_POINT

Sir appears to be locked in! The
gravestone Kill All Event icon means Sir must
Kill ALL GHOULIES in this room
to escape!

dialogs__e3_numbertimed

Crivens

GDIALOGUE_CRIVENS_CRIVENSFRIGHT

Aieeeeeeee!
Sir is locked in again and The
Reaper cometh!

-

GDIALOGUE_CRIVENS_POINT

Defeat 8 ZOMBIES BEFORE
THE TIMER RUNS OUT or Grim
will call to do a little Reaping!

dialogs__e3_diningroom

Crivens

GDIALOGUE_CRIVENS_POINT

Gadzooks!
Sir appears to be locked in!
Kill 10 GHOULIES of ANY TYPE
to escape!

dialogs__e3_workshop

Crivens

GDIALOGUE_CRIVENS_POINT

Sir appears to be locked in!
To escape, Sir must Kill 10 GHOULIES
and also FIND THE KEY hidden inside
an object somewhere in this room!

dialogs__e3_mummyhint

Crivens

GDIALOGUE_CRIVENS_STRAIN

Hmm, your attacks don't seem to be
able to harm it, Sir. A little fire may
do the trick. Now if only you could
find some!

dialogs__e3_ghoulykey

Crivens

GDIALOGUE_CRIVENS_STRAIN

By Jove!
Sir is locked in! To escape, Sir
must defeat the Ghouly that is
holding the key to the door!

dialogs__e3_ballroom

Crivens

GDIALOGUE_CRIVENS_STRAIN

Oh no! Sir has disturbed the
crazy dancers! Defeat
ALL SKELETONS & ZOMBIES
to escape!

OTHER#

This features an unused dialog line for Crivens when you broke one of the various breakables in the game as well as some placeholder text.
{| class="wikitable" style="text-align: center;" ! Speaker !! Sound Effect !! Text |- !colspan=3|dialogs__intros_firstbreakable |- | Crivens || GDIALOGUE_CRIVENS_STRAIN || You've broken something! |- | - || GDIALOGUE_CRIVENS_THERESHEIS || Not to worry, Sir! I'll get our
housekeeper to clear up after you. |- | - || GCRIVENS_POINT || Maybe if you break some more
of that rotten Baron's possessions
you might get something! |- !colspan=3|dialogs__placeholder |- | Crivens || GCRIVENS_CRIVENSFRIGHT || Aaarghhh!
The dialog hasn't been crafted yet! |}


Crivens was also supposed to comment the first time you picked up any of Ma Soupswill's Super Soups. He only comments on the first soup you find in the final game.

Speaker

Sound Effect

Text

dialogs__intros_powerup_EnergyBoost

Crivens

GDIALOGUE_CRIVENS_STRAIN

This soup must be packed with
calories, as it provides an
ENERGY BOOST!
Why doesn't Sir give it a try?

dialogs__intros_powerup_PlayerSpeedUp

Crivens

GDIALOGUE_CRIVENS_STRAIN

Here's another can of Super Soup!
The label on it reads TURBO
COOPER! It must have been made
especially for Sir!

dialogs__intros_powerup_PermanentWeaponBoost

Crivens

GDIALOGUE_CRIVENS_STRAIN

More soup to swig! This one says
SUPER WEAPONS! Sir's weapons
shall not expire or break, at least
not for a short while!

dialogs__intros_powerup_InstantDeath

Crivens

GDIALOGUE_CRIVENS_STRAIN

A new soup variety, I do believe!
This delicious flavor is known as
ONE-HIT WONDER! That's right,
defeat your foes with just one blow!

dialogs__intros_powerup_KnockdownMania

Crivens

GDIALOGUE_CRIVENS_STRAIN

Hmm, this cheeky little brew is
KNOCKDOWN MANIA! With
this, every blow you deal will knock
your foe down, causing big damage!

dialogs__intros_powerup_nasty

Crivens

GDIALOGUE_CRIVENS_CRIVENSFRIGHT

Oh dear, it seems some of Cook's
failed recipes slipped through! These
NASTY soup flavors can cause all
manner of unpleasant effects!

dialogs__intros_powerup_GhoulyFreeze

Crivens

GDIALOGUE_CRIVENS_STRAIN

Oh, yum! Taking this nutritious
soup will momentarily cause all
Ghoulies to FREEZE! Sir may
find this very handy indeed!

dialogs__intros_powerup_ShockerBlocker

Crivens

GDIALOGUE_CRIVENS_STRAIN

Sir has found the soup known as
SHOCKER BLOCKER!
This will prevent Sir from failing a
Super Scary Shock!

dialogs__intros_powerup_ExtraTime

Crivens

GDIALOGUE_CRIVENS_STRAIN

Another new soup flavor! In a
Challenge with a time limit? Then
this variety will give Sir a little
EXTRA TIME!

dialogs__intros_powerup_Invulnerability

Crivens

GDIALOGUE_CRIVENS_STRAIN

Yet another new Super Soup to
try! This one, when consumed, will
make things easier by giving Sir
INVULNERABILITY!

dialogs__intros_powerup_DizzyReaper

Crivens

GDIALOGUE_CRIVENS_STRAIN

Another new soup to satisfy Sir's
appetite! Broken a Challenge rule?
Then buy yourself some time with a
DIZZY REAPER!

dialogs__intros_powerup_MiniCooper

Crivens

GDIALOGUE_CRIVENS_STRAIN

Soup-tacular! You'll like this one!
Each one of these soups will provide
Sir literally little help by producing
a MINIATURE COOPER!

dialogs__intros_powerup_TraitorFever

Crivens

GDIALOGUE_CRIVENS_STRAIN

This fragrant flavor will stir up
some TRAITOR FEVER! Watch the
Ghoulies pummel each other instead
of pummelling Sir!

dialogs__intros_powerup_EventComplete

Crivens

GDIALOGUE_CRIVENS_STRAIN

Ooh, a delicious little soup, this!
It's CHALLENGE COMPLETE!
It does exactly what it says on the
tin!

dialogs__intros_powerup_Invisibility

Crivens

GDIALOGUE_CRIVENS_STRAIN

Must be some strange ingredients
in this new soup flavor! Eating it
will give Sir a concentrated dose of
INVISIBILITY!

WORK#

And the last section in the file, entirely commented out dialogue entries from the developers.

Speaker

Sound Effect

Text

dialogs__jthomas

Crivens

N/A

Fffffffff
ppppppppp
asldkfjasldkfj

dialogs__jthomaserroralert

Crivens

N/A

ERROR!
check Dolphin interface
for more details

dialogs__pbaker

Crivens

none

You can kiss my wrinkly grey but(ler)

dialogs__pbakernewdialogue

Crivens

GDIALOGUE_CRIVENS_OVERHERE

NEW DIALOGUE TEST

dialogs__pbakertestdialog

Mr. Ribs

GDIALOGUE_MRRIBS_GENERAL

Tee-hee, did fiery ones get
you? Mr. Ribs take smoke
maker back to Cookie
now, boy not need it now!

dialogs__promo_makersof

N/A

GDIALOGUE_COOK_COMEHERE

-

-

-

From the makers of
Banjo Kazooie
and
Banjo Tooie

"jthomas" and "pbaker" refer to James Thomas and Philip Baker respectively, who are credited as programmers. The error alert is a Rare remnant of the game's initial development as a GameCube title.

Scene Name Strings#

09e34d53 (aid_loctext_ghoulies_script_scenenames) and 08b37293 (aid_loctext_ghoulies_gameselect_e3scenenames) from the same folder have some more leftover strings from rooms that never appear in the final to some E3 leftovers.

aid_loctext_ghoulies_script_scenenames

Tag

scenenames__E3Ballroom

scenenames__Rafters

scenenames__Gallery

scenenames__lockeddemo

scenenames__General

scenenames__DialogTestScene

scenenames__Philstext

scenenames__DemoODoom

08b37293

Tag

gameselect_scenenames__ChapterOne

gameselect_scenenames__Workshop

gameselect_scenenames__Conservatory

gameselect_scenenames__Boathouse

gameselect_scenenames__DiningRoom

gameselect_scenenames__LighthouseLivingQuarters

gameselect_scenenames__Ballroom

Scrapped Super Soup Names#

022509f3 (aid_loctext_ghoulies_scoreboard_powerups) contains two commented out strings for two additional Super Soups, "Turbo All!" and "Slo-Mo All!"

09e34d53

Tag

powerups__FastMotion

powerups__SlowMotion

Dialog Scene Test Strings#

Present in loctext\english\0b24c424 (aid_loctext_ghoulies_menu_menutext) are a number of strings for their dialog scene tests.

0b24c424

Tag

menutext__dialogsTest_StartStop

menutext__dialogsTest_Direction

menutext__dialogsTest_AutoOnOff

menutext__dialogsTest_Reset

Developer Notes#

Present in a number of the loctext files are leftover developer comments. Their comments were used for both organization and, in this games case, commenting out some no-longer used strings. This section will just be focusing on the organization comments.
===Dialog Scene Test Comments=== Present in loctext\english\0b24c424 (aid_loctext_ghoulies_menu_menutext) are two developer notes that served to tell localizers which strings were not to be touched.

; ********************************************
; *********** DIALOGS SCENE TEST *************
; ********************************************
; **** Don't localise the following items ****
; ********************************************
; ********************************************
; ****** End of Dialog Scene Test Items ******
; ********************************************

(Source: Ferrox)