This is a sub-page of Grabbed by the Ghoulies.
Internal Names#
Some files and code were labeled with internal and/or old names for bonus challenges, characters, rooms, and weapons.
Bonus Challenges#
Internal name |
Actual name |
|---|---|
Meet The Reaper! |
(Don't Fear) The Reaper! |
Mind The Potsǃ |
Gone to Potǃ |
Protect Fiddler |
Poor Ol' Fiddlesworth |
Scaredy Spidersǃ |
Catch The Cowards! |
Snooker Skeletons |
Billiard Room Bust-Up |
Undead Disco Divas |
Friday Night at the Embassy |
Characters#
Internal name |
Actual name |
|---|---|
boy |
Cooper |
butler |
Crivens |
cook |
Ma Soupswill |
ghouliegirl |
Ghouly Amber |
girl |
Amber |
groundsman |
Fiddlesworth |
hauntedpicture |
Haunted Painting |
mummycursed |
Ancient Mummy |
uglygirl |
Ghouly Amber |
Rooms#
Internal name |
Actual name |
|---|---|
centralhallway |
Grand Hallway |
GhoulishGamingRoom |
Gaming Room |
GrimyGarbageYard |
Garbage Yard |
HousekeepingStorage |
Housekeeping Store |
PottingShed |
Potting Room |
ScummyScullery |
Scullery |
SnookerRoom |
Billiard Room |
WaitingRoom |
Sitting Room |
WhineCellar |
Cellar |
WoodShedofWoe |
Wood Shed |
Weapons#
Internal name |
Actual name |
|---|---|
blunderbuss |
Ol' Edna |
popcangun |
N/A |
waterpistol |
Water Squirter |
Leftover Dialogue#
loctext\english\0c50e153 (aid_loctext_ghoulies_dialog_dialogs) has many leftover strings from various builds of the game, most of which were commented out to prevent usage in the game.
CHAPTER ONE#
Cooper was going to say some one-liners if the player chose to beat up Ghouly Amber during Chapter 1 Scene 11.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__chapter1_scene11_girlputdowns_putdown0 |
||
Cooper |
GDIALOGUE_BOY_YEAH |
Believe me, this hurts me more |
dialogs__chapter1_scene11_girlputdowns_putdown1 |
||
Cooper |
GDIALOGUE_BOY_BREATHLAUGH |
If only I could kick you to the |
dialogs__chapter1_scene11_girlputdowns_putdown2 |
||
Cooper |
GDIALOGUE_BOY_EXHALE |
It's not just your appearance, the |
dialogs__chapter1_scene11_girlputdowns_putdown3 |
||
Cooper |
GDIALOGUE_BOY_BUILDUP |
Trust me, this'll make you a |
dialogs__chapter1_scene11_girlputdowns_putdown4 |
||
Cooper |
GDIALOGUE_BOY_BUILDUP |
This is for every time we've had |
dialogs__chapter1_scene11_girlputdowns_putdown5 |
||
Cooper |
GDIALOGUE_BOY_OKAY |
Okay, I can stop beating on you |
CHAPTER TWO#
The only thing of note here is a placeholder line for the storybook.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__chapter2_scene1_1playcam |
||
Crivens |
GDIALOGUE_CRIVENS_THERESHEIS |
Chapter 2, by Jove! |
CHAPTER THREE#
Some dialogue from Crivens and Ma Soupswill during Chapter 3 that was later replaced.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__chapter3a_scene2_butlerindistress |
||
Crivens |
GDIALOGUE_CRIVENS_CRIVENSFRIGHT |
Woe is me! Can anyone |
dialogs__chapter3c_scene6_cookclue |
||
Ma Soupswill |
GDIALOGUE_COOK_GENERAL |
What's going on? This |
EVENTS#
It was originally planned for the player to perform the least amount of damage possible to the room during challenges that display the house-in-half icon. It would later be changed to require the player to not perform any damage at all. Additionally, there was a crude joke removed from the introduction to the mechanic.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__eventintros_MinimumDamage |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Zounds! |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
If Sir should find himself in |
dialogs__eventreminders_MinimumDamage |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
The house-in-half |
BONUS CHALLENGES#
Some placeholder text for error handling & a leftover from the demo build. [RANK] is to cover all the available options: "platinum", "gold", "silver", "bronze", "none" & "failed".
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__challengeawards__[RANK] |
||
Crivens |
GDIALOGUE_CRIVENS_THERESHEIS |
You have started the challenge |
dialogs__challengeintros_challengelockeddemo |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
I'm terribly sorry, Sir. This option |
dialogs__challengeawards_challenge21_none |
||
Baron von Ghoul |
GDIALOGUE_BARON_WHAT |
What the..? If you see this screen |
Challenge 21, "Play it Again, Son!" was also originally supposed to also grant you gold, silver and bronze awards depending on the time it took you to get through the challenge. It always gives you the Platinum one, so these go unseen.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__challengeawards_challenge21_gold |
||
Baron von Ghoul |
GDIALOGUE_BARON_ANGER |
Gah! You are pretty good for |
dialogs__challengeawards_challenge21_silver |
||
Baron von Ghoul |
GDIALOGUE_BARON_WHAT |
What the..? I'm quite impressed! |
dialogs__challengeawards_challenge21_bronze |
||
Baron von Ghoul |
GDIALOGUE_BARON_EVILLAUGH |
Mwa ha haa! Well, you got |
CROSS SELL DEMO#
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__xselldemo_playinfo |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Sir may play sample |
dialogs__xselldemo_storybookinfo |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Sir may view the Intro Storybook |
dialogs__xselldemo_challengesinfo |
||
Crivens |
GDIALOGUE_CRIVENS_QUESTION |
Does Sir have the mettle |
dialogs__xselldemo_billiardroom1 |
||
Crivens |
GDIALOGUE_CRIVENS_OVERHERE |
Greetings, Sir! Crivens here! |
- |
GDIALOGUE_CRIVENS_STRAIN |
My master, Baron von Ghoul, is |
- |
GDIALOGUE_CRIVENS_POINT |
May I suggest Sir uses the Left |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Sir may also pick up certain items |
dialogs__xselldemo_billiardroom2 |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
The door has locked Sir in, by |
- |
GDIALOGUE_CRIVENS_STRAIN |
In this instance, you must defeat |
- |
GDIALOGUE_CRIVENS_POINT |
Break some bones! |
dialogs__xselldemo_lowercorridors1 |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Zounds! The impact flash |
- |
GDIALOGUE_CRIVENS_CRIVENSFRIGHT |
If Sir is unfortunate enough to be |
dialogs__xselldemo_relicstore1 |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Hurrumph! Sir appears locked in |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
The gravestone |
- |
GDIALOGUE_CRIVENS_POINT |
That's every last one, so get to it! |
dialogs__xselldemo_challengeintros_protectfiddler |
||
Fiddlesworth |
GDIALOGUE_GROUNDSKEEPER_GENERAL |
Peel my potatoes! |
- |
GDIALOGUE_GROUNDSKEEPER_GENERAL |
Hello there! I be ol' Fiddlesworth |
- |
GDIALOGUE_GROUNDSKEEPER_GENERAL |
My Challenge t'yer is t'see 'ow |
- |
GDIALOGUE_GROUNDSKEEPER_GENERAL |
'Ere are yer targets!: |
dialogs__xselldemo_demoend |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Well done! Sir has managed to |
- |
GDIALOGUE_CRIVENS_STRAIN |
You will also find over 100 |
- |
GDIALOGUE_CRIVENS_STRAIN |
Sir had better prepare for a ton of |
- |
GDIALOGUE_CRIVENS_CRIVENSFRIGHT |
Grabbed by the Ghoulies! |
dialogs__xselldemo_musicroom1 |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Things seem to be rather easy |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
I have taken the liberty of placing |
dialogs__xselldemo_musicroom2 |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Now this should be a little |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Sir must defeat 30 NINJA IMPS |
dialogs__xselldemo_musicroom3 |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Ah, you fought well, Sir! Now let |
E3#
Dialogue that was intended for the E3 demo build.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__e3_eventcomplete |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Well done, Sir! That was fun! |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Now you just have to make your |
dialogs__e3_chapter1complete |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Well done, Sir! That was fun! |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Now you just have to make your |
dialogs__e3_dancersavoided |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Well done, Sir! |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Now make your way to the exit |
dialogs__e3_howtofight |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
May I suggest Sir uses the Left |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Sir may also pick up certain items of |
dialogs__e3_waterpistol |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Sir may find it interesting to |
- |
GDIALOGUE_CRIVENS_SATISFIED |
Sir may use the Left Thumbstick to |
- |
GDIALOGUE_CRIVENS_THERESHEIS |
Sir may also tap the Right |
dialogs__e3_killall |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Sir appears to be locked in! The |
dialogs__e3_numbertimed |
||
Crivens |
GDIALOGUE_CRIVENS_CRIVENSFRIGHT |
Aieeeeeeee! |
- |
GDIALOGUE_CRIVENS_POINT |
Defeat 8 ZOMBIES BEFORE |
dialogs__e3_diningroom |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Gadzooks! |
dialogs__e3_workshop |
||
Crivens |
GDIALOGUE_CRIVENS_POINT |
Sir appears to be locked in! |
dialogs__e3_mummyhint |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Hmm, your attacks don't seem to be |
dialogs__e3_ghoulykey |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
By Jove! |
dialogs__e3_ballroom |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Oh no! Sir has disturbed the |
OTHER#
This features an unused dialog line for Crivens when you broke one of the various breakables in the game as well as some placeholder text.
{| class="wikitable" style="text-align: center;" ! Speaker !! Sound Effect !! Text |- !colspan=3|dialogs__intros_firstbreakable |- | Crivens || GDIALOGUE_CRIVENS_STRAIN || You've broken something! |- | - || GDIALOGUE_CRIVENS_THERESHEIS || Not to worry, Sir! I'll get our
housekeeper to clear up after you. |- | - || GCRIVENS_POINT || Maybe if you break some more
of that rotten Baron's possessions
you might get something! |- !colspan=3|dialogs__placeholder |- | Crivens || GCRIVENS_CRIVENSFRIGHT || Aaarghhh!
The dialog hasn't been crafted yet! |}
Crivens was also supposed to comment the first time you picked up any of Ma Soupswill's Super Soups. He only comments on the first soup you find in the final game.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__intros_powerup_EnergyBoost |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
This soup must be packed with |
dialogs__intros_powerup_PlayerSpeedUp |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Here's another can of Super Soup! |
dialogs__intros_powerup_PermanentWeaponBoost |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
More soup to swig! This one says |
dialogs__intros_powerup_InstantDeath |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
A new soup variety, I do believe! |
dialogs__intros_powerup_KnockdownMania |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Hmm, this cheeky little brew is |
dialogs__intros_powerup_nasty |
||
Crivens |
GDIALOGUE_CRIVENS_CRIVENSFRIGHT |
Oh dear, it seems some of Cook's |
dialogs__intros_powerup_GhoulyFreeze |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Oh, yum! Taking this nutritious |
dialogs__intros_powerup_ShockerBlocker |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Sir has found the soup known as |
dialogs__intros_powerup_ExtraTime |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Another new soup flavor! In a |
dialogs__intros_powerup_Invulnerability |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Yet another new Super Soup to |
dialogs__intros_powerup_DizzyReaper |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Another new soup to satisfy Sir's |
dialogs__intros_powerup_MiniCooper |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Soup-tacular! You'll like this one! |
dialogs__intros_powerup_TraitorFever |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
This fragrant flavor will stir up |
dialogs__intros_powerup_EventComplete |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Ooh, a delicious little soup, this! |
dialogs__intros_powerup_Invisibility |
||
Crivens |
GDIALOGUE_CRIVENS_STRAIN |
Must be some strange ingredients |
WORK#
And the last section in the file, entirely commented out dialogue entries from the developers.
Speaker |
Sound Effect |
Text |
|---|---|---|
dialogs__jthomas |
||
Crivens |
N/A |
Fffffffff |
dialogs__jthomaserroralert |
||
Crivens |
N/A |
ERROR! |
dialogs__pbaker |
||
Crivens |
none |
You can kiss my wrinkly grey but(ler) |
dialogs__pbakernewdialogue |
||
Crivens |
GDIALOGUE_CRIVENS_OVERHERE |
NEW DIALOGUE TEST |
dialogs__pbakertestdialog |
||
Mr. Ribs |
GDIALOGUE_MRRIBS_GENERAL |
Tee-hee, did fiery ones get |
dialogs__promo_makersof |
||
N/A |
GDIALOGUE_COOK_COMEHERE |
- |
- |
- |
From the makers of |
"jthomas" and "pbaker" refer to James Thomas and Philip Baker respectively, who are credited as programmers. The error alert is a Rare remnant of the game's initial development as a GameCube title.
Scene Name Strings#
09e34d53 (aid_loctext_ghoulies_script_scenenames) and 08b37293 (aid_loctext_ghoulies_gameselect_e3scenenames) from the same folder have some more leftover strings from rooms that never appear in the final to some E3 leftovers.
aid_loctext_ghoulies_script_scenenames |
|---|
Tag |
scenenames__E3Ballroom |
scenenames__Rafters |
scenenames__Gallery |
scenenames__lockeddemo |
scenenames__General |
scenenames__DialogTestScene |
scenenames__Philstext |
scenenames__DemoODoom |
08b37293 |
|---|
Tag |
gameselect_scenenames__ChapterOne |
gameselect_scenenames__Workshop |
gameselect_scenenames__Conservatory |
gameselect_scenenames__Boathouse |
gameselect_scenenames__DiningRoom |
gameselect_scenenames__LighthouseLivingQuarters |
gameselect_scenenames__Ballroom |
Scrapped Super Soup Names#
022509f3 (aid_loctext_ghoulies_scoreboard_powerups) contains two commented out strings for two additional Super Soups, "Turbo All!" and "Slo-Mo All!"
09e34d53 |
|---|
Tag |
powerups__FastMotion |
powerups__SlowMotion |
Dialog Scene Test Strings#
Present in loctext\english\0b24c424 (aid_loctext_ghoulies_menu_menutext) are a number of strings for their dialog scene tests.
0b24c424 |
|---|
Tag |
menutext__dialogsTest_StartStop |
menutext__dialogsTest_Direction |
menutext__dialogsTest_AutoOnOff |
menutext__dialogsTest_Reset |
Developer Notes#
Present in a number of the loctext files are leftover developer comments. Their comments were used for both organization and, in this games case, commenting out some no-longer used strings. This section will just be focusing on the organization comments.
===Dialog Scene Test Comments=== Present in loctext\english\0b24c424 (aid_loctext_ghoulies_menu_menutext) are two developer notes that served to tell localizers which strings were not to be touched.
; ********************************************
; *********** DIALOGS SCENE TEST *************
; ********************************************
; **** Don't localise the following items ****
; ********************************************
; ********************************************
; ****** End of Dialog Scene Test Items ******
; ********************************************
(Source: Ferrox)