Goof Troop is another Disney/Capcom production, based on the cartoon series of the same name. Any similarities to the early Capcom game Pirate Ship Higemaru may or may not be purely coincidental.
Debug Text#
Present at offset 0x01FA54 in an unheadered ROM is this text, possibly belonging to some sort of object viewer. No evidence has been found of any programming that loads it, however. Worth investigating again if one of the SAMPLE builds (see below) ever turn up...
--- RGB MODE ---
BG OBJ
01234567
RGB B G R
[ ]
0123456789ABCDEF
Programmer's Message/Filler Text#
Used to fill out the empty space at the end of each ROM bank, repeating every 0x80 bytes. Similar filler text can be found in The Great Circus Mystery Starring Mickey & Minnie. The dates are different between regions.
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Germany |
France |
Japan |
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In addition, this similar text appears at offset 0x018550 and is copied to RAM address $7FFF20 on starting the game. The only regional differences here are the region tags at the bottom.
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Europe |
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Japan |
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SAMPLE Text#
Text printing for various SAMPLE builds exist in all regions except USA, likely meant to be applied to the title screen. Pro Action Replay (PAR) codes are included below that replace the license text, used to produce these screenshots.
Japan#
8097760B
UK#
May 21, 1993
8097560B
France#
September 08, 1993
8097540B
Germany#
August 04, 1993
8097560B
Demo Recorder#
When RAM address 7E1120 is non-zero, recording is enabled for the demo sequences, a feature also seen in other Capcom SNES games like Final Fight and The Magical Quest. No programming has been found to enable it, though. Even using a game enhancer cheat, such as Pro Action Replay (PAR) code 7E112001, it still won't function as it attempts to write the data to ROM region (possible on a dev kit with volatile memory, but not on a retail cart). The routines would need to be rewritten to target RAM or SRAM.
Region Check#
A rather common region error message when playing the game on an incompatible system. What makes this one noteworthy (besides being rather rude and waiting until the player completes a stage to display it) is that it checks the country code in the internal cartridge header to determine if the check passes. The error appears if it detects country values $00 (Japan), $01 (USA) or $0D (South Korea), the last of which did not receive a release for the Super Comboy system1, though a number of other Capcom games did.
Regional Differences#
Title Screen#
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Japan |
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The Japanese release of the game features a smaller Goofy and Max, with a much larger logo. It also includes the Capcom logo.
Options Screen#
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To do: |
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Japan |
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The Japanese options screen includes a background image of Goofy and Max, plus a border around the player controls. A difficulty option that affects puzzles was also added.
References#
- See Wikipedia's List of Super Nintendo Entertainment System games - note the lack of the special "Also released in Korea" mark↩︎
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The Goofy series | |
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Genesis |
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SNES |
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PlayStation |
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Windows |
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Adobe Flash |
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Adobe Shockwave |
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