the cutting room mirror

Goof Troop

Goof Troop is another Disney/Capcom production, based on the cartoon series of the same name. Any similarities to the early Capcom game Pirate Ship Higemaru may or may not be purely coincidental.

Debug Text#

Present at offset 0x01FA54 in an unheadered ROM is this text, possibly belonging to some sort of object viewer. No evidence has been found of any programming that loads it, however. Worth investigating again if one of the SAMPLE builds (see below) ever turn up...

--- RGB MODE ---
     BG   OBJ   
     01234567   
   RGB  B  G  R 
 [ ]            
0123456789ABCDEF

Programmer's Message/Filler Text#

Used to fill out the empty space at the end of each ROM bank, repeating every 0x80 bytes. Similar filler text can be found in The Great Circus Mystery Starring Mickey & Minnie. The dates are different between regions.

US

Europe

Germany

France

Japan

  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/04/21    
 Programed by   
 M. Shinohara   
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/06/22    
 Programed by   
 M. Shinohara   
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/08/04    
 Programed by   
 M. Shinohara   
  WALT DISNEY   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1993/09/14    
 Programed by   
 M. Shinohara   
   GOOF TROOP   
 1993 CAPCOM All
right reserved  
 Nintendo dashi 
  1994/03/04    
 Programed by   
  Masatsugu     
    Shinohara   

In addition, this similar text appears at offset 0x018550 and is copied to RAM address $7FFF20 on starting the game. The only regional differences here are the region tags at the bottom.

US

Europe

Germany

France

Japan

   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     U.S.A      
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     EXPORT     
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     GERMANY    
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     FRANCE     
   WALT DISNEY  
   GOOF TROOP   
 Birth Day      
    1967 3 26   
 phone          
  06-951-9057   
 0792-45-1112   
 0792-46-0064   
  1993 CAPCOM   
 Programed      
     by         
 Masatsugu      
   Shinohara    
     JAPAN      

SAMPLE Text#

Text printing for various SAMPLE builds exist in all regions except USA, likely meant to be applied to the title screen. Pro Action Replay (PAR) codes are included below that replace the license text, used to produce these screenshots.

Japan#

8097760B

UK#

May 21, 1993

8097560B

France#

September 08, 1993

8097540B

Germany#

August 04, 1993

8097560B

Demo Recorder#

When RAM address 7E1120 is non-zero, recording is enabled for the demo sequences, a feature also seen in other Capcom SNES games like Final Fight and The Magical Quest. No programming has been found to enable it, though. Even using a game enhancer cheat, such as Pro Action Replay (PAR) code 7E112001, it still won't function as it attempts to write the data to ROM region (possible on a dev kit with volatile memory, but not on a retail cart). The routines would need to be rewritten to target RAM or SRAM.

Region Check#

A rather common region error message when playing the game on an incompatible system. What makes this one noteworthy (besides being rather rude and waiting until the player completes a stage to display it) is that it checks the country code in the internal cartridge header to determine if the check passes. The error appears if it detects country values $00 (Japan), $01 (USA) or $0D (South Korea), the last of which did not receive a release for the Super Comboy system1, though a number of other Capcom games did.

Regional Differences#

Title Screen#

US

Japan

The Japanese release of the game features a smaller Goofy and Max, with a much larger logo. It also includes the Capcom logo.

Options Screen#

To do:
Add differences besides puzzles (as mentioned in this video) between the difficulties if any, and which difficulty is based on the US release.

US

Japan

The Japanese options screen includes a background image of Goofy and Max, plus a border around the player controls. A difficulty option that affects puzzles was also added.

References#


  1. See Wikipedia's List of Super Nintendo Entertainment System games - note the lack of the special "Also released in Korea" mark↩︎