the cutting room mirror

Game & Watch Gallery 4

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Game & Watch Gallery 4 is the fourth and final Game & Watch Gallery game. It took almost 14 years to come out in Japan, for some reason.

Sub-Page#

Unused Graphics#

G&WG4_Boxing_Big.pngG&WG4_DK3_Big.png

The Boxing and Donkey Kong 3 logos at a slightly larger size.

A heart, found within the tiles for Boxing. It was probably originally used for the health meter.

Within the tiles for Mario's Cement Factory is an early graphic of Mario standing, which resembles his standing pose from Super Mario World.

A graphic of Luigi's head within the tiles of Mario Bros. Normally, no matter who loses, it displays Mario's head.

Within the tiles of Donkey Kong are some early graphics of Mario facing the player, left, and right.

(Source: Random Hoo Haas)

Luigi blinking found within the Gallery Corner tiles.

Put 'em up, put 'em up!

A tiny version of the octopus from Octopus.

Yes, that's Donkey Kong.

Smaller sprites of Donkey Kong from Donkey Kong 3.

Smaller sprites of Wario from Fire Attack.

Waluigi's mugshot from Boxing with a twinkling eye.

Unused

Used

Peach from Chef with less shading.

Unused

Used

Donkey Kong Junior's jumping sprite from Donkey Kong Jr. with his eyes looking upward instead of forward.

Unused

Used

Donkey Kong from Donkey Kong with slightly different facial expressions and coloring.

Larger graphics of Toad from Mario's Cement Factory.

"GBG", found within the Game Select background graphics. It stands for "Game Boy Gallery". It can be seen in prerelease images of the main menu.

I don't think that's paint...

A poorly done paint job on the Message Board, done with a completely flat red.

Wow, the GBA's been around longer than we thought!

Various leftover copyrights from previous games of the series and from early versions. These copyrights are loaded into the game selection menu, oddly enough.

The above graphics are loaded into the Gallery Corner in the English releases, and are Japanese names for the various locations. The Japanese Virtual Console release uses outlined text for this purpose instead.

These graphics are also loaded into the Gallery Corner. Likely notes for the light from the inside of the Museum shining on Mario and Luigi, as they are located above those sprites in memory.

A "Transmission Error" sign in Japanese. Technically used in the Japanese Virtual Console release, but unseen due to link cable functionality being removed. Multiplayer data is remained and can be checked via emulator.

Error Message#

An error screen shows up when the game cannot find the name of the currently highlighted game in the Museum, and can easily be seen by using codes to force the game to scroll past Zelda. Note that this screen is not static and scrolls horizontally.

Compile Message#

Starting at CAB7C in the ROM (CC810 in the Japanese version) is a string that reveals the compilation date.

US Version

European Version

Japanese Version

Compile Date: Jul 31 2002
Compile Time: 20:25:28
Jul 31 2002 20:25:28
Compile Date: Aug  1 2002
Compile Time: 13:06:32
Aug  1 2002 13:06:32
Compile Date: Dec 24 2002
Compile Time: 12:09:09
Dec 24 2002 12:09:09

Coupled with the later copyright date, it could be determined that Game & Watch Gallery 4's planned Japanese release was sometime in early 2003.

Debug Menu#

Text for a debug menu exists around C83D2, but there is currently no known way to access it.

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Find a way to access it.

  DEBUG "MAIN MENU 0"
----
  NEXT PAGE >
  SOUND TEST >
  MESSAGE TEST >
  BACKUP DEVICE TEST >
    
  TITLE               
  STAFF ROLL 
  CAST ROLL 
  GALLERY             
  MUSEUM              
  SOND ROOM           
  RECORDERS ROOM           
  MESSAGE ROOM           
  PRESENT           
----


  DEBUG "MAIN MENU 1"
----
  NEXT PAGE >
  DONKEY JR.2 >
  STOP THE SHAKE >
  CHEF OLD >
  CHEF NEW >
  DONKEY KONG OLD >
  DONKEY KONG NEW >
  OCTOPUS OLD >
  OCTOPUS NEW >
  RAINSHOWER OLD >
  RAINSHOWER NEW >
  MARIO BROS OLD >
  MARIO BROS NEW >
  DONKEY KONG JR OLD >
  DONKEY KONG JR NEW >


  DEBUG "MAIN MENU 2"
----
  NEXT PAGE >
  BOXING OLD >
  BOXING NEW >
  DONKEY KONG 3 OLD >
  DONKEY KONG 3 NEW >
  FIRE OLD >
  FIRE NEW >
  FIRE ATTACK OLD >
  FIRE ATTACK NEW >
  CEMENT FACTORY OLD >
  CEMENT FACTORY NEW >


  DEBUG "MAIN MENU 3"
----
  NEXT PAGE >
  MANHOLE       OLD >
  PARACHUTE     OLD >
  ZELDA         OLD >
  CLIMER        OLD >
  TROPICAL FISH OLD >
  LIFEBOAT      OLD >
  MARIO'S BOMAWAY OLD >
  SAFEBURSTER   OLD >
  BOM SWEEPER   OLD >


  Sound Test  HEX     DEC
----
  SE NO

 <   -1
 >   +1
 B+< -10
 B+> +10


  Device Test
----
  RAM ADR
  SIZE
  ERROR
  DATA0
  DATA1
  DATA2
  DATA3


  DONKEY JR.2
----
  GAME A
  GAME B


  STOP THE SHAKE!
----
  GAME A
  GAME B


  FIRE OLD
----
  GAME A
  GAME B


  FIRE NEW
----
  GAME A
  GAME B
  GAME C


  CHEF 
----
  GAME A
  GAME B


  CHEF 
----
  GAME A
  GAME B
  GAME C


  DONKEY KONG OLD
----
  GAME A
  GAME B


  DONKEY KONG NEW
----
  GAME A
  GAME B
  GAME C


  OCTOPUS OLD
----
  GAME A
  GAME B


  OCTOPUS NEW
----
  GAME A
  GAME B
  GAME C


  Rainshower Old
----
  GAME A
  GAME B


  Rainshower New
----
  GAME A
  GAME B
  GAME C


  MARIO BROS
----
  GAME A
  GAME B


  MARIO BROS
----
  GAME A
  GAME B
  GAME C


  BOXING
----
  GAME A
  GAME B


  BOXING
----
  GAME A
  GAME B
  GAME C


  FIRE TTACK
----
  GAME A
  GAME B


  FIRE TTACK
----
  GAME A
  GAME B
  GAME C


  CEMENT FACTORY
----
  GAME A
  GAME B


  CEMENT FACTORY
----
  GAME A
  GAME B
  GAME C


  DONKEY KONG 3
----
  GAME A
  GAME B


  DONKEY KONG 3
----
  GAME A
  GAME B
  GAME C


  DONKEY KONG JR
----
  GAME A
  GAME B


  DONKEY KONG JR
----
  GAME A
  GAME B
  GAME C


  MANHOLE
----
  GAME A
  GAME B


  PARACHUTE
----
  GAME A
  GAME B


  ZELDA    
----
  GAME A
  GAME B


  CLIMER   
----
  GAME A
  GAME B


  TROPICAL FISH
----
  GAME A
  GAME B


  LIFEBOAT
----
  GAME A
  GAME B


  MARIO'S BOMAWAY 
----
  GAME A
  GAME B


  SAFEBURSTER
----
  GAME A
  GAME B


  BOM SWEEPER 
----
  GAME A
  GAME B


  DUMMY
----
  DUMMY


  Message Test
----
  Next No 
  Mode No 
  Text No 

  Message Test
----
  No 

Save Data Version Number#

The ROM contains two copies of a version number. The first one is used in the save data except for the last number (the 2). It is unknown if the version number is for the save format or the game. The text is the same for all releases of the game.

GBGforAGB 0.9.2

Regional Differences#

US

Europe

Japan

In Europe, the game is called Game & Watch Gallery Advance. (Strangely enough, it's still called Game & Watch Gallery in Australia, even though the series was known as Game Boy Gallery there up to this point.) The trademark has also been moved to the Game & Watch part, whereas the Japanese version has no trademark. The background color of the copyright info at the bottom has been changed to be more consistent in the Japanese version.

Japan

International

The Japanese version has a message background consisting of a tiled sprite of Yoshi and an egg. The international versions also include a unique Toad background for game descriptions: G&W4-message-toad.png

Virtual Console Differences#

20 stars that can only be collected through communication are collected automatically when the player collects 170 stars and watches credits. An unmodified Japanese ROM hasn't been surfaced yet. ID is AGB-AQWJ-JPN.