the cutting room mirror

Game & Watch Collection 2

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Game & Watch Collection 2 is the second of two Club Nintendo-exclusive collections of Game & Watch games, this time containing Parachute, Octopus, and Parachute X Octopus, a brand-new game that is (as the name implies) a mix of Parachute and Octopus.

Unused Graphics#

Present in the DebugData folder is a debug font in the file DebugFont_bmp.bin. It's the same file from Game & Watch Collection.

Unused Text#

GBG2_DS 0.0.0

A simple version string that is very similar to the version string from Game & Watch Collection.

Define Strings#

In sound_data.sadl, there is a series of C definitions.

#define WAVE_BGM   0
#define WAVE_SE_MAIN   1
#define BANK_BGM   0
#define BANK_SE_MAIN   1
#define BGM_01     1
#define SE_MAIN    0
#define GROUP_MAIN 0
#define SE_MAIN_01 1
#define SE_MAIN_02 2
#define SE_MAIN_03 3
#define SE_MAIN_04 4
#define SE_MAIN_05 5
#define SE_MAIN_06 6
#define SE_MAIN_07 7
#define SE_MAIN_08 8
#define SE_MAIN_09 9
#define SE_MAIN_10 10
#define SE_MAIN_11 11
#define SE_MAIN_12 12
#define SE_MAIN_13 13
#define SE_MAIN_14 14
#define SE_MAIN_15 15
#define SE_MAIN_16 16
#define SE_MAIN_17 17
#define SE_MAIN_18 18
#define SE_MAIN_19 19
#define SE_MAIN_20 20
#define SE_MAIN_21 21
#define SE_MAIN_22 22
#define SE_MAIN_23 23
#define SE_MAIN_24 24
#define SE_MAIN_25 25
#define SE_MAIN_26 26
#define SE_MAIN_27 27
#define SE_MAIN_28 28
#define SE_MAIN_29 29
#define SE_MAIN_30 30
#define SE_MAIN_31 31
#define SE_MAIN_32 32
#define SE_MAIN_33 33
#define SE_MAIN_35 35