the cutting room mirror

Flashback Legend

Debug Command#

Hold R and press Start to go to the next level or screen.

Items#

Quite a few items, many unused in this prototype. The names given are mostly conjecture on our part, based on their counterparts from the original game.

Force Field#

Description (French): UN CHAMP DE FORCE QUI OFFRE UNE PROTECTION SUPPLEMENTAIRE CONTRE LES IMPACTS
Description (English): A force field that offers another protection for impacts.

Might be the same thing as in the original game, although it doesn't work.

Teleporter#

Unused and doesn't seem to have a description. While its appearance suggests a Teleporter, the programming is messed up and the game thinks it's a Tele-Receiver (see below).

Tele-Receiver#

Description (French): EN LE LANÇANT AVEC LE BOUTON 'L', LES ENNEMIS AURONT L'ILLUSION DE ME VOIR EN FACE D'EUX...
Description (English): By throwing it with the 'L' button, enemies will have the illusion to see me in front of them...

It might not actually be a Tele-Receiver, but the concept is very similar. While it's unused and doesn't work, the game thinks it's a Teleporter (see above).

Explosives#

Description (French): LES SUPERS EXPLOSIFS QUI APPARTENAIENT AU COMMANDO...
Description (English): Those super explosives that belonged to the commando...

You actually can't find these, but the story thinks you have them when you finish levels...and yet it seems you had to put them manually.

Grenade#

Watch on YouTubeFBL_Item09Mine.png
Description (French): EN LA LANÇANT AVEC `L', JE POURRAIS ME DEBARRASSER D'UN GRAND NOMBRE D'ADVERSAIRE D'UN COUP!
Description (English): By throwing it with 'L', I could get rid of a bunch of enemies at once!

Unused, but functional and works as described.

Radar#

Description (French): LOCALISE L'OBJECTIF DE LA MISSION EN COURS...
Description (English): Locates the objective of the current mission...

Unused item which uses a HUD display that's likewise unused. It also doesn't work.

Unused Levels#

The game cannot be finished, due to the lack of an exit in Level 9. Most levels have their design finished (as indicated by an unused splash screen, the levels were 70% complete at this point), but not all enemies and other objects have been completed.

Level 10 - New Eden Police Department#

Level 11 - New Eden Prison Base (Part 1)#

Raghn talks to you as he detects a person in the base.

Level 12 - New Eden Prison Base (Part 2) [Demo]#

Plays itself for some reason, and there are no enemies. It might be the person showing you the way to go, but then the camera follows that person using Conrad's sprite.

Level 13 - Rocket Launch Site#

Level 14 - Morph Base (Part 1)#

Level 15 - Morph Base (Part 2)#

There are two Conrads. The other might be the same person as in Level 12, using Conrad sprites as a placeholder. He walks blindly into the doors.

Level 16 - Morph Base (Final)#

Watch on YouTubeIt's impossible to get past the first door without hacking, but the level design seems to indicate it should contain another Master Brain. After the second door, a teleporter can be found but not used.

Level 17 - Test#

Watch on YouTubeAppears to be a testing level that cannot be finished.