the cutting room mirror

Five Nights at Freddy's: Secret of the Mimic

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Secret of the Mimic is the newest entry in the FNaF franchise, and like its two other entries, while it doesn't have an entire separate game in it, it still has a lot of leftover content.

To do:

  • Finish ripping stuff.
  • Add all the whiteboxed content outside of maps, such as the "Your Ad Here" signs in the intro.

Unused Graphics#

Early Access Icons#

UI/Art/Terminal/AccessLevelIcons contains early versions of the Access Icons.

Notably, it appears at one point the "Basic" permission was instead called "Visitor".

T_TEMP_terminalUI_Flat_1220x1220.uasset#

Path: FNAF_SOTM/Content/UI/Art/T_TEMP_terminalUI_Flat_1220x1220.uasset

A mock-up of an audio log inventory screen. Audio logs were originally supposed to be collectibles like the text logs, but in the final game they can only be listened to by interacting with tape players found in specific locations.

T_CraneGame_HelpiBlurb.uasset#

Path: FNAF_SOTM/Content/UI/Art/Terminal/TerminalCraneGame/T_CraneGame_HelpiBlurb.uasset

Pixel art of Helpy's head. Despite being stored alongside the UI assets for the crane puzzles, a couple of mock-ups released by the game's Lead UI Artist, Glenn Lattiere, show that this sprite would have been displayed on the top right of the map and log screens of the H.E.L.P.E.R. terminals, next to a shortened version of the player's current objective and some words of encouragement depending on which menu was being viewed.

T_ItemIconPlaceholder.uasset#

Path: FNAF_SOTM/Content/UI/Art/Terminal/T_ItemIconPlaceholder.uasset

A placeholder item icon depicting Freddy Fazbear's head, based on his appearance in the key art for Five Nights at Freddy's 1. In the initial release, it was used for VR Mode's height adjustment. This was changed shortly after launch.

T_AutoSave_Flipbook.uasset#

Path: FNAF_SOTM/Content/UI/Art/MainMenu/T_AutoSave_Flipbook.uasset

An early version of the autosave indicator.

T_FreddyLogo_White.uasset#

Path: FNAF_SOTM/Content/ShadingAssets/Textures/T_FreddyLogo_White.uasset

One of the logos for Freddy Fazbear's Mega Pizzaplex from Five Nights at Freddy's: Security Breach, used by the M_Poster_Decals_01.uasset material as a placeholder for decals.

Help Wanted Bonnie Textures#

All of Bonnie's body textures from Five Nights at Freddy's: Help Wanted can be found in FNAF_SOTM/Content/ShadingAssets/Textures. They are used as placeholders by the M_Char_Master_Mat_Characters.uasset material.

Steel_Wool_Studios_DeveloperLogo.uasset#

Path: FNAF_SOTM/Content/UI/Art/SplashScreen/Steel_Wool_Studios_DeveloperLogo.uasset

An alternate version of the Steel Wool Studios logo.

T_VR_Temp_LoadingProgress.uasset#

Path: FNAF_SOTM/Content/UI/Art/T_VR_TEMP_LoadingProgress.uasset

A temporary loading icon for VR Mode with Helpy.

Editor Icons#

Located in FNAF_SOTM/Content/UI/Editor/BillboardIcons are well, all of their in-house Editor Icons for debugging.

Unused Audio#

All audio files are located in FNAF_SOTM/Content/WwiseAudio/Media. Their debug names come from the properties of the events they're attached to.

Intro Dialogue#

Audio

Character

Transcript

Event Filename

Audio Filename

Audio Debug Name

Dispatch

Arnold, you there?

DISPATCH_00001.uasset

226073343.wem

DISPATCH_00001.wav

Dispatch

Arnold! Wake up!

DISPATCH_00002.uasset

782680270.wem

DISPATCH_00002.wav

Dispatch

Bzzt! Wake up!

DISPATCH_00003.uasset

647394616.wem

DISPATCH_00003.wav

Arnold

*gasping*.

ARNOLD_00001.uasset

706585777.wem

Arnold\\ARNOLD_00001.wav

Dispatch

Good mornin' sleepyhead! Time for your next shift.

DISPATCH_00004.uasset

772482274.wem

DISPATCH_00004.wav

Arnold

Next shift..? I just finished a 14-hour shift two hours ago..

ARNOLD_00002.uasset

380412483.wem

Arnold\\ARNOLD_00002.wav

Dispatch

That's great! Glad you're taking some time for yourself, you deserve it.

DISPATCH_00005.uasset

823745479.wem

DISPATCH_00005.wav

Dispatch

Now listen, this next job is a little hush-hush if you know what I mean, and we need you on it ASAP.

DISPATCH_00005a.uasset

8420564.wem

DISPATCH_00005a.wav

Arnold

Hey, man.. c'mon.. I haven't been home in days..

ARNOLD_00003.uasset

377219421.wem

Arnold\\ARNOLD_00003.wav

Dispatch

Now don't you worry, we've already informed your friends and family that you're going on vacation for a few weeks.

DISPATCH_00006.uasset

159904213.wem

DISPATCH_00006.wav

Arnold

Fam- What family..? My parents are dead. My wife left me last year, I. Oh God, I haven't seen my kid for fo-

ARNOLD_00004.uasset

304126504.wem

Arnold\\ARNOLD_00004.wav

Dispatch

Awesome. Well done! Family is important to us here at Fazbear Entertainment.

DISPATCH_00007.uasset

462653297.wem

DISPATCH_00007.wav

Dispatch

Now, here's the deal. We've done business with several trusted partners over the years. One of our most important is MCM, Murray's Costume Manor.

DISPATCH_00008.uasset

1004313076.wem

DISPATCH_00008.wav

Dispatch

The name's a little misleading.

DISPATCH_00009.uasset

262696327.wem

DISPATCH_00009.wav

Dispatch

They created several suits and mascots for us, yes, but they also specialize in animatronic design and construction.

DISPATCH_00010.uasset

830661125.wem

DISPATCH_00010.wav

Dispatch

As a Fazbear technician you should be familiar with their work.

DISPATCH_00011.uasset

720380778.wem

DISPATCH_00011.wav

Dispatch

Murray's been working on a custom endoskeleton for our new restaurant project.

DISPATCH_00012.uasset

1038273061.wem

DISPATCH_00012.wav

Dispatch

Everything was going great until... hm, how do I put this- they ghosted us.

DISPATCH_00013.uasset

313017079.wem

DISPATCH_00013.wav

Dispatch

We haven't heard from them in quite some time so, of course, we were concerned about our investment.

DISPATCH_00014.uasset

505950816.wem

DISPATCH_00014.wav

Dispatch

And the people. Them too, worried about the people.

DISPATCH_00015.uasset

870920954.wem

DISPATCH_00015.wav

Dispatch

I'm sure they're fine.

DISPATCH_00016.uasset

690258981.wem

DISPATCH_00016.wav

Dispatch

Now, they've forced our hand.

DISPATCH_00017.uasset

1068621007.wem

DISPATCH_00017.wav

Dispatch

As per section 13.071 of their contract, they are in breach and have forfeited their rights to everything relating to the project.

DISPATCH_00018.uasset

451146444.wem

DISPATCH_00018.wav

Dispatch

That's where you come in. Retrieve our property, straightforward and simple.

DISPATCH_00019.uasset

397506153.wem

DISPATCH_00019.wav

Dispatch

And, as per section 9.041 of your contract, if you don't retrieve our property in a timely manner...

DISPATCH_00020a.uasset

444960992.wem

DISPATCH_00020a.wav

Dispatch

You'll be fired and legally bound to reimburse us for all expenses, including your accrued income.

DISPATCH_00020b.uasset

844729837.wem

DISPATCH_00020b.wav

Dispatch

Got it? Good.

DISPATCH_00021.uasset

923431451.wem

DISPATCH_00021.wav

Arnold

*sigh* Murray's is.. another t-t-two hour drive.. I gotta pull over and take a nap or... get some more coffee first.

ARNOLD_00005.uasset

354999598.wem

Arnold\\ARNOLD_00005.wav

Dispatch

Not to worry, here's some company-approved music to keep you engaged while you drive!

DISPATCH_00022.uasset

349470994.wem

DISPATCH_00022.wav

There exists early versions of the intro dialogue in the game files, showing that, originally, Arnold's parents had died, his wife had left him and his previous shift had lasted 14 hours instead of 36. The events for these are located in FNAF_SOTM/Content/WwiseAudio/Events/Default_Work_Unit.

Temporary Audio#

Audio

Notes

Event Filename

Audio Filename

Audio Debug Name

The Nightmarionne S.T.A.F.F. Bot jumpscare sound from Five Nights at Freddy's: Security Breach. While this audio file is used in this game as part of Jackie's jumpscare, the specific event listed here is supposed to play the sound on its own, which never happens in-game.

Play_TEMP_jumpscare.uasset

689713075.wem

TEMP_jump_scare.wav

The alert sound that plays when an animatronic spots the player in Security Breach.

Play_TEMP_secondary_character_attention.uasset

714400369.wem

TEMP_secondary_character_attention.wav

Some temporary radio static.

Play_TEMP_radio_static_lp.uasset

481643403.wem

TEMP_radio_static_lp.wav

Various pieces of temporary audio. Their events are located in FNAF_SOTM/Content/WwiseAudio/Events/_TEMP.

Unused Models#

SM_WB_Hallway_combined.uasset#

Path: FNAF_SOTM/Content/Model_Assets/WhiteboxTemplateMesh/SM_WB_Hallway_combined.uasset

A blockout of a small portion of the main hallway. All of the props towards the entrance are missing, while the pathway leading to the warehouse and workshop airlocks contains some boxes, a shelving unit, a few posters and the Bonnie cardboard cutout from the Curse of Dreadbear DLC for Five Nights at Freddy's: Help Wanted, which doesn't appear anywhere in the final game. A map containing this model named MAP_ACT1_Template_MainHallway.umap can also be found within the FNAF_SOTM/Content/Maps/WhiteboxTemplates directory.

BigTop_TEMP.uasset#

Path: FNAF_SOTM/Content/Characters/Primary/BigTop/BigTop_TEMP.uasset

A placeholder model of Big Top, which can be found out of bounds once the Goodbye Show has been activated.

SM_RecyclingCube.uasset#

Path: FNAF_SOTM/Content/Model_Assets/TEMP_DesignAssets/SM_RecyclingCube.uasset

A placeholder model of a trash cube.

TEMP_SM_Prop_DataDiverBox.uasset#

Path: FNAF_SOTM/Content/Model_Assets/TEMP_DesignAssets/TEMP_SM_Prop_DataDiverBox.uasset

An early blockout model for the Data Diver's storage unit, which also uses concept art for its textures.

Unused Animations#

AS_Jackie_Jumpscare_TEMP.uasset#

Path: FNAF_SOTM/Content/Characters/Primary/Jackie/Animation/TEMP/AS_Jackie_Jumpscare_TEMP.uasset

A temporary jumpscare animation for Jackie.

Unused Strings#

Fall Fest Ticket Book#

There is a string for the Fall Fest Ticket Book that confirms the first Fall Fest (and closest one to this game) took place in 1970.

"1970 Fall Fest Ticket Book"

Unused Videos#

All videos are located in FNAF_SOTM/Content/Movies.

Unfilted Birthday Films#

Birthday_Film_Foxy_puppet1.bk2

Birthday_Film_TooBusy.bk2

Birthday_Film_MomIsGone.bk2

Birthday_Film_TryHardDad.bk2

Birthday_Film_SpecialDay.bk2

Watch on YouTube

Watch on YouTube

Watch on YouTube

Watch on YouTube

Watch on YouTube

Unfiltered versions of the five birthday films found in the Murray family's house.

The filters are applied in-game, and the audio is muted and replaced with its own files, despite this there is no audible difference between the 5 reels.

Cut Ending#

In the Level Sequence LS_TempEnding_04 is the synopsis for a scrapped fourth ending of the game, the ending would be as follows.

Ending 4 - “Redeemed“ (Good Ending) 
You override Mimic using the profile of the Inventor himself.
Mimic becomes “locked-in“ to the Inventor's persona. 
The game ends with the Mimic at his Son's grave, mourning the loss of his child"

There is not much more known about this ending, but it's assumed this was scrapped and reworked in favor of the third ending.

VR Mode#

The release build of the game contains a super unfinished version of the now-released VR mode. It is impossible to interact with most levers (requiring you to use the mouse), and all buttons are broken. You can play up until the end of Jackie's segment without the game locking up on you, though.

Oddities#

Hedgehog Hudgie's Name#

Hedgehog Hudgie's object names in certain maps refer to him as "Hedgehog Henry". Signs seen in the pre-release build of the game, seem to reveal that his was his original name.

He also originally went by Harry Hedgehog in the name of the audio track that plays from cutouts as distractions.

Audio

Audio Filename

Note

Harry_Hedgehog_Prickly_Pal_Song_ Full_Processed_Mx.wav

This audio is used, it's here to demonstrate what's talked about while also giving the name of the file to back up the information about Harry Hedgehog

Dollie Cutout#

Alone tucked away in the corner of the Workshop are two cutouts, one of Barker and one of Dollie, while both of them have no textures (and in-game are overwritten by a default wood plank material), the Dollie cutout seems to have been modelled after her concept art.

Fazbear Singing Friends Record#

For unknown reasons, you can place the Fazbear Singing Friends record inside of one of the many projectors around the game, and this plays the FazForce advertisement from Help Wanted 2, although it has no audio.

References#


  1. Five Nights at Freddy's: Secret of the Mimic on Steam↩︎