Secret of the Mimic is the newest entry in the FNaF franchise, and like its two other entries, while it doesn't have an entire separate game in it, it still has a lot of leftover content.
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Unused Graphics#
Early Access Icons#
UI/Art/Terminal/AccessLevelIcons contains early versions of the Access Icons.
Notably, it appears at one point the "Basic" permission was instead called "Visitor".
T_TEMP_terminalUI_Flat_1220x1220.uasset#
Path: FNAF_SOTM/Content/UI/Art/T_TEMP_terminalUI_Flat_1220x1220.uasset
A mock-up of an audio log inventory screen. Audio logs were originally supposed to be collectibles like the text logs, but in the final game they can only be listened to by interacting with tape players found in specific locations.
T_CraneGame_HelpiBlurb.uasset#
Path: FNAF_SOTM/Content/UI/Art/Terminal/TerminalCraneGame/T_CraneGame_HelpiBlurb.uasset
Pixel art of Helpy's head. Despite being stored alongside the UI assets for the crane puzzles, a couple of mock-ups released by the game's Lead UI Artist, Glenn Lattiere, show that this sprite would have been displayed on the top right of the map and log screens of the H.E.L.P.E.R. terminals, next to a shortened version of the player's current objective and some words of encouragement depending on which menu was being viewed.
T_ItemIconPlaceholder.uasset#
Path: FNAF_SOTM/Content/UI/Art/Terminal/T_ItemIconPlaceholder.uasset
A placeholder item icon depicting Freddy Fazbear's head, based on his appearance in the key art for Five Nights at Freddy's 1. In the initial release, it was used for VR Mode's height adjustment. This was changed shortly after launch.
T_AutoSave_Flipbook.uasset#
Path: FNAF_SOTM/Content/UI/Art/MainMenu/T_AutoSave_Flipbook.uasset
An early version of the autosave indicator.
T_FreddyLogo_White.uasset#
Path: FNAF_SOTM/Content/ShadingAssets/Textures/T_FreddyLogo_White.uasset
One of the logos for Freddy Fazbear's Mega Pizzaplex from Five Nights at Freddy's: Security Breach, used by the M_Poster_Decals_01.uasset material as a placeholder for decals.
Help Wanted Bonnie Textures#



All of Bonnie's body textures from Five Nights at Freddy's: Help Wanted can be found in FNAF_SOTM/Content/ShadingAssets/Textures. They are used as placeholders by the M_Char_Master_Mat_Characters.uasset material.
Steel_Wool_Studios_DeveloperLogo.uasset#
Path: FNAF_SOTM/Content/UI/Art/SplashScreen/Steel_Wool_Studios_DeveloperLogo.uasset
An alternate version of the Steel Wool Studios logo.
T_VR_Temp_LoadingProgress.uasset#
Path: FNAF_SOTM/Content/UI/Art/T_VR_TEMP_LoadingProgress.uasset
A temporary loading icon for VR Mode with Helpy.
Editor Icons#
Located in FNAF_SOTM/Content/UI/Editor/BillboardIcons are well, all of their in-house Editor Icons for debugging.
Unused Audio#
All audio files are located in FNAF_SOTM/Content/WwiseAudio/Media. Their debug names come from the properties of the events they're attached to.
Intro Dialogue#
Audio |
Character |
Transcript |
Event Filename |
Audio Filename |
Audio Debug Name |
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Dispatch |
Arnold, you there? |
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Dispatch |
Arnold! Wake up! |
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Dispatch |
Bzzt! Wake up! |
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Arnold |
*gasping*. |
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Dispatch |
Good mornin' sleepyhead! Time for your next shift. |
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Arnold |
Next shift..? I just finished a 14-hour shift two hours ago.. |
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Dispatch |
That's great! Glad you're taking some time for yourself, you deserve it. |
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Dispatch |
Now listen, this next job is a little hush-hush if you know what I mean, and we need you on it ASAP. |
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Arnold |
Hey, man.. c'mon.. I haven't been home in days.. |
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Dispatch |
Now don't you worry, we've already informed your friends and family that you're going on vacation for a few weeks. |
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Arnold |
Fam- What family..? My parents are dead. My wife left me last year, I. Oh God, I haven't seen my kid for fo- |
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Dispatch |
Awesome. Well done! Family is important to us here at Fazbear Entertainment. |
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Dispatch |
Now, here's the deal. We've done business with several trusted partners over the years. One of our most important is MCM, Murray's Costume Manor. |
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Dispatch |
The name's a little misleading. |
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Dispatch |
They created several suits and mascots for us, yes, but they also specialize in animatronic design and construction. |
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Dispatch |
As a Fazbear technician you should be familiar with their work. |
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Dispatch |
Murray's been working on a custom endoskeleton for our new restaurant project. |
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Dispatch |
Everything was going great until... hm, how do I put this- they ghosted us. |
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Dispatch |
We haven't heard from them in quite some time so, of course, we were concerned about our investment. |
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Dispatch |
And the people. Them too, worried about the people. |
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Dispatch |
I'm sure they're fine. |
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Dispatch |
Now, they've forced our hand. |
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Dispatch |
As per section 13.071 of their contract, they are in breach and have forfeited their rights to everything relating to the project. |
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Dispatch |
That's where you come in. Retrieve our property, straightforward and simple. |
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Dispatch |
And, as per section 9.041 of your contract, if you don't retrieve our property in a timely manner... |
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Dispatch |
You'll be fired and legally bound to reimburse us for all expenses, including your accrued income. |
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Dispatch |
Got it? Good. |
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Arnold |
*sigh* Murray's is.. another t-t-two hour drive.. I gotta pull over and take a nap or... get some more coffee first. |
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Dispatch |
Not to worry, here's some company-approved music to keep you engaged while you drive! |
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There exists early versions of the intro dialogue in the game files, showing that, originally, Arnold's parents had died, his wife had left him and his previous shift had lasted 14 hours instead of 36. The events for these are located in FNAF_SOTM/Content/WwiseAudio/Events/Default_Work_Unit.
Temporary Audio#
Audio |
Notes |
Event Filename |
Audio Filename |
Audio Debug Name |
|---|---|---|---|---|
The Nightmarionne S.T.A.F.F. Bot jumpscare sound from Five Nights at Freddy's: Security Breach. While this audio file is used in this game as part of Jackie's jumpscare, the specific event listed here is supposed to play the sound on its own, which never happens in-game. |
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The alert sound that plays when an animatronic spots the player in Security Breach. |
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Some temporary radio static. |
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Various pieces of temporary audio. Their events are located in FNAF_SOTM/Content/WwiseAudio/Events/_TEMP.
Unused Models#
SM_WB_Hallway_combined.uasset#
Path: FNAF_SOTM/Content/Model_Assets/WhiteboxTemplateMesh/SM_WB_Hallway_combined.uasset
A blockout of a small portion of the main hallway. All of the props towards the entrance are missing, while the pathway leading to the warehouse and workshop airlocks contains some boxes, a shelving unit, a few posters and the Bonnie cardboard cutout from the Curse of Dreadbear DLC for Five Nights at Freddy's: Help Wanted, which doesn't appear anywhere in the final game. A map containing this model named MAP_ACT1_Template_MainHallway.umap can also be found within the FNAF_SOTM/Content/Maps/WhiteboxTemplates directory.
BigTop_TEMP.uasset#
Path: FNAF_SOTM/Content/Characters/Primary/BigTop/BigTop_TEMP.uasset
A placeholder model of Big Top, which can be found out of bounds once the Goodbye Show has been activated.
SM_RecyclingCube.uasset#
Path: FNAF_SOTM/Content/Model_Assets/TEMP_DesignAssets/SM_RecyclingCube.uasset
A placeholder model of a trash cube.
TEMP_SM_Prop_DataDiverBox.uasset#
Path: FNAF_SOTM/Content/Model_Assets/TEMP_DesignAssets/TEMP_SM_Prop_DataDiverBox.uasset
An early blockout model for the Data Diver's storage unit, which also uses concept art for its textures.
Unused Animations#
AS_Jackie_Jumpscare_TEMP.uasset#
Path: FNAF_SOTM/Content/Characters/Primary/Jackie/Animation/TEMP/AS_Jackie_Jumpscare_TEMP.uasset
A temporary jumpscare animation for Jackie.
Unused Strings#
Fall Fest Ticket Book#
There is a string for the Fall Fest Ticket Book that confirms the first Fall Fest (and closest one to this game) took place in 1970.
"1970 Fall Fest Ticket Book"
Unused Videos#
All videos are located in FNAF_SOTM/Content/Movies.
Unfilted Birthday Films#
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Unfiltered versions of the five birthday films found in the Murray family's house.
The filters are applied in-game, and the audio is muted and replaced with its own files, despite this there is no audible difference between the 5 reels.
Cut Ending#
In the Level Sequence LS_TempEnding_04 is the synopsis for a scrapped fourth ending of the game, the ending would be as follows.
Ending 4 - “Redeemed“ (Good Ending)
You override Mimic using the profile of the Inventor himself.
Mimic becomes “locked-in“ to the Inventor's persona.
The game ends with the Mimic at his Son's grave, mourning the loss of his child"
There is not much more known about this ending, but it's assumed this was scrapped and reworked in favor of the third ending.
VR Mode#
The release build of the game contains a super unfinished version of the now-released VR mode. It is impossible to interact with most levers (requiring you to use the mouse), and all buttons are broken. You can play up until the end of Jackie's segment without the game locking up on you, though.
Oddities#
Hedgehog Hudgie's Name#
Hedgehog Hudgie's object names in certain maps refer to him as "Hedgehog Henry". Signs seen in the pre-release build of the game, seem to reveal that his was his original name.
He also originally went by Harry Hedgehog in the name of the audio track that plays from cutouts as distractions.
Audio |
Audio Filename |
Note |
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Harry_Hedgehog_Prickly_Pal_Song_ Full_Processed_Mx.wav |
This audio is used, it's here to demonstrate what's talked about while also giving the name of the file to back up the information about Harry Hedgehog |
Dollie Cutout#
Alone tucked away in the corner of the Workshop are two cutouts, one of Barker and one of Dollie, while both of them have no textures (and in-game are overwritten by a default wood plank material), the Dollie cutout seems to have been modelled after her concept art.
Fazbear Singing Friends Record#
For unknown reasons, you can place the Fazbear Singing Friends record inside of one of the many projectors around the game, and this plays the FazForce advertisement from Help Wanted 2, although it has no audio.
References#
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The Five Nights at Freddy's series | |
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Windows |
Five Nights at Freddy's • Five Nights at Freddy's 2 • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • Sister Location • Pizzeria Simulator • Ultimate Custom Night • Help Wanted (Prototype) • Security Breach • Help Wanted 2 • Into The Pit • Secret of the Mimic |
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iOS, Android |
Five Nights at Freddy's • Five Nights at Freddy's 3 • Five Nights at Freddy's 4 • Special Delivery • Ultimate Custom Night • Help Wanted |
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PlayStation, Xbox, Nintendo Switch |
Help Wanted (Prototypes) • Ultimate Custom Night • Security Breach (Prototype) • Into The Pit (Prototype) |
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Meta Quest 2 |
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PlayStation 5 |
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Spin-Offs | |
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Windows |
Five Nights at Freddy's 3 (Troll Game) • FNAF World • Sister Location: MA • Ultimate Custom Night Demo • Freddy in Space 2 • Security Breach: Fury's Rage • Five Laps at Freddy's (Demo) |
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Fazbear Fanverse Initiative | |
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Popgoes |
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The Joy of Creation |
THE JOY OF CREATION (Office Demo) |