Fighting Vipers 2 is the aptly named sequel to Fighting Vipers that set out to improve upon what the first game did. Completed in less than a year, this sequel adds new characters, new features such as a ranking system for your combos, and expanded on the armor system the first game introduced. Sadly, it had to cut all the Pepsi adverts to compensate.
Development Text#
Present at 0x882B4 in the main CPU.
SPD: %8f
speed change(1p:G double click)
OBJECT NO.: %4d
obj change (1p: P+U, P+D)
xpos (1p: L , R )
ypos (1p: U , D )
zpos (1p:PK+U,PK+D)
xang (2p: U , D )
yang (2p: L , R )
zang (2p:PK+L,PK+R)
speed up pos(1p: G )
speed up ang(2p: G )
pos ang clr (1p: PK+S )
Present at 0x888BA in the main CPU.
xpos %8f
ypos %8f
zpos %8f
ixpos %8f
iypos %8f
izpos %8f
camera test mode
speed change(1p:G double click)
SPD: %8f
xpos (1p: L , R )
ypos (1p: U , D )
zpos (1p:PK+U,PK+D)
ixpos (2p: U , D )
iypos (2p: L , R )
izpos (2p:PK+L,PK+R)
speed up pos(1p: G )
all pos clr (1p: PK+S )
1P look (2p: P+S )
2P look (2p: K+S )
center look (2p: PK+S )
Present at 0x88A5C in the main CPU.
MAIN_MENU
<CONFIG>
<TEST>
<ROB0_INFO>
<ROB1_INFO>
<COLI_INFO>
<FLAG_INFO>
<DEBUG_REPLAY>
<CAMERA_TEST>
<CAMERA_INFO>
<STAGE_TEST>
<POLYGON_TEST>
<TEXTURE_TEST>
<VROM_TEXTURE_TEST>
<CELL_TEST>
<SCROLL_TEST>
<RAMOBJ_TEST>
<ZANZOU>
<ROB_OBJ_CHANGE>
<POINT>
<COIN>
<ROB0_INFO_SP>
<ROB1_INFO_SP>
<SAMPLE>
TEST
<EVENT_TIME>
<MODE_INFO>
<MOT_TEST>
<MOT_INFO>
<LEAF_INFO_0>
<LEAF_INFO_1>
<CPU0>
<CPU1>
<DAMAGE_INFO>
<ARMOR_INFO>
<ROB0_ARMOR>
<ROB1_ARMOR>
<EFC_TOBI>
<EFC_KABE>
<ROB_LIGHT>
<RECALC_INFO_0>
<RECALC_INFO_1>
<RECALC_INFO_B0>
<RECALC_INFO_B1>
<MIRROR_INFO>
<MIRROR_INFO2>
<MIRROR_INFO3>
<KAO_INFO_0>
<KAO_INFO_1>
<SOUND>
<LZSS_INFO>
<ADV_INFO>
<HELI_INFO>
<OSAGE>
<SHADOW_COLOR>
<CHECK_TIMER0>
<CHECK_TIMER1>
<CHECK_TIMER2>
(Source: Original TCRF research)
|
The Fighting Vipers series | |
|---|---|
|
Arcade |
|
|
Sega Saturn |
|