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This game was never completed and/or given a public release. |
Fate (in no way related or to be confused with either franchise by Type-Moon or WildTangent) is an unreleased game made in Ken Silverman's Build Engine (of Duke Nukem 3D, Shadow Warrior, and Blood fame)
A four-level demo (v0.90a) was publicly released in 1996, but the game was canned later that year as its intended publisher IntraCorp went bust.
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This needs some investigation.
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Launch Parameters#
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This needs some investigation. |
- /? - Help screen.
- /HELP - Ditto
- /VIDMODE - Configure video mode.
Note: if you load a map at the command prompt (e.g. fate start), you will need to start a new game to load into the map.
Unused Graphics#
Graphic(s) |
Tile Number |
Description |
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file:FateDOS-0000.pngfile:FateDOS-0255.pngfile:FateDOS-0510.pngfile:FateDOS-0765.pngfile:FateDOS-1020.pngfile:FateDOS-1275.pngfile:FateDOS-1530.pngfile:FateDOS-1785.pngfile:FateDOS-2040.pngfile:FateDOS-2295.pngfile:FateDOS-2487.pngfile:FateDOS-2782.png |
0, 255, 510, 765, 1020, 1275, 1530, 1758, 2040, 2295, 2487, 2782 |
These are placed at the start of each .ART file. Likely used by the developers as a way to denote which .ART file is being edited in EditArt. |
2097 |
A splash screen that may have been intended for a press build. Notably features a creature that doesn't appear in the demo. |
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2110 |
A credits splash screen, including a message to any interested in the full release to contact Sean Potter. The "coming soon" graphic when the game is quit seems to fill this graphic's purpose. |
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2783 |
Appears to be an enemy, judging by its placement after the other enemies' graphics. Only has a single tile, though. |
Unused Text#
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This needs some investigation. |
Unused text found in the exe (used for menus and other situations).
nukeland
security
alter
Found near names for the levels present in the demo appear to be a few that are absent from it.
God Mode#
As mentioned in the readme, God Mode can be toggled with F8.