the cutting room mirror

Far Cry 3: Blood Dragon (Windows)

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The year is 2007. It is the future as you truly imagined it... well, as the 80's Sci-Fi movie genre imagined it anyway.

To do:

  • Search for more stuff, if it exists. Mainly music and dialogue, if possible; models/animations too.
  • Rework the page, add more stuff with cut missions that I don't see a mentions too
  • Create Unused Dialogue Page for this game
  • Document the Pre-release build. MANY changes and revisions.

Far Cry 3 Leftovers#

Of course this game will have a ton of FC3 leftovers, because the game is based on it. There is all Handbook icons of characters present like Buck, Liza, Sam, even coop characters from that game, etc. Main menu background with a Swan. All tutorial video bik's when you upgrade your skill's from FC3. All Tatau from Jason's skill tree. Handbook icons for Dr.Earnhardt's Mansion, Citra's Temple and Gaztown and other places are present. Almost all icons for weapons from FC3. All animal icons. You get the point, there is a TON of those.

Unused Dialogue#

Present in the files are quite a bit of unused dialogue leftover from an earlier build of the game. Some of these are alternate takes of used lines, while others are outright unused.

Ending#

These lines are from the ending of the game.

ID

String Enum

Audio

Value

174072

1898061

REX: Maybe you taught me how to kill, Sloan, but you forgot to teach me how to die!

An unused line from Rex to Sloan.

ID

String Enum

Audio

Value

Unused

178441

1936851

SLOAN: And then what? Retire into the suburbs? Mow the lawn every Saturday and watch football on Sunday? That's not you, Rex. You don't mow down lawns. You mow down lives!

Used

174015

1901031

SLOAN: And then what? Retire into the suburbs? Mow the lawn every Saturday and watch football on Sunday? That ain't you, Rex. You don't mow down lawns. You mow down lives!

An alternate take.

ID

String Enum

Audio

Value

Unused

174047

1899968

SLOAN: I programmed you. I made you! I am your God and I giveth... and I sure as fuck will taketh!

Used

178384

1936925

X

SLOAN: I programmed you. I made you! I am your father.

Another alternate take on an existing line, however this version doesn't reference Star Wars and instead plays up Sloan's God Complex some more.

Alternate Introduction#

The intro of the game is pretty much your average Sci-Fi movie intro. However, at some point in the game's development they decided to completely re-write the intro, save for the dialogue of the scientists talking to Rex as they rebuild him. The unused lines are still in the game files:

ID

String Enum

Audio

Value

174317

1899948

NARRATION: 1991. The Near Future...

174319

1898163

NARRATION: The Cold War boils over.... The Soviet Union invades the Canadian Northern Territories in their bid to get to the States....

174323

1901505

NARRATION: Canadian Mounties valiantly fight a losing battle against the Reds.

178157

1940067

NARRATION: The war rages. Russian forces rapidly gain ground. The United States pulls back....

178159

1940027

NARRATION: The Soviet horde rushes south, eager for American blood. But the United States springs the trap. And commits to the ultimate solution...

Also present are alternate takes of two different lines of this early intro.

ID

String Enum

Audio

Value

174374

1898429

NARRATION: As the war rages, Russian forces rapidly gain ground. Ultimately, the United States pulls back....

174325

1898530

NARRATION: And commits to the ultimate solution...

Cutscenes#

Unused files which don't fit into any particular cutscene.

ID

String Enum

Audio

Value

172972

1899495

REX: I'm gonna break every bone in your goddamn body!

Dialogue from Rex to Sloane from the earlier version of this cutscene.

ID

String Enum

Audio

Value

178076

1940042

SLOAN: Time to die, Rex!

Dialogue from Sloan to Rex. Might be an alternate take on the line "Light's out... Rex." from the ending.

ID

String Enum

Audio

Value

172977

1899844

REX: I'll be back, Sloan!

172978

1899903

SLOAN: Don't let me down, son.

In an earlier build, these are used during the ending of the first mission.

ID

String Enum

Audio

Value

172961

1898590

SLOAN: [Looking at Rex] But any man... or machine, can be broken!

N/A

N/A

SLOAN: [Laughter]

An alternate take on the lines Sloan uses before "wrestling" Spider. Used in the earlier verison of the ending of mission 1.

ID

String Enum

Audio

Value

172973

1899580

SLOAN: If they programmed you right, then you got it in you to survive. [He nods to jungle beyond the walls]. Out there. When all them... [cruel emphasis] monsters come a'callin'.

A line from Sloan to Rex. Used in the earlier version of the mission 1 outro.

Rip & Grinder#

Rip and Grinder are two undead mercenaries under Sloan's command, but they were removed at some point in development. However, the game still contains files of them being mentioned by Sloan, Rex, and Dr. Darling. It's possible their model files or cutscene sprites still exist in the game.

ID

String Enum

Audio

Value

172929

1900038

SLOAN: Y'all done good, Rip, Grinder.

A line of Sloan stating them by name and acknowledging their presence, from an older longer version of this cutscene.

ID

String Enum

Audio

Value

173287

1901540

REX: Doc. What can you tell me about those two freaks with Sloan? Who are they?

173288

1896873

DR DARLING: Rip and Grinder? I'm afraid you mean what are they? And I--I just know that they call themselves The Plague. Sloan summoned them.

173289

1899719

REX: Summoned?

173295

1900657

SLOAN: You never did tell me what you thought about my boys The Plague?

173296

1901420

REX: Did you forget about the Sudan Surprise? The Hawaiian Escalation? The Greenland Incursion? We used to kill mercs like them.

173297

1900467

SLOAN: Rip and Grinder aren't mercs. They're a real goddamn evolution of the soldier species, Rex. Jesus, Gandhi, Saville, Lincoln... the Plague's killed them all. Hell, Rex, who do you think really shot Old Yeller?

An entire conversation between Darling, Rex, and Sloan about Rip and Grinder.

ID

String Enum

Audio

Value

174221

1896720

SPIDER: These guys got too much firepower to be mercs, man!

A line from Spider mentioning the current firepower of Omega Force during the chopper intro in the January pre-release build. This is accompanied by many other lines which likely still exist in the retail game. Spider's comments were cut from the intro.

"Use your meds already!"#

Multiple lines of dialogue from multiple characters saying that the player should use their Nano-Meds to heal themselves; some are even about your lack of meds and that you should go buy some more. This plays in the intro mission (via TTS) if you run out, though you can still heal from the numerous comedic animations for two bars.

ID

String Enum

Audio

Value

179798

1957840

REX: No nano-meds left. And Daddy needs his medicine.

180101

1962044

REX: Hmmmm out of nano-meds. Better buy some more.

180102

1958963

REX: Hmmm need some more nano-meds. Better hit the shop.

Three lines from Rex about your lack of Nano-Meds.

ID

String Enum

Audio

Value

172709

1901520

SPIDER: Watch it, Rex! Use the nano-meds!

172710

1899311

SPIDER: Shit! You got hit! Inject the nano-meds!

172711

1896984

SPIDER: You're getting pounded Sergeant, and not in a good way! Nano-meds now!

Three lines from Spider about how you should probably use your Nano-Meds.

ID

String Enum

Audio

Value

180035

1957164

HUD: Don't forget to use Nano-Meds to heal yourself. You can also scavenge Nano-Meds that were left lying around for no apparent reason and are sure to be 100% tamper-free.

Even HUD tells you to use them...so you should probably use them.

Objective Nagging#

Within the tons of unused dialogue this game has lies eight lines from HUD nagging you to go see Dr. Darling near the beginning of the game. They got cut, but still linger in the files like an unwanted Navi clone.

ID

String Enum

Audio

Value

180109

1957910

HUD: Don't forget you have that thing to do for Dr. Darling.

180110

1957292

HUD: Don't forget Dr. Darling's request.

180111

1957655

HUD: Don't forget about your mission.

180112

1957600

HUD: Your mission for Dr. Darling is still pending.

180113

1957392

HUD: Your main mission is still pending.

180114

1957347

HUD: You still have a mission pending.

180115

1957590

HUD: You have a mission pending.

180116

1957730

HUD: Your mission for Dr. Darling is still available to you.

Miscellaneous#

Some other files which aren't used in-game, but don't fit anywhere else.

ID

String Enum

Audio

Value

173260

1898545

HUD: [Erratic and Static] Electromagnetic surge! HUD offliiiiine....[dissolves into electronic static]

177342

1935756

HUD: HUD back online. What did I miss?

Your HUD saying that it went offline due to an electric surge, and then coming back online. The mission "Punch It" is the only place in the game which has electrical surges, but while your HUD does get progressively more messed up as the mission goes on, it never actually goes completely offline.

ID

String Enum

Audio

Value

N/A

N/A

[metallic noise]

N/A

N/A

[metallic noise]

In the Jan 28th prototype, these sounds are of Rip and Grinder making acknowledgements to Sloane during the ending of the first mission.

ID

String Enum

Audio

Value

N/A

N/A

REX: [groan]

Some form of noise from Rex. Unknown where this could've been used.

ID

String Enum

Audio

Value

N/A

N/A

REX: [sigh]

As above.

ID

String Enum

Audio

Value

175439

1911855

REX: Whoa!

Sounds like an alternate take on the line Rex uses when jumping down the broken elevator shaft in the mission "I Don't Deal With Psychos, I Put 'Em Away".

ID

String Enum

Audio

Value

175438

1911785

REX: Shit!

An irate Rex.

ID

String Enum

Audio

Value

179849

1957134

REX: Fuck...

Line from Rex, unknown usage.

ID

String Enum

Audio

Value

174919

1902643

REX: Shut the fuck up!

Line of Rex, grouped with HUD tutorial dialogue.

ID

String Enum

Audio

Value

N/A

N/A

REX: [Death groan]

Sounds like a sound that would play if Rex dies. As all you hear is static when you die in the final game, it's likely this was changed in development.

ID

String Enum

Audio

Value

174620

1902634

REX: Not ready yet, huh? I'll be back.

Line from Rex. Grouped with the Killstar dialogue.

ID

String Enum

Audio

Value

177105

1935085

HUD: Science?

Science! Unknown where it could've been used.

ID

String Enum

Audio

Value

179880

1957935

HUD: Remember - they took all your gear. You can't assassinate cyber-soldiers without blades.

A line from your HUD explaining your lack of killing power. Never used, even during the one time you don't have weapons, despite how close you get to an Omega Force soldier's butt.

ID

String Enum

Audio

Value

179915

1957740

REX: Shit. Without my weapons and gear, I'm not a cyber-hero. I'm a cyber-zero!

A line from Rex, possibly related to the above, mourning the loss of his killing power.

ID

String Enum

Audio

Value

172713

1900841

SPIDER: What're you waiting for? Shoot!

172714

1898351

SPIDER: Open fire! That's an order!

172715

1900287

SPIDER: Are your fingers jammed? Shoot back!

Three lines from Spider nagging you to shoot the robots in front of your face...except these never get triggered no matter how long you stand eating laser bullets.

ID

String Enum

Audio

Value

172745

1898109

REX: Helodrone! Patrol the area.

172746

1898223

HELODRONE: Helodrone 7 dash 3 understood. Establishing long orbit patrol.

172707

1898575

HELODRONE: Evasive thrusters engaged.

Three lines involving Helo-Drone 7-3 patrolling the area. Unused in the final game but could've been used as a gameplay element involving giving Helo-73 orders.

ID

String Enum

Audio

Value

Unused

172780

1900647

SPIDER: You may be the ugliest pile of metal I ever met, but you're all soul, brother.

Used

180335

1958172

SPIDER: You're all soul, brother.

An extended line of dialogue.

ID

String Enum

Audio

Value

N/A

N/A

Dog!

N/A

N/A

Oh, man's best friend!

Two lines of a Scientist alerting of a dog in the area. While the scientists do alert of nearby enemies, soldiers, Blood Dragons, panthers, etc., dogs never get called out since the RoboDogs are never seen outside of the missions "Punch It" and "What Is This Shit?".

ID

String Enum

Audio

Value

174466

1896403

HUD: Duck behind cover and fire from a secured position.

174463

1898434

HUD: Might I suggest shooting from behind cover?

179808

1957770

HUD: D20s, or "nerd rocks", are good for distracting cyber-human enemies.

179792

1960029

HUD: Grenades, Mines, and C4000 are three ways to explode your enemy.

179787

1957915

HUD: Aim by pointing your gun somewhere. Next? How to pull the trigger.

These lines are presumably from an alternate training sequence where instead of a couple hundred pop-up messages courtesy of Spider, you actually went and did things.

ID

String Enum

Audio

Value

174565

1899615

DR CARLYLE: You're... letting me live?

This is presumably from an earlier version of the mission "I Don't Deal With Psychos, I Put 'Em Away" in which you would've personally killed Dr. Carlyle.

ID

String Enum

Audio

Value

173299

1896276

SLOAN: Imagine what I could do with a platoon of Dragon Blooded soldiers. Canada wouldn't be glowing right now. We'd have stopped Ivan's march.

173300

1899685

REX: Since when do you give a damn about Canada?

173301

1898885

SLOAN: I don't, boy! I just don't like to lose.

From an unused conversation between Rex and Sloan. It's unknown why this wasn't used.