Excitebike is a game about motorbikes that's probably exciting.
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This needs some investigation. |
Unused Ordinal Indicators#
Presumably originally used to show ranking in the result screen (1st, 2nd, 3rd, etc.). The final game uses #1, #2, #3, etc. instead.
A mockup of what it might've looked like.
(Source: Original TCRF research)
Saving and Loading#
In the Japanese Famicom version, players can save and load created courses with the Famicom Data Recorder plugged into the Family BASIC keyboard, which uses audio cassettes to do so. However, since the device was never released outside of Japan, neither of these work on most other releases. Both options still have their programming fully intact and function as intended if this device were present.
Excitebike 64#
The loading and saving system was added to the version included in Excitebike 64, allowing one custom track to be saved and loaded on the N64 cart.1
Animal Crossing#
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NES |
Animal Crossing |
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The Animal Crossing version removes the Load and Save options, but the game's NES emulator supports one save per NES game per Memory Card, which occurs automatically when pressing L + R + Z to quit an NES game. This save data is automatically loaded when the game is played again, replicating the ability to save one custom track.
3D Classics Excitebike#
The save and load functions are present in the 3D Classics version on the Nintendo 3DS.
Nintendo Classics - Nintendo Entertainment System#
The Nintendo Classics release for the Nintendo Switch Online service implements the save and load functions via SRAM.
References#
- strags (2012). "I wrote a NES emulator for ExciteBike 64, so that the original 8-bit ExciteBike…" Y Combinator. Retrieved May 7, 2023.↩︎
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The Excite series | |
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Excitebike | |
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NES |
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Sharp X1 |
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Satellaview |
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Nintendo 64 |
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Other | |
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Wii |
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