This is a sub-page of Dungeon Siege.
Cut Functions#
Most, if not all of these functions are cut by putting // in front of each line of code. To reduce unnecessary redundancies, these were removed. Unless stated otherwise, these functions most likely work after deleting these backslashes.
Mule Dung |
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Swamp Stinger Special Butt Effects |
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explosion_magnitude, though used in some templates, appears to have been commented out of several others.
Leftover Alpha/Beta Code#
Cut Enemy Variants#
Gorack Mage |
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[inventory]
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The mentioned spell was cut, but was found in a beta build. |
Early Sound File Formats#
While we have no way of knowing if they sounded different, there is some evidence left within the code of an unused naming format. Several can be found in obj_breakable.gas. The used format of voice:die: * = s_e_env_break_container_wood;
Examples |
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break_sound = s_e_IH_break_wood_solid; |
break_sound = s_e_break_wood; |
Unused Events#
Basic Gameplay Events |
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WE_HEALED |
WE_LEVELED_UP |
WE_RESURRECTED |
WE_WEAPON SWUNG |
MCP and Anim |
WE_MCP_GOAL_CHANGED |
WE_MCP_GOAL_REACHED |
Miscellaneous#
- There were to be descriptions for the potions, but was most likely deemed as unnecessary and henceforth commented out.
- Descriptions in of themselves are rarely used.
- On the basis that Mana Potions are commented as such, it seems to suggest "Health Potions" were once called "Healing Potions".