the cutting room mirror

Unused Code

This is a sub-page of Dungeon Siege.

Cut Functions#

Most, if not all of these functions are cut by putting // in front of each line of code. To reduce unnecessary redundancies, these were removed. Unless stated otherwise, these functions most likely work after deleting these backslashes.

Mule Dung

       {
           [*]
           {
               action* = call_sfx_script("mule_dung");
               condition* = receive_world_message("WE_ENTERED_WORLD");
               single_shot = true;
           }
       }  */

Swamp Stinger Special Butt Effects

       {
           [*]
           {
               action* = call_sfx_script("swamp_stinger_butt_propulsion");
               condition* = receive_world_message("WE_ENTERED_WORLD");
               single_shot = true;
           }
           [*]
           {
               action* = call_sfx_script("swamp_stinger_butt_puffs");
               condition* = receive_world_message("we_anim_sfx",1);
           }
       }   

explosion_magnitude, though used in some templates, appears to have been commented out of several others.

Leftover Alpha/Beta Code#

Cut Enemy Variants#

Gorack Mage

[inventory]

   {
       //selected_active_location = il_active_primary_spell;
       //[other] { il_active_primary_spell=spell_gorack_deathball; }
   }

The mentioned spell was cut, but was found in a beta build.

Early Sound File Formats#

While we have no way of knowing if they sounded different, there is some evidence left within the code of an unused naming format. Several can be found in obj_breakable.gas. The used format of voice:die: * = s_e_env_break_container_wood;

Examples

break_sound = s_e_IH_break_wood_solid;

break_sound = s_e_break_wood;

Unused Events#

Basic Gameplay Events

WE_HEALED

WE_LEVELED_UP

WE_RESURRECTED

WE_WEAPON SWUNG

MCP and Anim

WE_MCP_GOAL_CHANGED

WE_MCP_GOAL_REACHED

Miscellaneous#

  • There were to be descriptions for the potions, but was most likely deemed as unnecessary and henceforth commented out.
    • Descriptions in of themselves are rarely used.
    • On the basis that Mana Potions are commented as such, it seems to suggest "Health Potions" were once called "Healing Potions".