This is a sub-page of Proto:Dungeon Siege.
Enemies#
Test Enemies#
Mana Chicken - [t:template,n:mana_chicken] |
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} |
Heal Chicken - [t:template,n:heal_chicken] |
} |
Spells#
In release, there are special template_triggers for nature and combat magic. They appear to not have been made as or implemented as of Beta 1 00.05.06.0703.
Animate Dead |
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} |
Confusion |
} |
Deathball |
} |
Gorack's Deathball |
} |
spell_gorack_deathball is still mentioned in the game's code, but was commented out of use. |
Divine Intervention |
} |
Magic Lantern |
} |
Probably removed as there were no places dark enough to constitute its implementation. Seems to suggest there was plans for darker nights / dungeons. |
Reused in Dungeon Siege II#
Mana Plants#
/*
Go m_Go$; GoMind m_Mind$; Job m_Job$; Goid m_Target$; startup state Startup$ { } //////////////////////////////////////////////////////////////////////////////// // init event OnJobInitPointers$( Job job$ ) {
} event OnJobInit$( Job job$ ) {
} state Meditating$ {
} state Transferring$ {
} |
Quests#
Cut Quests#
There are several cases where bringing people to places were quests in of themselves.
Ulora_to_Stonebridge |
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Gyorn_to_Glacern |
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There was also a quest featuring a cut character named Ilandro and them asking you to help find their friends. It appears the dialogue was never recorded, and they used a commented out line audio file from Gyorn_to_Glacern.
quest_find_ilandro_friend |
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// sample = s_v_bt_gyorn1.mp3;
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Differences#
- Gyorn's quest was slightly different. In the beta it was "Seek out Gyorn in Stonebridge", but in release it's "Seek Gyorn in Stonebridge".