the cutting room mirror

DuckLife (Adobe Flash)

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To do:
The Unity version has some differences from the flash version.

“So you own this huge farm and are making tonnes of money, When one day this tornado comes along and destroys it all. The only thing that survives is a single duck egg. So you have to train this duckling into a racing duck, To make enough money to rebuild the farm”

Off-Screen objects#

  • Text that shows the SWF Filepath.
  • Training level threshold (Energy, Swimming, Running, Flying).
  • Along with the training level threshold is the seed and the super seed, used for testing.
  • Duck X velocity in Flying Training and Swimming Training. (isn't present in Running Training, likely an early addition)
  • Unused yellow text that is a coin counter, off-screen.

Unused Graphics#


A leftover from the V-Cam, a Flash component used to simulate camera movement by transforming the rest of the content. This is the preview frame that marks the camera's current position. In-game, it is not visible.


What seem to be early designs for the ducks, which are hidden just offscreen. The player cannot see these ducks normally, but they can be easily seen by putting the window into its maximized resolution. Weirdly, both ducks don't have their eyes colored in. The white duck is only seen on the main screen of the game, while the brown duck is in almost all of the screens where you choose a race.