the cutting room mirror

Unused Strings

This is a sub-page of Doom (2016).

Scrapped Multiplayer Maps#

There's quite a good amount of multiplayer maps that didn't make their way into the final release of Doom 2016. As evidenced by some of their names, some of them are test maps. Some of them can be from original DOOM 4 project.

Codename

String

#str_online_mp_aerodrome

MP_Aerodrome

#str_online_mp_backlash

MP_Backlash

#str_online_mp_beamtest

MP_BeamTest

#str_online_mp_bloodfall

MP_Bloodfall

#str_online_mp_cargo

MP_Cargo

#str_online_mp_cavern_c_map

MP_Cavern_C

#str_online_mp_cavern_I_map

MP_Cavern_I

#str_online_mp_cavern_j_map

MP_Cavern_J

#str_online_mp_cavernous

MP_Cavernous

#str_online_mp_chambers

MP_Chambers

#str_online_mp_cliffside

Cliffside

#str_online_mp_collisiontest

MP Collision Test

#str_online_mp_deathfan

MP_Deathfan

#str_online_mp_derelict

MP_Derelict

#str_online_mp_destructibletest_map

MP_DestructibleTest

#str_online_mp_dooms_revamp

MP_Dooms

#str_online_mp_foundry

Foundry

#str_online_mp_foundry_demons

MP_Foundry_DemonsTests

#str_online_mp_foundry_massout

MP_Foundry_massout

#str_online_mp_foundry_reduce

MP_Foundry_Reduce

#str_online_mp_foundry_small

MP_Foundry_Small

#str_online_mp_foundry_vs

Foundry VS

#str_online_mp_frantic MP_Frantic

MP_Frantiс

#str_online_mp_furnace

MP_Furnace

#str_online_mp_goodnight_sm

MP_Goodnight

#str_online_mp_goodnight_vsm

MP_Goodnight_SM

#str_online_mp_graphite_blockout

Graphite Blockout

#str_online_mp_greyskull

MP_Greyskull

#str_online_mp_hazard

MP_Hazard

#str_online_mp_hazard_revamp

MP_Hazard_Revamp

#str_online_mp_heatwave_art

MP_Heatwave_Art

#str_online_mp_heatwave_b

MP_Heatwave_B

#str_online_mp_helix

MP_Helix

#str_online_mp_hellbent

MP_Hellbent

#str_online_mp_hellgate

MP_Hellgate

#str_online_mp_implant

MP_Implant

#str_online_mp_infernal

Infernal

#str_online_mp_lab_6

MP_Lab 6

#str_online_mp_launchpad

MP_Launchpad

#str_online_mp_lightmap_foundry

MP_Lightmap_Foundry

#str_online_mp_movertest_map

MP_Movertest

#str_online_mp_octagonal

MP_Octagonal

#str_online_mp_prowlertest

MP_Prowler_Test

#str_online_mp_reactor_map

MP_Reactor

#str_online_mp_restricted

MP_Restricted

#str_online_mp_roundabout

MP_Roundabout

#str_online_mp_sacrificial

MP_Sacrificial

#str_online_mp_site_04_map

MP_Site 04

#str_online_mp_site_04a_map

MP_Site 04a

#str_online_mp_small_map

MP_Small Map

#str_online_mp_small_map2

MP_Small Map2

#str_online_mp_standards

MP_Standards

#str_online_mp_sulfur

MP_Sulfur

#str_online_mp_swarm

MP_Swarm

#str_online_mp_test11

MP_Test11

#str_online_mp_thundersleet

MP_Thundersleet

#str_online_mp_torrent

MP_Torrent

#str_online_mp_treatment

MP_Treatment

#str_online_mp_tutorial

Multiplayer Tutorial

#str_online_mp_underneath_alt

Argent

#str_online_mp_updraft

MP_Updraft

#str_online_mp_vault

MP_Vault

#str_online_mp_zymmetric

Zymmetric

#str_online_elevator_test_map

Elevator Test

#str_online_depot_map

Depot

#str_online_dev_coop_box

Coop Box

#str_online_dev_vdm_box

VDM Box

#str_online_dhl_playground_map

dhl_playground

#str_online_bigbox_map

MP_Bigbox

#str_online_biggerbox_map

MP_BiggerBox

#str_online_blrbigbox_map

MP_BLR_Bigbox

#str_online_box_map

MP_Box

#str_online_escape_box_map

Escape Box

#str_online_escape_map

Escape

#str_online_evilthings_map

Evil Things

#str_online_vfxtest_map

MP_VFXTest

#str_online_karma_map

Karma

#str_online_map_alt_02

Site

#str_online_ca_hangar

MP_Hangar

#str_online_ca_hangar_a

MP_Hangar_A

#str_online_ca_pumpstation

CA-PumpStation

#str_online_ca_reflection

CA-Reflection

Scrapped Singleplayer Levels#

Mentions of levels that did not make it into the campaign.

Codename

String

#str_mapname_argent_labs

Argent Labs

#str_mapname_hangar

UAC Logistics

#str_mapname_crash_site

Crash Site

#str_mapname_olympia_shipyard

Olympia Shipyard

#str_mapname_tunnels

Tunnels

Electro Tower#

Electro Tower was supposed to be a level, that we went to after defeating Cyberdemon in Lazarus Labs. Instead of teleporting into Titan's Realm, we supposed to go to Electro Tower, to open for ourselves portal to Hell, using Accumulator, that we borrowed from Cyberdemon. Objectives, however, can only be found in Closed Alpha.

Codename

String

#str_mapname_electro_tower

The Jump

Codex Entries#

Codename

String

#str_codex_catagory_missions_emt

The Jump I

#str_codex_catagory_missions_emt_desc

The Electromagnetic Tower was built shortly after construction of the Argent Tower began. The tower amplifies energy siphoned from the nuclear reactors in order to reach the massive terawatt voltages required to create Argent Energy. As impressive as the EM Tower is by conventional standards, it is considered old tech - mechanically unstable and expensive to maintain. It is a vital component in the production of Argent Energy, but it has been the cause of several high casualty industrial accidents. The most common cause of death is overloading the magnetic relays. If too much energy is sent through the EM Tower, the magnetic control bulkheads can fail, potentially compromising the structural integrity of the entire building.

#str_codex_catagory_missions_emt_2

The Jump II

#str_codex_catagory_missions_emt_2_desc

You may have heard about a recent incident at the EMT involving a Tier 3 advocate throwing a Tier 2 advocate into the Electromagnetic coil, resulting in death. As an advocate you are encouraged to express your rage as you see fit. While your actions will not be censured, you must remember to set an example to those at lower Tiers. With Tier 3 advocacy comes responsibility and the tone you set means a lot to the younger disciples. We must also remember that the EM Tower, while a relic of the past for forward thinking disciples, is an essential component in our operation. It should not be used for exacting revenge. If you wish to release your anger, we have many subjects awaiting experimentation, punishment and cleansing in the Lazarus Labs. You can vent your rage and further the cause at the same time.

#str_codex_catagory_missions_emt_3

Placeholder 3

#str_codex_catagory_missions_emt_3_desc

Placeholder 3

Challenges#

Codename

String

#str_challenge_maps_electro_tower_challenge_1

Triple Dip

#str_challenge_maps_electro_tower_challenge_1_desc

Kill %d demons with one Super Shotgun blast.

#str_challenge_maps_electro_tower_challenge_2

Power Play

#str_challenge_maps_electro_tower_challenge_2_desc

Kill %d demons while using powerups.

#str_challenge_maps_electro_tower_challenge_3

Knights who say \"Ouch\"

#str_challenge_maps_electro_tower_challenge_3_desc

Perform %d \"Death from Above\" glory kills on Hell Knights (attack from above).

Codex Entries#

Jack#

Codename

String

#str_codex_catagory_uac_characters_jack

Jack Placeholder

#str_codex_catagory_uac_characters_jack_2

Placeholder 2

#str_codex_catagory_uac_characters_jack_2_desc

Placeholder 2

#str_codex_catagory_uac_characters_jack_3

Placeholder 3

#str_codex_catagory_uac_characters_jack_3_desc

Placeholder 3

#str_codex_catagory_uac_characters_jack_desc

Jack desc Placeholder

UAC Corporate#

Codename

String

#str_codex_catagory_uac_characters_uac_corporate

UAC Corporate Placeholder Name

#str_codex_catagory_uac_characters_uac_corporate_desc

UAC Corporate Placeholder Description

Collectible Concept Arts#

According to these of strings, the game should have had a gallery with unlockable concept arts, like in Wolfenstain: The New Order or in The Old Blood.

Codename

String

#str_collectible_unlock_concept_art_1

Demon Concept Art

#str_collectible_unlock_concept_art_2

Hell Concept Art

#str_collectible_unlock_concept_art_3

Character Concept Art

#str_collectible_unlock_concept_art_4

Prop Concept Art

#str_collectible_unlock_concept_art_5

UAC Concept Art

#str_collectible_unlock_concept_art_6

Weapon Concept Art

#str_collectible_unlock_concept_art_7

Placeholder Concept Collectible

#str_collectible_unlock_concept_art_7

Placeholder Concept Collectible

Objectives#

Codename

String

#str_obj_UAC_Destroy

DESTROY THE UAC

The UAC#

Codename

String

#str_obj_intro_ResOps

Find Resource ops facility

#str_obj_intro_step_find_resops

Find the Resource Ops entrance

#str_obj_intro_step_realign_satellite

Locate and realign Res Ops Satellite

#str_obj_intro_track_demons

Track the Demons

Resource Operations#

Codename

String

#str_obj_ro_reach_tram

Reach the tram station.

#str_obj_ro_vega_uplink_desc

Catastrophic events have severed communications with the UAC's VEGA mainframe. Re-establish satellite uplink to assess the situation.

#strf_obj_ro_find_tunnels

Find the access tunnels

Foundry#

Codename

String

#str_obj_foundry_activate_turbines

Activate the main turbines.

#str_obj_foundry_eastern_regulator

Exterminate the threat near the Eastern Regulator.

#str_obj_foundry_nw_regulator

Exterminate the threat near the Northwest Regulator.

#str_obj_foundry_prevent_meltdown

Stop the meltdown.

#str_obj_foundry_prevent_meltdown_desc

The UAC Complex Reactor is overheating. Find and activate the coolant regulators to prevent a meltdown.

#str_obj_foundry_reduce_threat

Reduce the demonic presence.

#str_obj_foundry_sector5_regulator

Exterminate the threat near Sector-5.

#str_obj_foundry_sub_level_regulator

Exterminate the sub-level threat.

#str_obj_foundry_transfer_coolant

Transfer the coolant to the surface reactor.

Argent Facility#

Codename

String

#str_obj_surface1_mainstation

Release the final induction filter in the control room

#str_obj_surface1_shutdown_argent

Break the flow of Argent Energy to the Argent Tower

#str_obj_surface1_substations

Release the induction filters

Argent Tower#

Codename

String

#str_obj_argent_tower_climb_tower

Climb Argent Tower

#str_obj_argent_tower_climb_tower_desc

Reach the tower apex before Olivia can execute her plan.

#str_obj_argent_tower_cross_bridge

Cross the Service Bridge

#str_obj_argent_tower_cross_bridge_desc

The service gantry appears to be the only way across to the Argent Tower. Find a way across and continue to pursue Olivia.

#str_obj_argent_tower_find_olivia_desc

Olivia Pierce is responsible for the catastrophe on Mars. Her actions are tantamount to genocide. She has placed all UAC Martian operations in jeopardy. Find her before she can cause more harm.

#str_obj_argent_tower_kill_imperatrix

Kill the Imperatrix

Kadingir Sanctum#

Codename

String

#str_obj_bka_beacons

Follow the UAC beacons.

#str_obj_bka_find_portal

Find the exit portal.

Argent Facility (Destroyed)#

Codename

String

#str_obj_surface2_find_credentials_1

Retrieve blue security clearance from security station A

#str_obj_surface2_find_credentials_2

Find the remains of the security officer

#str_obj_surface2_find_lazarus

Find the location of Lazarus

#str_obj_surface2_find_vega_terminal

Get to a VEGA Terminal

#str_obj_surface2_go_to_security

Go to the security station

#str_obj_surface2_shutdown_argent_portal

Find out how to shut down the Argent Portal to Hell

Advanced Research Complex#

Codename

String

#str_obj_bfg_find_samuels_office_desc

Dr. Samuel Hayden has hinted about something which can help me win this fight. Meet him at his office in the UAC Research Complex.

#str_obj_bfg_get_to lazarus_elevator

Get to the Lazarus Service Elevator

#str_obj_bfg_get_to_lazarus_elevator_desc

Olivia conducted her research in a facility located beneath the Research Complex. Go to the Research Complex and look for a way into Lazarus Labs.

#str_obj_bfg_reinitialize

Reinitialize the test chamber mainframe

#str_obj_bfg_shutdown_argent_portal

Shutdown the Argent Portal to Hell

#str_obj_bfg_shutdown_argent_portal_desc

TBD

Lazarus#

Codename

String

#str_obj_lazarus_Cyberdemon

Rupture the accumulator in CD-587

#str_obj_lazarus_EMT

access the EMT

#str_obj_lazarus_go_to

Go To Lazarus Labs

#str_obj_lazarus_shut_down

FIND A WAY TO SHUT DOWN THE HELL PORTAL

VEGA Central Processing#

Codename

String

#str_obj_polarcore_CoolingMachine

Destroy Cooling Machine

#str_obj_polarcore_bfg

Upgrade the BFG 9000

#str_obj_polarcore_bfg_desc

Locate the BFG Equipment room to further enhance the weapon.

#str_obj_polarcore_destroy_cooling_coils

Destroy the cooling coils

#str_obj_polarcore_destroy_cooling_coils_desc

Destroy the exposed cooling coils to raise VEGA's core temperature.

#str_obj_polarcore_find_vega

Find a way into the VEGA facility

#str_obj_polarcore_find_vega_desc

VEGA has lost control of the facility. Find an alternate route inside.

#str_obj_polarcore_gravity_life

Gravity Regulator and Life Support

#str_obj_polarcore_gravity_life_desc

Redirect the emergency power from the Gravity Regulator and the Life Support to VEGA's core.

#str_obj_polarcore_jump_onto_train

Jump onto the train

#str_obj_polarcore_jump_onto_train_desc

Jump onto the train and VEGA will take you to the mono-rail platform.

#str_obj_polarcore_locate_cooling_system

Locate VEGA's core cooling system

#str_obj_polarcore_locate_cooling_system_desc

In order for VEGA's plan to work you need to remove the temperature regulators on VEGA's core cooling system.

#str_obj_polarcore_main

Reach VEGA's core

#str_obj_polarcore_main_desc

VEGA is working on a plan to close the Hellgates. Assist VEGA in executing this plan.

#str_obj_polarcore_open_cooling_shields

Open the cooling shields

#str_obj_polarcore_open_cooling_shields_desc

Open the cooling shields from the control room to expose the cooling coils.

#str_obj_polarcore_open_vega_portal

Open the VEGA portal

#str_obj_polarcore_open_vega_portal_desc

The Hellgates can only be closed from inside Hell. Open a portal by removing the deflector shields around the core, releasing the Argent Energy.

#str_obj_polarcore_power_nexus

Head down to the Emergency Power Nexus

#str_obj_polarcore_power_nexus_desc

Head down deeper into the facility, locate the Emergency Power Nexus and reroute the emergency power to VEGA's core."

#str_obj_polarcore_secure_train_platform

Secure the mono-rail platform

#str_obj_polarcore_secure_train_platform_desc

You need to clear out the mono-rail platform from enemies before the door to VEGA's core can be opened.

Argent D'Nur#

Codename

String

#str_obj_titan_altar_e

Activate E Altar

#str_obj_titan_altar_nw

Activate NW Altar

#str_obj_titan_altar_sw

Activate SW Altar

#str_obj_titan_enter_temple

Gain access to the Titan Temple

#str_obj_titan_enter_temple_desc

Olivia is shielded within the temple; find a way to access the inner sanctum.

#str_obj_titan_kill_olivia

Kill Olivia

#str_obj_titan_kill_olivia_desc

Kill Olivia

#str_obj_titan_release_olivia

Activate the Blood Altars

#str_obj_titan_release_olivia_desc

The shard supporting Olivia is powered by 3 Blood Altars, deactivate all 3 of them.

Test#

Codename

String

#str_obj_test

non auto obj

#str_obj_test_auto

auto obj

Codename

String

#str_objstep_test_1

step 1

#str_objstep_test_2

step 2

#str_objstep_test_3

step 3

#str_objstep_test_auto1

step 1

#str_objstep_test_auto2

step 2

#str_objstep_test_auto3

step 3

Hangar#

Codename

String

#str_objstep_test_leave_hangar_1

Gain Red Security Access

#str_objstep_test_leave_hangar_2

Hack Turrets

#str_objstep_test_leave_hangar_3

Break Door

#str_objstep_test_leave_hangar_4

Overload Blockers

#str_objstep_test_leave_hangar_5

Gain Station Link Access

#str_objstep_test_leave_hangar_6

Gain Secure Link Access

#str_objstep_test_leave_hangar_7

Hack Turrets

Unused Voiceovers#

Jill Travers#

The lines of a character that should have been encountered in a level know as Olympia Surface West, according to strings that can be found in the multiplayer alpha test build.

Codename

String

#str_vo_a1m5_s070_jill_002

To anyone within range, this is Jill Travers. I am an engineer with the collider control team. The VEGA system has been reinitialized, and it doesn't work anymore. I said it was a bad idea, and now the Argent collider has lost containment. Most of my team... There have been mass casualties, I need security assistance in the Argent Labs Entanglement Annex. There is an intruder approaching my position, it is... We must stabilize the quantum field before the grid suffers complete failure. We're looking at the onset of a full singularity. That's bad, really bad. Please, anyone. Argent Labs Entanglement Annex, I can't do this alone.

#str_vo_a1m5_s070_jill_002b

This is Jill Travers, the collider has lost containment. Mass Casualties. We are looking at the onset of a full singularity. Please anyone, I can't do this alone.

Origin#

The different versions of the monologue from the opening scene.

Codename

String

#str_play_vo_origin_001_001_KillEveryDemon

Kill every demon you see. Destroy the one they call Olivia Pierce, the one who will try to open the gate. Rip and tear, until it is done.

#str_play_vo_origin_001_001_bringerOfDoom

You are the Bringer of Doom... and you exist only to kill demons. For you, there is nothing else. Go now... Rip and tear, until it is done.

#str_play_vo_origin_001_001_destroyThem

You are here to destroy them. A human, Olivia Pierce, has fallen under their influence. She has unleashed an unnatural wave of hellish energy across the UAC Mars facility turning man into unwilling beast. Hell is using her, she will try to rip open the gate and let Hell's army in. You cannot allow this to happen. Kill every demon you can find. Stop Olivia before she opens the gate.

#str_play_vo_origin_001_001_finalPhase

The demons move now into the final phase of Hell's plan. The human, Olivia Pierce, has unleashed a Hell energy wave across the Mars facility, turning man into unwilling beast. They are controlling her, they want her to rip open the gate and let Hell's army in. And so another war begins, and there is only you who can stop them. Rip and tear, until it is done.

#str_play_vo_origin_001_001_hellHasOpened

The door between our world and Hell has been opened once again. Only you can close it. But you don't have a choice, it is your destiny. Go forth; return the evil from whence it came.

#str_play_vo_origin_001_001_hellHasReturned

Hell, has returned... and it is only you that can stop them. Rip and tear, until it is done.

#str_play_vo_origin_001_001_hellHasReturned2

Hell, has returned... and as the Bringer of doom, it is only you that will stop them. Rip and tear, until it is done.

#str_play_vo_origin_001_001_hellHasReturned3

Hell hath returned. Arise. Fulfill your destiny.

#str_play_vo_origin_001_001_hellHasReturned777

Hell, has returned... And as it was before, so it is again. Only you can stop them. Rip and tear, until it is done.

#str_play_vo_origin_001_001_kill

Kill every demon you see. Destroy the one they call Olivia Pierce: the one who will try to open the gate. Rip and tear until it is done.

#str_play_vo_origin_001_001_move

The demons move now into the final phase of Hell's plan. The human Olivia Pierce has unleashed a Hell energy wave across the Mars facility, turning man into beast. They are controlling her; they want her to rip open the gate and let Hell's army in. And so another war begins and there is only you to stop them. Rip and tear until it is done.

#str_play_vo_origin_001_001_redeem

You must redeem yourself. Purge this place of the demons. For you there is nothing else. Rip and tear until it is done.

#str_play_vo_origin_001_001_redeemYourself

You must redeem yourself... Purge this place of the demons. For you, there is nothing else. Rip and tear until it is done.

#str_play_vo_origin_001_001_returned

Hell has returned, and it is only you that can stop them. Rip and tear until it is done.

#str_play_vo_origin_001_001_youAreTheDM

Olivia has unleashed the demons from Lazarus. She sent a Hellwave through the facility turning man into beast. I believe you came to us for a reason. You are the Doom Marine, you exist to destroy the demons, to fight them back. Go... Rip and tear, until it is done.

#str_play_vo_origin_001_001_youAreTheDM2

They are Rage, brutal, relentless, fearless, without mercy...but YOU... You are the DOOM MARINE. Rip and tear, until it is done.

#str_play_vo_origin_001_001_youAreTheDM3

You are the DOOM MARINE... and you are here to kill demons, there is nothing else. Go... rip.. and tear... until it is done.

#str_play_vo_origin_001_001_youAreTheDM4

They are Rage, brutal, relentless, fearless, without mercy... but YOU... you are the DOOM MARINE and you are here to KILL THEM.

Cut Weapon Modifications and Upgrades#

Quite a large list of cut weapon modifications and various upgrades that didn't make it into the game.

Plasma Rifle#

Codename

String

#str_zion_weapon_plasma_rifle_upgrade_barb

Targeting Barb

#str_zion_weapon_plasma_rifle_upgrade_barb_desc

Press Secondary Fire to launch a Targeting Barb at an enemy. All shots from the Primary Fire will track toward the barb. Hit the Secondary Fire a second time to manually destroy the Barb. Recharges after use.

#str_zion_weapon_plasma_rifle_upgrade_bounce_shot

Bounce Shot

#str_zion_weapon_plasma_rifle_upgrade_bounce_shot_desc

Fires a charged projectile that can bounce off of surfaces to damage enemies. It can be chaotic, so be careful!

#str_zion_weapon_plasma_rifle_upgrade_charged_shot

Charged Shot

#str_zion_weapon_plasma_rifle_upgrade_charged_shot_desc

Hold the Secondary Fire to charge up a powerful shot, then release the Secondary Fire to launch it.

#str_zion_weapon_plasma_rifle_upgrade_damage_over_time

Damage Over Time Upgrade

#str_zion_weapon_plasma_rifle_upgrade_damage_over_time_desc

The Gift that Keeps on Giving!

#str_zion_weapon_plasma_rifle_upgrade_emp_lifetime

Improved Stun

#str_zion_weapon_plasma_rifle_upgrade_emp_lifetime_desc

Extends stun duration for enemies hit by the Plasma Secondary Fire. Increases overall weapon damage.

#str_zion_weapon_plasma_rifle_upgrade_napalm

Secondary Napalm

#str_zion_weapon_plasma_rifle_upgrade_napalm_desc

Press the Secondary Fire to launch a projectile that leaves a pool of lingering Napalm upon impact. Enemies that touch it will ignite and receive additional damage over time.

#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov

Secondary Area Effect Shot with Larger Area of Effect

#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov_desc

Secondary Area Effect Shot with Larger Area of Effect

#str_zion_weapon_plasma_rifle_upgrade_secondary_aoe_larger_fov_pickup

Secondary Area Effect Shot with Larger Area of Effect

Heavy Assault Rifle#

Codename

String

#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge

Improved Reload

#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge_desc

Greatly improves reload speed for Micro Missiles.

#str_zion_weapon_heavy_assault_rifle_burst_detonate_faster_recharge_pickup

Improved Reload

#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate

Improved Mechanics

#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate_desc

Increases the rate of fire when using the Tactical Scope.

#str_zion_weapon_heavy_assault_rifle_zoom_faster_fire_rate_pickup

Improved Mechanics

#str_zion_weapon_heavy_assault_rifle_penetration

Penetration

#str_zion_weapon_heavy_assault_rifle_penetration_desc

Bullets penetrate through targets, damaging any enemies behind them. Increases overall weapon damage.

#str_zion_weapon_heavy_assault_rifle_penetration_plus

Penetration +

#str_zion_weapon_heavy_assault_rifle_penetration_plus_desc

Shots Don't Lose Potency After Penetrating Targets!

#str_zion_weapon_heavy_assault_rifle_rhythm_shot

Rhythm Shot

#str_zion_weapon_heavy_assault_rifle_rhythm_shot_desc

Rhythm Shot Shoots a Shot with Varying Damage

#str_zion_weapon_heavy_assault_rifle_rhythm_shot_pickup

Rhythm Shot

#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot

Secondary Charge Shot

#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot_desc

Secondary Charge Shot Shoots a Charged Shot that Causes Increased Damage

#str_zion_weapon_heavy_assault_rifle_secondary_charge_shot_pickup

Secondary Charge Shot

#str_zion_weapon_heavy_assault_rifle_secondary_single_shot

High Powered Single Shot

#str_zion_weapon_heavy_assault_rifle_secondary_single_shot_desc

Secondary Fire Shoots Single Shots with Increased Damage and Target Penetration!

Combat Shotgun#

Codename

String

#str_zion_weapon_shotgun_upgrade_flak_cannon

Flak Cannon

#str_zion_weapon_shotgun_upgrade_flak_cannon_desc

Turns the shotgun into a flak cannon!

#str_zion_weapon_shotgun_upgrade_nanobore

Nanobore

#str_zion_weapon_shotgun_upgrade_nanobore_desc

Nanobore

#str_zion_weapon_shotgun_upgrade_nanobore_pickup

Nanobore

#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost

Ammo Discount

#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost_desc

Reduces the ammo cost of a Charged Explosive round from 3 to 1.

#str_zion_weapon_shotgun_upgrade_pop_rocket_lower_ammo_cost_pickup

Ammo Discount

#str_zion_weapon_shotgun_upgrade_rate_of_fire_inc

Rate of Fire Increase

#str_zion_weapon_shotgun_upgrade_rate_of_fire_inc_desc

Increases the rate of fire!

#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield

Reflection Shield

#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield_desc

Hold the Secondary Fire to deploy a shield that can deflect incoming projectiles

#str_zion_weapon_shotgun_upgrade_secondary_reflection_shield_pickup

Reflection Shield

#str_zion_weapon_shotgun_killtocrit

Kill to Crit

#str_zion_weapon_shotgun_killtocrit_desc

Next shot after kill has increased damage.

Chaingun#

Codename

String

#str_zion_weapon_chaingun_shielding

Shielding upgrade

#str_zion_weapon_chaingun_shielding_desc

Reduces projectile and melee damage and knockback impulses coming from the front.

#str_zion_weapon_chaingun_shielding_pickup

Shielding upgrade

#str_zion_weapon_chaingun_heat_emission

Heat emission

#str_zion_weapon_chaingun_heat_emission_desc

Heat emission redirected forward.

#str_zion_weapon_chaingun_higher_damage

Higher damage rounds

#str_zion_weapon_chaingun_higher_damage_desc

Convert ammo into higher damage rounds.

#str_zion_weapon_chaingun_return_ammo

Return ammo

#str_zion_weapon_chaingun_return_ammo_desc

Chance to return ammo on hit.

#str_zion_weapon_chaingun_crits

Spin up crits upgrade

#str_zion_weapon_chaingun_crits_desc

Can only fire Crit Ammo that has been generated by pressing and holding the Secondary Fire. Crit Ammo deals massive damage.

#str_zion_weapon_chaingun_crits_pickup

Spin up crits upgrade

Rocket Launcher#

Codename

String

#str_zion_weapon_rocket_launcher_upgrade_accuracy_bonus

Primary Direct Hit

#str_zion_weapon_rocket_launcher_upgrade_accuracy_bonus_desc

Increases speed of the rocket and damage dealt by a direct hit. Reduces explosion size.

#str_zion_weapon_rocket_launcher_upgrade_charged_direct_hit

Secondary Direct Hit

#str_zion_weapon_rocket_launcher_upgrade_charged_direct_hit_desc

Use the Secondary Fire to charge up a faster rocket that deals massive impact damage. Splash damage is significantly reduced.

#str_zion_weapon_rocket_launcher_upgrade_cluster

Rocket Cluster Upgrade

#str_zion_weapon_rocket_launcher_upgrade_cluster_desc

Rocket Launcher Cluster Detonate

#str_zion_weapon_rocket_launcher_upgrade_explosion_radius_inc

Bigger Explosion

#str_zion_weapon_rocket_launcher_upgrade_explosion_radius_inc_desc

Increases the size of rocket explosions. Increases overall weapon damage.

#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength

Improved Tracking

#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength_desc

Increase tracking window for Lock-on Rockets.

#str_zion_weapon_rocket_launcher_upgrade_lockon_increase_strength_pickup

Improved Tracking

#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time

Sticky Lock

#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time_desc

Enemies can no longer break lock by exiting the lock-on window.

#str_zion_weapon_rocket_launcher_upgrade_lockon_out_of_fov_time_pickup

Sticky Lock

#str_zion_weapon_rocket_launcher_upgrade_rate_of_fire_inc

Rate of Fire Increase

#str_zion_weapon_rocket_launcher_upgrade_rate_of_fire_inc_desc

Increases the rate of fire!

#str_zion_weapon_rocket_launcher_upgrade_speed_scale

Rocket Launcher Rocket Speed

#str_zion_weapon_rocket_launcher_upgrade_speed_scale_desc

Increases the speed of rockets

#str_zion_weapon_rocket_launcher_upgrade_splash_inc_dmg

Splash Damage Tagging

#str_zion_weapon_rocket_launcher_upgrade_splash_inc_dmg_desc

Enemies hit by rocket splash damage take more damage for a period of time

#str_zion_weapon_rocket_launcher_upgrade_swarm

Swarm Rockets

#str_zion_weapon_rocket_launcher_upgrade_swarm_desc

Hold the Secondary Fire to queue up a swarm of smaller rockets. Swarm Rockets do less overall damage but cover more area.

#str_zion_weapon_rocket_launcher_upgrade_swarm_v2

Swarm Rockets

#str_zion_weapon_rocket_launcher_upgrade_swarm_v2_desc

Press secondary fire to release a flurry of wild rockets.

Gauss Cannon#

Codename

String

#str_zion_weapon_gauss_cannon_upgrade_volatile_orb

Volatile Orb Upgrade

#str_zion_weapon_gauss_cannon_upgrade_volatile_orb_desc

Volatile Orb Shot!

#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration

Beam Penetration

#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration_desc

Beam penetrates multiple enemies.

#str_zion_weapon_gauss_cannon_upgrade_siege_mode_beam_penetration_pickup

Beam Penetration

#str_weapon_gausscannon_desc

This gun is Gawesome.

Arc Cannon#

Codename

String

#str_zion_weapon_arccannon_upgrade_arcchaining

Arc Chaining!!

#str_zion_weapon_arccannon_upgrade_arcchaining_desc

Arc Chaining is awesome!

#str_zion_weapon_arccannon_upgrade_attractfireballs

Attract Fire Balls

#str_zion_weapon_arccannon_upgrade_attractfireballs_desc

Attract Fire Balls Upgrade

#str_zion_weapon_arccannon_upgrade_overheatreduction

Overheat Reduction

#str_zion_weapon_arccannon_upgrade_overheatreduction_desc

The Overheat Reduction Upgrade is cool!

BFG-9000#

Codename

String

#str_zion_weapon_bfg_upgrade_arc

Element: Arc

#str_zion_weapon_bfg_upgrade_arc_desc

Projectiles will be augmented with arcing beams of Argent Energy that seek additional targets.

#str_zion_weapon_bfg_upgrade_arc_pickup

Element: Arc

#str_zion_weapon_bfg_upgrade_beam

Projectile Type: Beam

#str_zion_weapon_bfg_upgrade_beam_desc

Converts BFG projectiles into high velocity beams of Argent Energy.

#str_zion_weapon_bfg_upgrade_beam_pickup

Projectile Type: Beam

#str_zion_weapon_bfg_upgrade_burn

Element: Burn

#str_zion_weapon_bfg_upgrade_burn_desc

Projectiles will be augmented with burning or explosive Argent properties.

#str_zion_weapon_bfg_upgrade_burn_pickup

Element: Burn

#str_zion_weapon_bfg_upgrade_charge

Firing Mode: Cannon

#str_zion_weapon_bfg_upgrade_charge_desc

Launch devastating Argent projectiles with a slow rate of fire.

#str_zion_weapon_bfg_upgrade_charge_pickup

Firing Mode: Cannon

#str_zion_weapon_bfg_upgrade_charge_beam

Charged Beam Combo

#str_zion_weapon_bfg_upgrade_charge_beam_desc

Charge BFG. Shoot beam. ZAP!

#str_zion_weapon_bfg_upgrade_charge_beam_pickup

Charged Beam Combo

#str_zion_weapon_bfg_upgrade_charge_beam_arc

Firing Mode: Charge Shot, Projectile: Sphere, Element: Arc

#str_zion_weapon_bfg_upgrade_charge_beam_arc_desc

Press and hold the fire button to charge up a massive nuclear projectile. Release the fire button to launch it. Projectiles will arc energy beams at nearby enemies while they are in flight.

#str_zion_weapon_bfg_upgrade_charge_beam_arc_pickup

Charge Shot Sphere with Arcing Beams

#str_zion_weapon_bfg_upgrade_charge_beam_burn

Firing Mode: Charge Shot, Projectile: Beam, Element: Burn Area Effect

#str_zion_weapon_bfg_upgrade_charge_beam_burn_desc

Press and hold the fire button to charge up a massive nuclear projectile. Release the fire button to launch it. Causes a persistent burn damage area at the target location.

#str_zion_weapon_bfg_upgrade_charge_beam_burn_pickup

Charge Shot Beam with Burn Area Effect

#str_zion_weapon_bfg_upgrade_charge_sphere

Charged Sphere Combo

#str_zion_weapon_bfg_upgrade_charge_sphere_desc

Charge BFG. Shoot sphere. BAM!

#str_zion_weapon_bfg_upgrade_charge_sphere_pickup

Charged Sphere Combo

#str_zion_weapon_bfg_upgrade_charge_sphere_arc

Firing Mode: Charge Shot, Projectile: Sphere, Element: Arc

#str_zion_weapon_bfg_upgrade_charge_sphere_arc_desc

Press and hold the fire button to charge up a massive nuclear projectile. Release the fire button to launch it. Projectiles will arc energy beams at nearby enemies while they are in flight.

#str_zion_weapon_bfg_upgrade_charge_sphere_arc_pickup

Charge Shot Sphere with Arcing Beams

#str_zion_weapon_bfg_upgrade_charge_sphere_burn

Firing Mode: Charge Shot, Projectile: Sphere, Element: Burn Area Effect

#str_zion_weapon_bfg_upgrade_charge_sphere_burn_desc

Press and hold the fire button to charge up a massive nuclear projectile. Release the fire button to launch it. Causes a persistent burn damage area at the target location.

#str_zion_weapon_bfg_upgrade_charge_sphere_burn_pickup

Charge Shot Sphere with Burn Area Effect

#str_zion_weapon_bfg_upgrade_rapid_fire

Firing Mode: Rapid Fire

#str_zion_weapon_bfg_upgrade_rapid_fire_desc

Unleash minor Argent projectiles at a high rate of fire by pressing and holding the fire button.

#str_zion_weapon_bfg_upgrade_rapid_fire_pickup

Firing Mode: Rapid Fire

#str_zion_weapon_bfg_upgrade_rapid_fire_beam

Rapid Fire Beam Combo

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_desc

Rapid beamoid shooting

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_pickup

Rapid Fire Beam Combo

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_arc

Firing Mode: Rapid Fire, Projectile: Beam, Element: Arc

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_arc_desc

Unleash minor nuclear projectiles at a high rate of fire by pressing and holding the fire button. Projectiles will arc energy beams at nearby enemies while they are in flight

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_arc_pickup

Rapid Fire Beam with Arcing Beams

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_burn

Firing Mode: Rapid Fire, Projectile: Beam, Element: Burn Area Effect

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_burn_desc

Unleash minor nuclear projectiles at a high rate of fire by pressing and holding the fire button. Causes a persistent burn damage area at the target location.

#str_zion_weapon_bfg_upgrade_rapid_fire_beam_burn_pickup

Rapid Fire Beam with Burn Area Effect

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere

Rapid Fire Sphere Combo

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_desc

Rapid spherical shooting

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_pickup

Rapid Fire Sphere Combo

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_arc

Firing Mode: Rapid Fire, Projectile: Sphere, Element: Arc

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_arc_desc

Unleash minor nuclear projectiles at a high rate of fire by pressing and holding the fire button. Projectiles will arc energy beams at nearby enemies while they are in flight

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_arc_pickup

Rapid Fire Sphere with Arcing Beams

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_burn

Firing Mode: Rapid Fire, Projectile: Sphere, Element: Burn Area Effect

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_burn_desc

Unleash minor nuclear projectiles at a high rate of fire by pressing and holding the fire button. Causes a persistent burn damage area at the target location.

#str_zion_weapon_bfg_upgrade_rapid_fire_sphere_burn_pickup

Rapid Fire Sphere with Burn Area Effect

#str_zion_weapon_bfg_upgrade_sphere

Projectile Type: Orb

#str_zion_weapon_bfg_upgrade_sphere_desc

Converts BFG projectiles into orbs of Argent Energy.

#str_zion_weapon_bfg_upgrade_sphere_pickup

Projectile Type: Orb

Chainsaw#

Codename

String

#str_zion_weapon_chainsaw_upgraded

Super Chainsaw

#str_zion_weapon_chainsaw_upgraded_desc

Can now cut down tougher enemies!

Placeholder#

Codename

String

#str_zion_upgrade_placeholder

Coming Soon

#str_zion_upgrade_placeholder_desc

Coming soon to a weapon near you!

Multiplayer Armor Set#

Praetor Suit#

According to this string, players would be unlocking the Slayer's armor by completing singleplayer on nightmare difficulty, instead of reaching max echelon level in the multiplayer.

Codename

String

#str_armorset_doom_marine_condition

Beat the single-player Campaign on Nightmare difficulty to unlock this armor set.

DOOM 4 Leftovers#

Leftover stuff from canceled DOOM 4, like maps from multiplayer, weapons and voiceover.

Multiplayer Maps#

Codename

String

#str_online_uac_cargohold_map

UAC Cargohold

#str_online_uaccity_map

UAC City

#str_online_railyard_map

VSP - Railyard

#str_online_prevsp_map

VSP's VSP

#str_online_d4pm1_map

Proto 1

#str_online_elementary_map

Elementary

#str_online_citystreets_map

City Streets Prototype

#str_online_horde_citystreets_map

Horde - City Streets Prototype

#str_online_codmap_map

MP_Codmap

Weapons#

Codename

String

#str_online_burst_fire_pistol

BFP-1

#str_online_burst_fire_pistol_desc

Burst Fire Pistol

#str_online_hand_cannon

Hand Cannon

#str_online_hand_cannon_desc

Hand Cannon Desc

Voiceover#

Codename

String

#str_ziplines_on_roof

Ziplines are on the roof. Looks like that's where we going.

Miscellaneous Stuff#

Things that probably belongs to DOOM 4 or RAGE, or even possibly also 2016.

Richochet Rifle#

Codename

String

#str_zion_weapon_ricochet_rifle

Ricochet Rifle

#str_zion_weapon_ricochet_rifle_desc

Semi-Auto rifle that fires a slow moving projectile that ricochets off surfaces.

#str_zion_weapon_ricochet_rifle_mod

Fires a single large slow moving projectile that ricochets off surfaces.

Slicer Mine#

Codename

String

#str_weapon_slicer

Slicer Mine

#str_weapon_slicer_desc

Launches into the air before detonating it's shaped charge in a flat disk. Crouch to dodge.

Striker Grenade#

Codename

String

#str_weapon_striker_grenade

Striker Grenade

#str_weapon_striker_grenade_desc

Sticky grenade focuses on single target damage.

Scanner Bot#

Codename

String

#str_weapon_scanner_bot

Scanner Bot

#str_weapon_scanner_bot_desc

Assists the player in finding hidden items.

Ricochet Saw#

Codename

String

#str_weapon_ricochet_saw

Ricochet Saw

#str_weapon_ricochet_saw_desc

A spinning saw blade that bounces off anything it hits.

Radiation Grenade#

Codename

String

#str_weapon_radiation_grenade

Radiation Grenade

#str_weapon_radiation_grenade_desc

Spawns a radioactive sludge

Imp's Fireball#

Codename

String

#str_weapon_imp_fireball

imp fireball

Dispenser#

Codename

String

#str_weapon_dispenser_desc

A deployed station that periodically dispenses armor shards.

#str_weapon_dispenser_name

Dispenser

Drone#

Codename

String

#str_weapon_drone_desc

Seeks nearest enemy when thrown.

#str_weapon_drone_name

Drone

Autoturret#

Codename

String

#str_weapon_auto_turret

Auto Turret

#str_weapon_auto_turret_desc

Deployable turret

Unstable Matter Ball#

Codename

String

#str_weapon_umb

Unstable Matter Ball

#str_weapon_umb_desc

Unstable Matter Ball

Gravity Grenade (Well)#

Codename

String

#str_weapon_gravitygrenade

Gravity Well

Impact-Timer Grenade#

Codename

String

#str_weapon_grenade_impact_timed

Impact-Timer Grenade

#str_weapon_grenade_impact_timed_desc

An anti-personnel fragmentation grenade. The detonation timer starts on impact.

Zero-G Emitter Upgrade#

Codename

String

#str_zerog_upgrade1_desc

Increases the duration of the Zero G Area

#str_zerog_upgrade1_name

Zero G Emitter Upgrade 1

Nanobore and Overload#

Codename

String

#str_weapon_nanobore

Nanobore

#str_weapon_overload

Overload

Disintegrator#

Codename

String

#str_weapon_disintegrated

Disintegrator