the cutting room mirror

Unused Graphics

This is a sub-page of Dispel.

This game uses 16-bit images encoded in RGB565. It also includes unused images in RGB555 format, implying that color coding was changed during development.

Pointer#

dispel-POINTER3.gif
File POINTER3.SPR is the only pointer, yet the filename suggests it's the 3rd. This game doesn't have any on-map pointers, maybe it was intended for planned multiplayer mode.

Interface#

Unused player's interface elements:

dispel-editweapon.png
Early version of weapon edit window, with one empty tab.

dispel-goldwindow.png
Gold withdraw window.

Main Player's Interface#

Other Interface Elements#

Inventory#

dispel-BOX.png
Files named BOX.SPR and MONSTER.SPR contains the same graphics. It is some kind of inventory system, probably a looting window for chests and dead bodies, as the game throws everything on the ground.

Multiplayer Mode#

All multiplayer-related images are from early development as the color encoding is RGB555.

Multiplayer Buttons#

dispel-MultiSlotButton.png
dispel-MultiSlotButton-1.png
dispel-MultiSlotButton-2.png
dispel-MultiSlotButton-3.png
dispel-MultiSlotButton-4.png
dispel-MultiSlotButton-5.png
dispel-MultiSlotButton-6.png
Slot buttons for multiplayer screens.