This is a sub-page of Dispel.
This game uses 16-bit images encoded in RGB565. It also includes unused images in RGB555 format, implying that color coding was changed during development.
Pointer#
File POINTER3.SPR is the only pointer, yet the filename suggests it's the 3rd. This game doesn't have any on-map pointers, maybe it was intended for planned multiplayer mode.
Interface#
Unused player's interface elements:
Early version of weapon edit window, with one empty tab.
Gold withdraw window.
Main Player's Interface#


Other Interface Elements#
Inventory#
Files named BOX.SPR and MONSTER.SPR contains the same graphics. It is some kind of inventory system, probably a looting window for chests and dead bodies, as the game throws everything on the ground.
Multiplayer Mode#
All multiplayer-related images are from early development as the color encoding is RGB555.




Multiplayer Buttons#
Slot buttons for multiplayer screens.