the cutting room mirror

Dispel

Dispel is a cRPG made in South Korea which takes place in three regions (Aesh, Yam, and Shereg) of the Dman continent where bad things are just about to happen.

Sub-Pages#

Unused Animations#

dispel-HighUpGood.gif dispel-HighUpBad.gif

HighUpGood.spr and HighUpBad.spr, likely intended for the morality system. The names suggest that they would be used when your morality goes up or down by a large amount respectively, but the morality system never uses animations.

Teleport.spr is an early teleport animation. Encoded in RGB555, looks like it's missing frames.

Unused Sounds#

Market.snf

Click2.snf

Cheats and Debug Commands#

To type commands, press Enter while your character is onscreen. Note that these commands are case-sensitive.

Cheats#

A red "Cheat Enabled" message will appear to confirm correct entry.

Command

Effect

Too cruel

Disables blood

Not enough blood

Enables blood

Pupil of archmage

Gives all spells

Avatar comes

Gives high stats

Honey, It's too dark

Switches lights on

Turn off the light

Switches lights off

Show me the monkey

Gives 10,000 gold

Debug Commands#

Command

Effect

COMPLETEDIARY

Probably completes all quests. Crashes game

COMPLETEDIARY(x)

Completes (x) quest

COMEON

Calls party members

REVIVE(partyId)

Revives party by ID

STRENGTH(X)

Adds X to strength stat

CONSTITUTION(X)

Adds X to constitution stat

WISDOM(X)

Adds X to wisdom stat

AGILITY(X)

Adds X to agility stat

EXPERIENCE(X)

Adds X experience

MORAL(X)

Adds X to moral stat. Accepts negative numbers to achieve negative(bad) moral stat

GETGOLD(X)

Gives X gold to player

DARKMAGIC(X)

Adds X experience to dark magic

HOLYMAGIC(X)

Adds X experience to holy magic

WIZARDRY(X)

Adds X experience to regular magic

POLEARM(X)

Adds X experience to pole weapon ability

ARCHERY(X)

Adds X experience to archery

BLUNTEDWEAPON(X)

Adds X experience to blunt weapon ability

EDGEDWEAPON(X)

Adds X experience to bladed weapon ability

DISARMTRAP(X)

Adds X to disarming traps

DETECTTRAP(X)

Adds X to detecting traps

HAGGLE(X)

Adds X to haggling

LOCKPICK(X)

Adds X to lockpicking

PICKPOCKET(X)

Adds X to pickpocketing

GETITEM(X,Y,Z)

Gives item from X category (0-4) and Y ID. Z if 0 adds item to inventory, if 1 replaces with first item

TELEPORT(X,Y)

Teleports player to the given X-Y coordinates on the current map.

EVENT(X)

Starts event with X ID

FRAME(X)

Sets framerate to X

RESETNPC

Resets all NPCs

RESETEXTRA

Resets all extras (like chests and doors)

RESETEVENT

Resets all events

HIDEBLDG

Hides BLDG debug tiles

RESETQUEST

Probably resets quest. Crashes game

SHOWBLDG

Shows BLDG debug tiles

HIDEEVENT

Hides debug info of event triggers

SHOWEVENT

Shows debug info of event triggers

HIDEACCESS

Hides debug info of accessible tiles

SHOWACCESS

Shows debug info of accessible tiles

MINUSMAXFRAME

Sets one FPS less

PLUSMAXFRAME

Sets one FPS more

PRINTNOWFRAME

Shows current FPS setting

Strange Signature(?)#

Present on the Yam map.

In-Game

Map Viewer

In-File Layout