the cutting room mirror

Di Gi Charat: DigiCommunication

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The first in a series of shop simulation games, featuring characters from Di Gi Charat.

Debug Text

Starting from 0x0C88E4 in the ROM, strings meant for debugging start to appear.

ROM Address

Info

0x0C88E4

Information for RAM being used.

0x0C89A0

Text for the main debug menu(?).

0x0C8ADC

Event/Script text.

0x0DC3A4

Code involving Rabi~en~Rose's sprite routines.

Sprite Viewer#

ROM Address

Text

0xD3655

Spr: %s Palet: %s AnmNo: %d Offset: %d , %d 
Cell: %s Pal: %s Scr: %s CellOffset: %d , %d
MapObj:
Under:
Over:
System:
Anm:

RAM Usage#

ROM Address

Text

0x0C88E4

max system bytes = %10lu
system bytes     = %10lu
in use bytes     = %10lu

Main Debug Menu#

file:DigiCommunication-DebugMenu.png

This game has a disabled debug menu. Patch offset 0x1E86 in the ROM with byte 0x00 to access it on boot.

With this menu, you can test sound, scripts, fullscreen CGs as well as unlock various things in the game.

Event/Script Text#

ROM Address

Text

0x0C8ADC

TEST
EventScript: no=%2d block=%2d
ScriptNo = %d, BlockNo = %d
EventCG: no=%2d
%-2sBGM: no=%2d
%-2sSE:  no=%2d
%-2sPCM: no=%2d 

Rose's Sprite#

ROM Address

Text

0x0DC3A4

Sakura Minigame#

ROM Address

Text

0x0D48D0