the cutting room mirror

Destiny of an Emperor

Destiny of an Emperor is an RPG based on a manga called Tenchi wo Kurau, based on a story called Romance of the Three Kingdoms, based on a historical document called the Records of the Three Kingdoms, based on an obscure work called real life.

Sub-Pages#

Unused Graphics#

Chinese Font#

The Japanese version includes 272 Chinese symbols (or Kanji) for the many character names and some words on the party status screen, but left 20 of them unused.

In the US version, the entire set was kept unused.

Japanese title screen font#

Some of the uppercase letters are used for "TM", "Push Start" and "Capcom", but the rest (BDEFGIJKLNQVWXYZ) goes unused, and the lowercase part is never loaded into VRAM, probably due to lack of space after the kana and title graphics.

The US version's lowercase font is based on this one, but bolder.

Japanese font leftovers#

A few font tiles from the Japanese version were left unused on US: "®" in copyright information, the Kanji for gold and food, the dakuten and handakuten, the quote and ellipsis, "MSP" and "S.P" (which became "MTP" and "T.P" in the normal font), and some katakana.

Debug font#

In the Japanese version only, this hex font would be used by the disabled debug features.

Map tiles#

Most of the map graphic sets have unused tiles (and some unused 16×16 and 32×32 groupings, but shared tilesets make it harder to see what they are). Many of them aren't part of 16×16 tiles either, so the palette and layout can only be guessed.

Set

Mockup

0

Overworld

1

House

2

Cave

3

Palace

4

Fort

5

Town

6

Ruins

Unused Items#

Coin chests#

There are 6 types of chests containing different ranges of gold amounts (as "coins"), but only 2 of them are ever used:

ID

Coin range

01

64-127

02

192-255

03

592-607

04

992-1023

Used

05

1472-1535

Used

06

4000-4031

Food chests#

There are also 6 types of chests containing different ranges of food amounts, completely unused but functional:

ID

Food range

07

16-31

08

96-127

09

800-831

0A

2000-2015

0B

5888-6143

0C

9984-10239

Inventory items#

Some more items are unobtainable and have a blank name in the US version:

ID

Japanese name

Translation

Price

Effect when used

10

こうていぎょくじ

Empire's Sovereign Seal

0

Glitch / crash

11

こうていのじ

Emperor's Seal

0

12

こうていしんじ

Imperial Seal

0

13

てんししんじ

Divine Empire's Seal

0

14

てんしのじ

Divine One's Seal

0

15

てんしぎょうじ

Divine Sovereign Seal

0

16

でんこくのじ

Heaven's Seal

0

20

きいろいたま

Yellow Orb

0

Nothing

2A

そうこうのふだ

Farewell Talisman

100

Like Smoke Pot (2B), but with a separate step counter and no effect

Item 1C is an unused duplicate of "Intro Letr" (1A), and 29 has no data.

Unused Generals#

Some generals are never seen, or are only used as NPCs or by name while having full stats and a portrait left unused.

NPC only#

ID

Portrait

Sprite

Name

Soldiers

STR

INT

AGI

Weapon

Def

Zone

Notes

51

Zhang Song

3110

44

198

180

9: Sword

110

Shu

At Shu's entrance

56

Sun Ce

—

0

0

0

0: None

10

Wu

At Fan Shui Guan, dies in the plot before you ever enter Wu

70

Cao Cao

—

0

0

0

0: None

10

—

At Hu Lao Guan and Yang Zhou, uses Guan Xing's portrait

A4

Guan Suo

16540

216

144

198

0: None

10

—

After Si Ma Yi's thunder, he must have been meant to join at that point since he cannot be fired.

A5

Yi Ji

1197

44

200

170

7: Trident

45

Jing Zhou

At his house in Jing Zhou, near Nan Yang

Unseen#

ID

Portrait

Sprite

Name

Soldiers

STR

INT

AGI

Weapon

Def

Zone

Notes

34

Chen Lin

1255

20

170

70

5: Spear

40

Ji Zhou

Served Yuan Shao and would be fought in Ji Zhou, but isn't

9E

Sun Gan

153

42

144

80

0: None

10

Xu Zhou

Also known as Sun Qian, could have been one more ally against the Yellow Scarves but having Mi Zhe and Chen Deng made it unnecessary.

AB

Liu  Chan

—

21

7

0

0: None

10

—

Yes, with two spaces in the middle. This is Liu Shan (Liu Bei's son and successor as Shu emperor in history), maybe meant to join with Zhang Bao and Guan Xing when they replace their fathers.

D3

Xun You

16540

96

204

160

15: Bo Ye

180

Wei

He would be dead before Cao Cao in the plot, so it wouldn't make sense to have him serve Cao Pi in Wei.

E3 is an unused NPC, sharing E4's sprite with a different palette.

05 only exists in the Japanese version, as a generic force named ザントウ with an invalid Chinese spelling and Zhang Fei's sprite.

39, 3C, 45, 55, 98, 9A-9C, A1-A3, A6-A7, and B5-B6 are gaps with no data.

NPC stats#

All NPCs also have dummy partial stats, since their sprite is set after those:

ID

STR

INT

Weapon

Zone

Notes

B3

99

220

0: None

Jing Zhou

Pang Tong lookalike, while the actual Pang Tong has 240 INT

D9-EC

72

36

0: None

Jing Zhou

Most NPCs have identical stats, the STR/INT only matches Dong Min

ED

40

180

6: Sabre

Ji Zhou

Used by Chen Deng's father, has Ju Shou's stats. Chen Deng himself has Ju Shou's sprite

EE

172

115

12: Crossbow

Wu

Used in Chang An palace, has Jang Qin's sprite and INT but lower STR and weapon

EF

168

31

6: Sabre

Jing Zhou

Used by the NPCs blocking Fan Shui Guan early, has Xing Dao Rong's stats and sprite

Unused Battles#

All of the unused battles have no location and no end text.

ID

Likely Zone

Enemies

Def

Intro Text

Notes

2C

Wu

Yan Xun
Rebel Force x4

51

I am Yan Xun. Let's fight.

Maybe intended as an extra fight before Zhou Yu or Zhu Ge Jin, based on ID order.

40

Wei

Chen Jiao
Wang Lang
Rebel Force x3

76

Crush them!

Would be in the Si Ma Yi 2 / Xun Huo section, at the end of an already very long stretch.

41

Wei

Xu Huang
Guo Jia
Song Xian
Rebel Force x2

76

I am Xu Huang. Let's fight.

Same as above

All of the above generals can be found in random encounters but don't have a proper fight, and because of this they cannot be recruited.

ID

Likely Zone

Enemies

Def

Intro Text

Notes

49

Ji Zhou

Zhou Cang
Rebel Force x4

0

There's no one there.

Most likely intended for Zhou Cang's join event, which does show a battle encounter animation but never actually references this battle or enters a fight at all.

4A

Jing Zhou

Huang Zhong
Wei Yan
Rebel Force

0

There's no one there.

Possibly a variant or second part of battle 1F, which adds Han Xuan and Yang Ling.

50 to 57 are placeholders with empty data at the end of the list.

Unused Text#

Unreferenced#

ID

Text

Location or intended use, based on ID order

031

[Char1] has suddenly appeared.

In battle

0B1

What a beautiful day. I think I'll go home and spend the day with my wife.

Qing Zhou

0D2

I've come here as a messenger of Cao Cao.

Tie Men Xia

11F

As you heard, we must retrieve the Imperial Seal.

Chang An

151

You decided to stand by the general? I think you made the right decision.

Shui Jing's house

157

I've already got the Imperial Seal to prove myself Emperor, yet you side against me. Oh, you are Guan Yu. Everybody, kill him!

Yuan Shu battle intro, changed to a generic "Prepare to die!"

17D

I heard a story from the two wisemen at the cave in the west.

Guang Zong

1D0

I live here alone.

234

Sun Ce was assassinated.

Jian An, variant of (used) 227 in Cheng Du

235

You want to cross the canal? Everybody knows how that can be accomplished.

Jian An, variant of 236-237

26B

Who are you? Are you with Han Zhong?

Qing Zhou cave, variant of 26C and may have been used by the NPC first then changed to an event

26E

Ha, ha, ha. I'm Yuan Shu. I'll kill you this time.

Yuan Shao's battle intro, when Yuan Shu is fought again

270

[Leader]! You have brought peace back to Shu. However, in your arduous battles, your weapons have become worn out. There is purported to be an excellent swordsmith right here in Shu. Go try to acquire his services.

Cheng Du, variant of 185

293

Set word speed.

Save menu, which does prompt for a text speed but without any text

2CE

[Leader], are you alright?

After Si Ma Yi's thunder, variant of 2CB

2F9

You traitor.

Lu Bu encounter or after he leaves to serve Yuan Shao

308

[Leader], [Char1] came to reinforce Cao Pi.

33B

[Char1]'s army retreated.

Enemy using the Tui Lu tactic

33D

[Char1]'s army retreated.

Enemy using the Gui Huan tactic

Referenced#

Some messages are given to NPCs but depend on an event flag that never gets set, specifically one that would indicate Dong Zhuo has been defeated.

ID

Text

0CD

A messenger from Cao Cao has arrived. I wonder what's going on.

Liu Bei in Xu Zhou palace

0DD

Yuan Shao and Yuan Shu are vile cowards.

Fan Shui Guan

0DE

This country has been saved.

Fan Shui Guan

0DF

Did you meet Cao Cao?

Fan Shui Guan

0E0

Oh, we meet again.

Fan Shui Guan

0EC

Is Cao Cao okay?

Hu Lao Guan

0ED

The Han Dynasty and it's capitol Luo Yang lie in ruin.

Hu Lao Guan, spelling mistake included

0EF

An insurgent, Dong Zhuo ended his 54 years on the blade of a sword.

Hu Lao Guan

Message ID gaps#

Many more have no data, in both versions:

022, 03F, 07E-07F, 0A2, 0BB, 0C0, 0C8-0C9, 0CB, 0D0, 14B, 189, 192, 1BC, 1C0, 1D1, 1D8-1DE, 278, 29B-29F, 2B5, 2F7, 2FB-2FF, 302-304, 312, 344-347

Dictionary entries#

Both versions have a list of common words that can be referenced in text messages to save space, and some of them are also unused.

Japan#

ID

Text

Notes

008

みなのものかかれ

037

「・・・・

044

Empty

07C

もうすもの

Part of 071 "もうすものです"

092

および

Part of 0A4 "およびです" and 0CD "およびください"

099

おもい

Duplicate of 094

09E

あかし

Part of 06B "あかしとなるたいせつなもの"

09F

ひきかえ

0A1

くれるわ

0AD

つかうのじゃ

0C0

9 spaces

0C1

7 spaces

0C2

6 spaces

0C8

ほかに

0DA

ちょうなん

0E2

ところに

0F7

ままで

0F8

わたし

Duplicate of 021

0FB

ぐんは

US#

Only one unused word, but many empty/skipped entries, and the dictionary was extended with a Exx range:

Unused

031 "table"

Empty

000, 0CE, 0CF, 0F5-0F7, 0FD-0FF, E7F, EED-EFF

Skipped

001, 003, 006, 007, 00F, 012, 03F, 041, 046, 049, 07C, 08D, 0A7, 0AF, 0C0, 0DE, 0DF, 0FB, E07, E0F, E12, E16, E21, E2A, E38, E3F, E47, E4E, E4F, E56, E63, E66, EC9, EDF, EE1, EE6

Location names#

Some locations have names that are never seen in either version:

  • 68 (Silver Key cell fort) is Chang (ジョウザン Jouzan in Japanese)
  • 61 (Liu Kui's fort) is Luo Feng Po (ラクホウハ Rakuhouha)

Unused Maps#

Unreachable Areas#

Qing#

Directly north-east of Xu Zhou's area at the beginning (corresponding to Qing in ancient China), there's an unreachable peninsula with only a small amount of ground and invalid encounter zone 0. It might have been previously used for Qing Zhou's cave entrance, before map events made it appear near Qing Zhou itself.

Shu Cave Entrance#

DoaE-World-ShuCaveEntrance3.png DoaE-World-ShuCaveEntrance2.png DoaE-World-ShuCaveEntrance1.png

Shu's cave was once planned to start with three hallways of stairs (from right to left) before leading to the main area, but the start point and corresponding exit have been moved directly into the main area. The halls and all other stair destinations are still there, but left unused.

Cui Zhou Ping's Old Home#

The first house in Jing Zhou is Yi Ji's, but has a second entrance warp defined (unused because the first one takes priority) that would lead to Cui Zhou Ping's instead and make Zhu Ge Liang's trip much shorter.

Unused Locations#

Location 4E contains a food shop NPC in the same fort house room used by 7A's inn, but nothing leads there.

Location 26 is unused but has a duplicate entry of 32's NPC in Jian An's old tree house, while 06, 11, 36-4B, and 79 are unused and empty.

Unused Map Screens#

Event Maps#

Many of the event changing maps in the Cxx range (and Dxx for post-event) have unused copies in the common 5xx-7xx range, sometimes earlier versions of them and hinting at the events being a late addition:

ID

Unused

ID

Pre-event

Post-event

Notes

540

C00

The mountains around Qing Zhou had a simpler layout.

663

C01

The bridge in Qing Zhou's cave was already open (identical to post-event), and most likely the NPC requiring Han Zhong would unblock the path instead.

5DC
5DD

DoaE-MapC0A.png
DoaE-Map5DD.png

C0A
C07
C02

DoaE-MapC0A.png
DoaE-MapC07.png
DoaE-MapC02.png

DoaE-MapD0A.png
DoaE-MapD07.png
DoaE-MapD02.png

The top part is identical to pre-event, but the middle part had more mountains (aligning with the top) and no trees in bottom-left.

57F

C04

The bridge to Ji Zhou was already open, but Yuan Shu's battle couldn't be entered from the weaker left side (or bypassed).

675

C05

Identical to pre-event with the rocks blocking Xu Zhe, but it's unclear what would replace removing the rocks.

780

C06

Identical to post-event with the Silver Key door opened.

602

C08

The bridge to Wu was already open but accessed through Gui Yang, with no mountains around it.

Ji Zhou#

ID

Unused

546
545

DoaE-Map546.pngDoaE-Map545.png

ID

Unused

5C5

Nearly identical to the north-west wall corner near Guang Zong, but with a proper corner and wall connecting to the lower left that's out of sight anyway.

620

This doesn't fit anywhere, but its ID is right between the ones used in the north-east part of Ji Zhou.

633 and C10 have a single row of repeated tiles at the bottom, 634-63C are blank, and C0B-C0F are blank with no corresponding event or post-event map.

Event Flags#

There are global event flags (used range 00-1E), map change flags (00-0A), location based event flags (00-7F with entered/exited, alternate NPC messages, and message ID+1 per NPC), battles cleared/disabled (00-4F), chests opened (8 per location), and hidden items (1 per location).

Global flags 17 and 1B are unused, and using the Silver Key additionally sets (other than opening the door) map flags 0D and 28 which have no corresponding map screen.

Debug Leftovers#

The Japanese version has some debug code still present but unreferenced, this was removed in the US version.

Map Location#

DoaE-DebugLoc1.png DoaE-DebugLoc2.png

At 3FAE5, this would be toggled by setting RAM 00A6 (otherwise unused) and loading the debug font, then shows hex values in the top-left corner, using sprites and cycling their palette every 4 frames.

In order, this is the location ID, global X position (screen, tile), and Y position.

SRAM Editor#

At 353CA, this would likely be called by a button press anytime and works on its own (it clears the sprite buffer and loads the font), except it uses Player 2 input the game never reads.

This lets you view and edit any byte in SRAM 6000-67FF, also using sprites with a cycling palette, and blinks the selected digit. Press Left/Right to select another digit, Up/Down to change it, and Player 2 Right to quit.

Fixed Soldier Amounts#

Each general's soldier amount is set as a table index (or growth curve index, or 0 for generic forces), instead of a direct value.

That table follows a simple curve of 100 * 1.0489^x rounded down (for index 1 to 127) and has many unused entries, in bold below:

0

100

104

110

115

121

126

133

139

146

153

161

169

177

186

195

204

214

225

236

247

259

272

285

299

314

329

346

362

380

399

418

439

460

483

506

531

557

585

613

643

675

708

742

779

817

857

899

942

989

1037

1088

1141

1197

1255

1317

1381

1449

1519

1594

1672

1754

1839

1929

2024

2123

2226

2335

2450

2569

2695

2827

2965

3110

3262

3422

3589

3765

3949

4142

4345

4557

4780

5014

5259

5516

5786

6069

6365

6677

7003

7346

7705

8082

8477

8892

9326

9782

10261

10763

11289

11841

12420

13027

13665

14333

15034

15769

16540

17349

18197

19087

20020

20999

22026

23103

24233

25418

26661

27965

29332

30767

32271

33849

35505

37241

39062

40972

Regional Differences#

Title screen#

Japan

US

DoaE-TitleJ-anim.gif

DoaE-TitleJ.png

The title was changed, the copyright information was expanded, and the animation is disabled but remains functional.

The Japanese title screen's animation can be skipped by pressing Start, this is still there in the US version (with no visible effect) and you must press twice or wait first to enter the menu.

Character names#

Japan

US

Names originally had a Chinese spelling and kana spelling, and both have been changed to a single romanized spelling, now formatted in 1 or 2 lines instead.

Unused localization leftovers#

Japan

US unused

US

When you attack an enemy general (not generic forces), the Japanese version appends "のへい" to the general's name to say you've defeated soldiers from his army. This got translated to "'s army", then cut off with RTS so it only shows the general's name.

The extra text can be restored with Game Genie code XTSSGIAV.

Japan

US unused

US

There's unused code at 3D73A to write a party character's name to a specific location that would fit with the status screen, which did move the soldier count to make space for it but finally kept the 2 line name where the Chinese spelling originally was. The 1 line name from kana spelling was also moved one tile below this, but left unused.

Removed event#

Japan

US

Ling Ling Castle has a secret house with a Pang Tong lookalike NPC who hints at searching around for a hidden Sword on the ground. In the Japanese version however, he said something completely different:

ID

Japan

Japan (Translated)

US

1A9

ぶしょうを あつめているときき はせ さんじました
わたしのクイズに せいかいすれば あなたのぐんにくわわりましょう
ヒマラヤ・・・とじゅっかい いってください

(Blink Next and wait up to 255 frames for A/B press. If pressed, show 1AA and wait 5 seconds. Then in both cases show 1AB, wait 3 seconds then 1AC)

I heard you were recruiting generals and hurried to meet you.
If you answer my quiz correctly, I'll join your army.
Say "Himalaya" ten times.

Check the area around me.

1AA

そうではありません ほんとうに いってください

That's not right. Say it for real.

(no data)

1AB

せかいで 1ばんたかいやまは?

What are the highest mountains in the world?

(no data)

1AC

あーはすかしい!
ほんとうに いってしまいましたね?
あなたの ははうえがみたら なきますよ
じつは わたしは ホウトウに あこがれています

Oh, how embarrassing!
You actually said it?
Your mother would weep if she saw you.
The truth is, I'm [just] a big fan of Pang Tong.

(no data)

1A9's event code is still there (now unused) in the US version.

Other Oddities#

EXP Curve#

Total EXP required per level is defined in a table and follows a simple growth curve:

  • Level 1 needs 20 EXP to reach level 2
  • Level 2 to 5 each increase the length by 1.5x exponentially, and the total is rounded down
  • Level 6 to 10 increase by 1.4x
  • Level 11 to 15 increase by 1.3x
  • Level 16 to 20 increase by 1.2x
  • Level 21 to 45 increase by 1.1x
  • Level 46 to 49 increase by 1.05x

However some of the values are slightly off and look like typos or mistakes:

Level

Calculated

Actual

Notes

9

879

897

Digits switched

23

37884

34884

Wrong digit

32

128730

128803

46

570458

549978

8b45a to 8645a in hex, oops?

The table also has a few extra values after the intended maximum level that go unused (except on the Japanese version), and the US version even inserted a few more:

Japan

US

Notes

817116

Total to level 50

999999

EXP is set to this value if you take the free level up at 50

1048576

US only for level 52, unused

1234567

2097152

4194304

8940165

Level 52/56, maybe the curve once continued past 50 and reached this value at 99

9999999

Tao Qian#

At the beginning, Tao Qian in Xu Zhou palace (historically 陶謙, the governor of Xu Province) is getting too old to fight and asks Liu Bei to get rid of the Yellow Scarves and become his heir.

Much later, a completely different Tao Qian (鄧覧 Deng Lan in the Japanese version, also トウケン touken in kana) is fought in Shu but never actually existed as a general, and has the highest ID excluding NPCs.

Pang De#

Pang De is fought halfway through Shu, then can be recruited and would be fairly strong at that point, but his random encounters are in Wei instead and he's worthless by the time you get there. On top of that, even though he has significantly more advanced tactics (level 25 and 200 INT) than anyone else in Shu (level 10-18 and up to 198 INT) when fought, he cannot be a tactician if you recruit him, due to his STR being higher.

This would suggest he was originally meant to show up in Wei (in history, he had served Ma Chao then Cao Cao) then moved to Shu with only his soldier count and equipment adjusted down.

Name references in text#

In both versions, a text command exists to write the name for a specified general/item/location ID. This is sometimes used in odd ways:

  • The Japanese version sometimes uses item names outside of the actual item's context, mostly the Trident (けん sword) for the smith's swords and Zhou Letr (てがみ letter) when Xu Zhe leaves.
  • Even though Zhang Bao (the son) is never required to join, a few messages in Wu still speak to him by name and he "gets" the Nu Long. The US version also references the other Zhang Bao (from Yellow Scarves) by name each time.
  • "Lu Bu" always uses the Shu variant in the US version, and varies (inconsistently with where it's used) on Japanese.
  • "Tao Qian" is always the Shu general (see above) on US, and written directly in kana on Japanese.
  • "Luo Yang" is appropriately the old or rebuilt Luo Yang on Japanese, but always the rebuilt one on US.
  • Chin castle is actually named Chen and doesn't use the location name on US (text says "Chin" as is), but does on Japanese.