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The heroic Red Arremer, Firebrand, returns in Demon's Crest, the devilishly difficult third and final entry in the Gargoyle's Quest trilogy.
Sound Test#
Menu code for an unused and broken sound test exists at SNES address 0x84FDF9-0x84FF02. The text/GUI was deleted, and several jumps go to invalid old addresses. However, it's possible to restore the basic functions.
Use these Pro Action Replay codes to boot into the sound test at the title screen.
8082EAF9
8082EBFD
8082EC84
84FE021B
84FECF51
84FED0BD
84FE9D6A
84FE9EBC
84FE0811
84FE7C11
84FE8410
The screen will be blank, but the controls are simple:
- Press Up or Down to switch between Music and SE.
- Press L or R to change the track/effect number.
- Press A to play.
(Source: JLukas)
Test Mode#
These three 36 byte text strings start at SNES address 0xBD8414. It's possible to view them by setting the item cursor's location to invalid values. It is currently unknown if there's a way to toggle these debug features.
Unused Text#
The following conversation may appear with the use of cheats:
Japanese |
English |
|---|---|
うちの となりに ある みせは |
It seems the shop beside me |
「じゅもん」 とかいう |
sells these crazy things they |
すごいものを うってるらしいが |
call spells. But, |
ああして みせの まわりを |
because the shop is |
かべで おおっているので |
surrounded by walls like that, |
だれも ちかづけない... |
no one can get close... |
グォオオオオ おれも ほしい。 |
Grrr, I want some for myself! |
The text is about someone complaining that the spell shop in stage II can't be reached due to a wall being in the way, suggesting that an NPC would be near it.
Regional Differences#
Title Screen#
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Japan |
International |
|---|---|
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The copyright information was moved to a separate screen in the international versions (which is the first screen shown upon booting up the game in those versions, followed by the Capcom logo) with a screen saying:
©️CAPCOM CO. ,LTD. 1994
©️CAPCOM USA. INC. 1994
LICENSED BY NINTENDO
for the American version or:
©️CAPCOM CO. ,LTD. 1994
LICENSED BY NINTENDO
for the European version.
And besides the main title change, the game's subtitle was removed.
Key Config#
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Japan |
International |
|---|---|
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|
"Speciality" was changed to "Special".
Menu#
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Japan |
International |
|---|---|
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"Blazon Power" was renamed "Crest Power" and the currency "ZAM" was changed to "G.P.". In addition, the Japanese version provides brief descriptions of your inventory under "Identify". The international versions only provide the name.
Gameplay#
- Somulo's life energy in the first part of the battle was doubled in the international versions. In the Japanese version, Somulo only takes three hits to defeat whereas in the international versions, six hits are needed.
Anti-Piracy#
If the game detects that SRAM is present or that the ROM is larger than usual, the player will be unable to use the pause menu, and all enemies will become invincible.
Either or both of these effects can be enabled using the Pro Action Replay codes 7E0EEBFF and 7E0EECFF, respectively.
References#
- GDR スーパーファミコン ソフト一覧 1994年 - SUPER FAMICOM Software List 1994↩︎
- SNES Games (archived)↩︎
- News - UD'95 - VideoGame, Issue 49, May 1995↩︎
- NINTENDO HELP SYSTEM - BYE BYE BADDIES: DEMON'S CREST - Nintendo Magazine System, Issue 30, March 1995↩︎
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The Ghosts'n Goblins series | |
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Amiga |
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Game Boy (Color) |
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Sega Master System |
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ZX Spectrum |
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Genesis |
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SNES |
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SuperGrafx |
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PlayStation |
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WonderSwan |
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PlayStation 2 |
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Plug & Play |
Street Fighter II: Special Champion Edition, Ghouls'n Ghosts |