The SuperGrafx Daimakaimura (or Ghouls'n Ghosts for those outside of Japan) is a much more faithful port of the original arcade version when compared to the Genesis iteration.
Debug Menu#
Download Daimakaimura TG16 Debug Patch File: Daimakaimura (J-Debug).ips (1 KB) (info) |
Apply the above patch to a headerless (1,048,576 bytes) ROM, then press Run at the title screen. The functions are as follows:
- GAME START - Starts the game as normal.
- STAGE SELECT - Exactly what it says on the tin.
- BG test - Map Editor. Move the cursor with the D-Pad (holding I or II makes it move faster), hold Select and any direction on the D-Pad to change layers, press Select+I to open the gate at the end of the level, and press Run to exit.
- Sound - Sound Test.
- SP test - Sprite Test.
- ENDING - View the ending.
- OPTION - Goes to the game's normal options menu (normally accessed by holding I and pressing Run at the title screen).
(Source: Chris Covell)
Development Text#
Stored at xFF261:
* Special thanks *
Alfa Syatem
HUDSON SOFT
1990/03/17
FOR SUPER GRAFX!
(Yes, Alfa System somehow managed to misspell their own name.)
Hidden Credits#
During the ending slideshow, hold Up + I + II during the "Knight Arthur" screen until it disappears. If done correctly, you'll be shown a list of the developers.
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The Ghosts'n Goblins series | |
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Arcade |
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NES |
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Amiga |
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Game Boy (Color) |
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Sega Master System |
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ZX Spectrum |
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Genesis |
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SNES |
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SuperGrafx |
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PlayStation |
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WonderSwan |
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PlayStation 2 |
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Plug & Play |
Street Fighter II: Special Champion Edition, Ghouls'n Ghosts |