the cutting room mirror

Demolition Racer

Build Date#

  • The build date is found in the game's executable.

US Retail

EU Retail

Aug 30 1999
10:03:12
Oct 7 1999
5:01:46

Unused Graphics#

All of these unused graphics are found in the folder pres.

  • Unused graphics for the title screen and main menu background.
  • The European versions contains this image, legalpal.tim, which is the US version's legal screen.
  • Early version of the loading screen for the Pitbull Speedway.
  • kph.tim, found only in the European version, displayed the speedometer in metric, but no such change was actually made in-game for this version.
  • In frontend/loading are leftover screens that display after completing the demo version. The screens from the European demo are present in both US/EU versions of the final game and the US demo's graphics are duplicated in all versions.

Demo (US)

Demo (EU)

Test Drive 5 Leftover#

DR_unusedloading.png
The "LOADING..." text from Test Drive 5, also from the same developer, can also be found in frontend/loading.

Unused Videos#

The Infogrames logo is stored twice in the US version: the used file is TATOU.STR (dated December 15, 1998), which is at 320x240 resolution and has better audio and video quality. The unused video file, INFLOGO.STR (dated June 30, 1999), is at 320x208, has noticeably lower audio quality and worse video compression.

INFLOGO

TATOU

Demolition_Racer_PS1_US_inflogo.mp4
Demolition_Racer_PS1_US_tatou.mp4

Debug Text#

hello
\INTRO.STR;1, w: 320, h: 208, f: 2692 
\TATOU.STR;1, w: 320, h: 240, f: 89 
\PIT.STR;1, w: 320, h: 208, f: 406 
bye
bye2
Init Cd file \DD.DAT;1
LOADING PRES\LEGAL.TIM
LOADING PRES\CD.TIM
LOADING VAGS\MAIN.DAT
LOADING PRES.BIN
LOADING FRONTEND\STATIC.VRM
LOADING FRONTEND\FRONTEND.TEX
LOADING CARS\LOGOS.DAT
LOADING FRONTEND\CARS\CARS.BIN
LOADING FRONTEND\FLAGS\FLAGS.BIN
LOADING FRONTEND\LOGOS\LOGOS.BIN
LOADING FRONTEND\SCREENS\HSV.TIM
LOADING FRONTEND\SCREENS\SKULL.TIM
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
couldn't find texture Locar
LOADING GAME.BIN
LOADING FRONTEND\LOADING\USS.TIM
LOADING PRES\CD.TIM
LOADING LEVEL1\STREAM.VRM
LOADING STATIC\STATIC.VRM
LOADING LEVEL1\LEVEL.DAT
LOADING STATIC\STATIC.DAT
LOADING LEVEL1\SKY1.DAT
couldn't find texture Flare2
couldn't find texture Flare7
LOADING VAGS\CAR3.DAT
VAG 39 Loaded
VAG 40 Loaded
VAG 41 Loaded
LOADING CARS\DDCAR3.RNC
LOADING CARS\LOGOS.DAT
LOADING LEVEL1\LEFT.TRK
LOADING LEVEL1\RIGHT.TRK
couldn't find texture subtit
couldn't find texture title
LOADING PRES\INFO.TIM
 INIT REPLAY ( size of replay 2044 ) 
LOADING LEVEL1\CIR1.DAT
CD_init:addr=8005feb0
Model Create 398,398
Model Create 405,483
Model Create 404,482
Model Create 403,481
Model Create 167,167
Model Create 170,170
Model Create 169,169
Model Create 168,168
Model Create 341,341
Model Create 353,353
Model Create 353,353
Model Create 352,352
Model Create 371,371
Model Create 386,470
Model Create 386,470
Model Create 386,470
Model Create 386,470
Model Create 394,472
Model Create 394,472
Model Create 394,472
Model Create 394,472
Model Create 398,398
Model Create 405,483
Model Create 404,482
Model Create 403,481
Model Create 170,170
Model Create 341,341
Model Create 353,353
Model Create 352,352
Model Create 386,470
Model Create 386,470
Model Create 386,470
Model Create 394,472
Model Create 394,472
Model Create 405,483
Model Create 404,482
Model Create 403,481
out of memory -- defragging
Model Create 341,341
Model Create 353,353
Model Create 405,483
Model Create 404,482
Model Create 403,481
LOADING PRES\RESULTS.TIM
...
...
...

Dummy File#

The game has two different dummy files between the US and European versions.

  • The US version's dummy file, _ZYXWVUT.ZYX, is a 27MB file dated December 31, 1995. When opened in a hex editor, it's a combination of 00 and FF.
  • The European version's dummy file, DUMMY.DA, is a 31MB file that consists only of zeroes.

Regional Differences#

  • The CD loading icon, cd.tim, shows a oval spindle hole in the center in the US version, and a round hole in the European version.

US

Europe

  • The warning message for not having a memory card inserted is different between the US and European versions.

US

Europe

  • During a replay, the red "REPLAY" text in the US version is replaced with the game's logo in the European version.

US

Europe