Team Sabre is an expansion game for Black Hawk Down that was released a little over a year after the main game.
Debug Information#
Memory Usage#
While this display is meant to show up whenever the game has less than 100kB free RAM, it can be enabled at any time and it'll update live, displaying how much memory is currently being used.
EUR |
USA |
|---|---|
203AED84 00000000 |
203AEF7C 00000000 |
Console Log#
Logs a ton of information in the console output about the buffers, rendered chunks and so on. Below is a sample of what can be seen in the output log.
Press R3 + UP to start and R3 + DOWN to stop logging to console.
EUR |
USA |
|---|---|
001DC63A 00000000 |
001DC6BA 00000000 |
Anim Bfr Req : M16 : Parent skin name : f_Delta_C : Alloc bfr 0
Module 2 associated with shadowbuffer 0
Module 11 associated with shadowbuffer 0
Module 167 associated with shadowbuffer 0
Anim Bfr Req : M16 : Parent skin name : f_Delta_B : Alloc bfr 1
Module 11 associated with shadowbuffer 1
Module 167 associated with shadowbuffer 1
Anim Bfr Req : f_Delta_B : Parent skin name : f_Delta_B : Alloc bfr 1
Anim Bfr Req : f_Delta_C : Parent skin name : f_Delta_C : Alloc bfr 0
Rendering module 2, with 1 shadows (0)
Rendering chunk 0 (15b1800)
Rendering module 11, with 2 shadows (0, 1)
Rendering module 167, with 2 shadows (0, 1)
Rendering chunk 0 (16a7000)
Rendering chunk 1 (16ec800)
Rendering chunk 2 (171a800)
Rendering chunk 3 (1725000)
Rendering chunk 4 (1732800)
Anim Bfr Req : f_Delta_B : Parent skin name : f_Delta_B : Alloc bfr 0
Module 11 associated with shadowbuffer 0
Module 167 associated with shadowbuffer 0
Anim Bfr Req : e_Col_Infantry_C : Parent skin name : e_Col_Infantry_C : Alloc bfr 1
Module 11 associated with shadowbuffer 1
Module 167 associated with shadowbuffer 1
Module 87 associated with shadowbuffer 1
Anim Bfr Req : e_Col_Militia_B : Parent skin name : e_Col_Militia_B : Alloc bfr 2
Module 11 associated with shadowbuffer 2
Module 167 associated with shadowbuffer 2
Module 87 associated with shadowbuffer 2
Rendering module 11, with 3 shadows (0, 1, 2)
Rendering module 167, with 3 shadows (0, 1, 2)
Rendering chunk 0 (16a7000)
Rendering chunk 1 (16ec800)
Rendering chunk 2 (171a800)
Rendering chunk 3 (1725000)
Rendering chunk 4 (1732800)
Rendering module 87, with 2 shadows (1, 2)
Rendering chunk 0 (1688c00)
Rendering chunk 1 (1710000)
Rendering chunk 2 (1722800)
Rendering chunk 3 (172d400)
Rendering chunk 4 (1791000)
Anim Bfr Req : ak47 : Parent skin name : e_Iran_Militia_B : Alloc bfr 0
Module 11 associated with shadowbuffer 0
Module 167 associated with shadowbuffer 0
Anim Bfr Req : e_Col_Militia_B : Parent skin name : e_Col_Militia_B : Alloc bfr 1
Module 11 associated with shadowbuffer 1
Module 167 associated with shadowbuffer 1
Module 87 associated with shadowbuffer 1
Anim Bfr Req : e_Iran_Militia_B : Parent skin name : e_Iran_Militia_B : Alloc bfr 0
Rendering module 11, with 2 shadows (0, 1)
Rendering module 167, with 2 shadows (0, 1)
Rendering chunk 0 (16a7000)
Rendering chunk 1 (16ec800)
Rendering chunk 2 (171a800)
Rendering chunk 3 (1725000)
Rendering chunk 4 (1732800)
Rendering module 87, with 1 shadows (1)
Rendering chunk 0 (1688c00)
Rendering chunk 1 (1710000)
Rendering chunk 2 (1722800)
Rendering chunk 3 (172d400)
Rendering chunk 4 (1791000)
(Source: Edness)
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The Delta Force series | |
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Windows |
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PlayStation 2 |
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Xbox |
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