The continuing adventures of the underachieving son of the Grim Reaper and his assorted monster-y buddies. Death Jr.: Root of Evil is the enhanced Wii port of the PSP's Death Jr. II, with added infra-red and waggle support.
Unused Text#
All of the game's text is conveniently stored as plaintext in /text/str_en.txt (English) and indexed in the nearby str_ind.txt.
Demo Strings#
Several sections are leftover from pre-release demonstration versions of the game, perhaps intended for one or more trade shows.
Lines 147—150 |
|---|
|
Lines 324—339 |
|
DJ is the protagonist, Death Jr.'s nickname. |
Lines 996—997 |
|
Lines 1082—1096 |
|
Looks like the game's main cast going trick-or-treating. Note the typo in the first line of dialogue: "Why are so nervous ..." |
Lines 1359—1379 |
|
Half of a conversation between the conjoined twin brothers, Smith and Weston. These are Smith's lines (see below for Weston's). |
Lines 2396—2412 |
|
The other half of the conversation between Smith and Weston. These are Weston's lines; they form a whole conversation when combined with Smith's lines in numerical order. It's not entirely clear whether "Spit-Screen" is a typo or a joke, given the game's style. "Wii Zapper ready!" is interesting, as the game is a poor candidate for Zapper play due to its use of the Wii Remote's face buttons; the game ultimately wasn't marketed as having Zapper support. It is possible that the Wii port was in development before the Zapper's form was decided upon—its final design was revealed to the public about nine months after the PSP release and ten months before the Wii version. |
PSP Leftovers#
A number of features specific to the PSP version still have their strings in the game's text file.
Lines 714—721 |
|---|
|
These strings are leftovers from the ad-hoc wifi mode included in the PSP game; the Wii version has split-screen multiplayer instead. There are a massive number of related strings, e.g. for hosting and joining games, which aren't listed here. |
Lines 847 & 852 |
|
This setting on the options screen for swapping the camera controls on the PSP triggers is obviously not used in the Wii game. There's no equivalent feature on Wii, which uses + and - for the camera. |
Lines 1851—1854 |
|
In the PSP version, all weapons, attacks and ammo had to be purchased using collectible "energy" orbs. The Wii version still includes energy but it's kept as a running tally with moves unlocking as the required amount is reached. Weapons are automatically built once their parts are collected, and ammo is simply found in crates. There are many related strings which aren't listed here. |
Early Remnants#
Some strings remain from very early in development, apparently before even the PSP release.
Lines 1527—1530 |
|---|
|
These early difficulty names are not used in either the PSP or Wii versions; instead, the difficulties are "Lively", "Healthy", "Sickly" and "Deathly". |