the cutting room mirror

De Blob 2 (Nintendo DS)

de Blob 2 (Nintendo DS)

A nice little platformer in which you play as a blob of paint, restoring colour to a monochrome world.

Debug Menu?#

There is text in the ROM for a fairly extensive debug menu:

-
Build: %s

Button Only Control Scheme

Stylus Only Control Scheme

Hybrid Control Scheme
#
All Buttons Are Jump Control Scheme\0
Return to game
Exit To Menu
Restart Level

Restart New Spawn Point

Debug Menu
Frame Stepping
Game Speed

Draw Level Collision
Draw Level

Draw Entity Collision

Draw FPS Counter

Draw Stylus Dot
Debug Movement

Debug Abilities

Debug Area Variables

Debug Camera Adjust
Export Cameras
Debug Colour
Debug Paint
Debug Enemy

Debug Camera Offset


Draw Chunk Counter
Add 10 Lives

Debug DSI Unlock

Toggle Cannot Die

Toggle HUD

Manager Info On

Manager Info Off


Pause
Top Screen
Bottom Screen

Press SELECT to return to Game
Speed = 1 / %d

Press SELECT to return to Game
STEPPING at %d
DSI Minigame
Start Frontend
Single Player
Video Player 
Wating for players to connect

Build Number#

A file named version simply contains the number "273".

XML#

The amount of Chroma Cameras collected are referred to as "shards", indicating that Blob may have originally been intended to collect shards of the Chroma Crystal rather than the odd final choice of Chroma Cameras.

Game completion percentage is referred to as "stars".

There are multiple hidden buttons containing debug functionality such as "SetBlack", "ClearMenus", "ForceTextures", "Routine1", and "ParticleReleaseVRAM". (menus/LevelSelect.xml)

During development, there was a debug option to skip splash screens by pressing L (menus/menu_splash1.xml)

Unused Assets#

Asset

Notes

There is an unused texture and an unused tag that show an "Extras" menu option was planned.

The sprite used for the E3 demo world. Looks very similar to the world 2 sprite, although it is in a different format.

An unused sprite depicting a stylus.

An unused development sprite, likely used before pressing START skipped cutscenes.