This is a sub-page of Danganronpa V3: Killing Harmony (PlayStation 4, Windows).
In the Ultimate Talent Development Plan segment of the game, early development sprites are present as placeholders over sprites used in the main game that are cut. This is due to the need to keep a character's sprite count at the same length as the base game, even if they're never called on in the code. Most of them have small colour changes, slightly different crops, adjustments of limb sizes / preportions or sketchy versions of parts, but noteworthy changes will be listed when they come up.
Shuichi Saihara#
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The hand in the unused version is cropped out of view in the actual file.
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Kaito Momota#
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For some reason, there's 4 exact duplicates of this unused sprite in the files, counted one after another.
Ryoma Hoshi#
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Rantaro Amami#
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Gonta Gokuhara#
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Kokichi Ouma#
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Korekiyo Shinguji#
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K1-B0#
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Kirumi Tojo#
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There are 3 duplicates of this unused file too.
Himiko Yumeno#
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Has 4 duplicates of the unused file in a row.
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Maki Harukawa#
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Tenko Chabashira#
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Tsumugi Shinogane#
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Within the game files, for a currently inexplicable reason, there are 9 separate copies of the used version in a row after Tsumugi's sprite count has ended. What purpose it serves is up to Kodaka.
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Miu Iruma#
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