the cutting room mirror

Daemon X Machina

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Unused Audio

Several unused music pieces and sound effects exist within the game's files.

Prototype Battle Music#

Within the \Audio\ProtoTest directory, several early audio files are present, including "battle2" and "battle3". Battle2 (below) appears to be a very early test track, whereas Battle3 contains less than a second of silence. file:DXM_Battle2.ogg

Unknown Sound Files#

In the same directory, three sound files are present. The nature of these sound files is unknown, but they likely belonged to an early cinematic, or were used in test animations.

Co000 000RL file:DXM St Co000 000RL.ogg

Bo000 000A file:DXM Mi Bo000 000A.ogg

Bo000 000BL file:DXM Mi Bo000 000BL.ogg

Unused Textures

Early Dialogue Portraits#

Unknown Character Portraits#

Two unknown characters exist, each in their own folder, stored with other very early dialogue portraits. The second is quite notable, as nothing with even a passing resemblance exists or can be created in-game.

Early Reclaimer Renders#

These early dialogue portraits provide a good look at early reclaimer models. Immediately apparent is the changes to members of Panzer Crown. These renders were made when Guns Empress was still red-headed, as shown in many pieces of concept art. More interestingly, Rose Queen and Crown Princess used placeholder models based on Guns Empress' model.

DXM_M_n00_NP12.png
Regret also received some minor changes between this build and release, most notably a significant difference in visor transparency.

DXM_M_n00_NP24.png
The last render with any notable changes is Savior, who's face is drastically less defined than others. Thankfully, in later versions of DAEMON X MACHINA, Savior bears significantly less resemblance to a potato.

Prototype Oval Designs#

Inaccessible Decals & Patterns#

Unused Number Decals#

DXM_AS_Decal_128.png DXM_AS_Decal_253.png DXM_AS_Decal_254.png DXM_AS_Decal_255.png DXM_AS_Decal_256.png DXM_AS_Decal_257.png DXM_AS_Decal_258.png DXM_AS_Decal_259.png DXM_AS_Decal_260.png DXM_AS_Decal_261.png DXM_AS_Decal_262.png DXM_AS_Decal_263.png DXM_AS_Decal_264.png DXM_AS_Decal_265.png DXM_AS_Decal_267.png DXM_AS_Decal_268.png DXM_AS_Decal_269.png

Unused Graffiti#

DXM_AS_Decal_182.png DXM_AS_Decal_185.png DXM_AS_Decal_026.png DXM_AS_Decal_053.png DXM_AS_Decal_060.png DXM_AS_Decal_061.png DXM_AS_Decal_062.png DXM_AS_Decal_064.png DXM_AS_Decal_065.png DXM_AS_Decal_075.png DXM_AS_Decal_076.png DXM_AS_Decal_082.png DXM_AS_Decal_089.png DXM_AS_Decal_090.png DXM_AS_Decal_091.png DXM_AS_Decal_094.png DXM_AS_Decal_145.png DXM_AS_Decal_146.png DXM_AS_Decal_147.png

Inaccessible Patterns#

Test Patterns#

Unused Models

DXM_AssaultRifle01.png
An unused model for assault rifle.

DXM_OT_AccFull_M_01_02.png
An unused body modification for the head region.

An unused "wide" variant of the basic Laser Blade model.

Unused Bomber variants for the Red Walker and Slay Dog. These are referenced in the official Sourcebook, but never appear in-game.

A long hallway hidden behind the door of the hangar. As the door never opens under any circumstances, the hall goes unused.

Oddities

German Localization Mistakes#

DXM_C_mn00_game_progress_1.png DXM_C_mn00_offer_orders_2.png

The German version incorrectly uses French screenshots in some tutorial images.