DC's Justice League: Cosmic Chaos is an action-adventure DC game set in the town of Happy Harbor. While aimed at a younger audience, Cosmic Chaos has plenty of Easter eggs and references to many different comics of the DC universe for older players.
Unused Audio#
reaper-convert-tmp#
Alongside the game's used audio files are files with the extension ".wav.reaper-convert-tmp". These are temporary audio files made by the REAPER audio software. It seems they are left over from when the developers converted their .wav audio files to .ogg files. Below is a list of the temporary files.
C01-M06_S28-Burglary_3_Intro_001_managermxy.wav.reaper-convert-tmp
C01-M06_S28-Burglary_3_Intro_003_managermxy.wav.reaper-convert-tmp
C01-M06_S28-Burglary_3_Intro_005_managermxy.wav.reaper-convert-tmp
C01-M06_S28-Burglary_3_Intro_006_batman.wav.reaper-convert-tmp
C01-M06_S30-Rooftop_001_batman.wav.reaper-convert-tmp
C01-M06_S30-Rooftop_005_mxy.wav.reaper-convert-tmp
C01-M06_S30-Rooftop_006_mxy.wav.reaper-convert-tmp
C01-M06_S30-Rooftop_007_mxy.wav.reaper-convert-tmp
C01-M06_S30-Rooftop_008_mxy.wav.reaper-convert-tmp
C01-M06_S30-Rooftop_009_mxy.wav.reaper-convert-tmp
C01-M06_S33-Energy_Clash_and_Mission_Outro_002_batman.wav.reaper-convert-tmp
C01-M06_S33-Energy_Clash_and_Mission_Outro_011_batman.wav.reaper-convert-tmp
C01-M06_S33-Energy_Clash_and_Mission_Outro_012_batman.wav.reaper-convert-tmp
C01-M07_S01-Travel_To_High_School_003_batman.wav.reaper-convert-tmp
C03-M04_S12-Infinity_Fish_Cutscene_Finish_002_aquaman.wav.reaper-convert-tmp
C03-M04_S12-Infinity_Fish_Cutscene_Finish_002_aquaman_alt.wav.reaper-convert-tmp
C03-M05_S16-AQM_Fight_Start_001_aquaman.wav.reaper-convert-tmp
C03-M05_S16-AQM_Fight_Start_001_aquaman_alt.wav.reaper-convert-tmp
EM_Others_Aquaman_ARQ3_002_aquaman.wav.reaper-convert-tmp
EM_Others_Aquaman_ARQ3_004_aquaman.wav.reaper-convert-tmp
Unused Graphics#
Character Outlines#
Five outline textures (three heroes and two enemies) are left unused. The final game uses a shader to create its outlines, so these may be left over from a scrapped method.
batman_outline |
EnemyTempTexture_Ranged_Outline |
EnemyTempUVdTexture_Melee_Outline |
Superman_Outline |
WonderWoman_Outline |
|---|---|---|---|---|
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Temporary Textures#
cyborg_temp_pic#
A temporary texture for Cyborg's dialogue icon. Compared to his, and all other characters', final icons, this temporary one is a render of a 3D model rather than an illustration.
Temp |
Final |
|---|---|
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temp-checkmate-knight#
A temporary texture for a decal used in the Checkmate Castle. The final texture has more detail and is white.
Temp |
Final |
|---|---|
TextureColors#
Renders of the main heroes in their standard outfits. They are all in the A-pose position.
batmanTextureColor |
SupermanTextureColor |
WonderWomantexturecolor |
|---|---|---|
Misc. Textures#
Danny#
A picture of actor Danny DeVito, simply named "Danny".
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debug_momo_screen#
DebugGrid#
SkyrimDoor#
The quest marker HUD icon from The Elder Scrolls V: Skyrim.
test_Clouds#
References#
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The Justice League series | |
|---|---|
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SNES |
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Game Boy Advance |
Injustice for All • Justice League: Chronicles (Prototypes) • The Flash |
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Plug & Play |
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Windows, PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, Nintendo Switch |
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See Also | |
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DC Comics • Superman • Batman • The Flash • Cartoon Network |
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