the cutting room mirror

CyberMage: Darklight Awakening

This article has a talk page!
view on tcrf.net

This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Debugging leftovers, if there are any left.

CyberMage: Darklight Awakening is a 1995 first-person shooter with adventure and RPG elements, which attempted a more story-heavy formula on top of the Doom style of gameplay, in a way similar to Strife.

Unused Graphics#

Unused Corpse Sprites#

Cybermage_DeadTroopers.png 

CyberMage is one of the few FPS games of the era to include different angles not only for its enemies but also for their corpses after they have been killed. However, said rotations are completely unused in-game and only one sprite will be shown from all directions to represent a corpse, much like in Doom. Considering that all enemies have said corpse rotations in the game files, it is unclear why they remain unused.

Unused Texture#

Inside FXO.RSC, which is one of the files that contains the textures used in the game, there is this unused texture which appears to be using the wrong palette. It is the only image in the file that has this issue, so it's likely that it is an old texture that was never updated during the later stages of development.

Unused Enemies#

Unused Drone Variant#

In the game files, there is a full sprite set for a differently colored variant of the Drone to be found. This variant of the Drone does not appear in any of the levels of the game, and it is unclear if programming for it exists at all.